Author |
Message |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
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Forum: zMUD General Discussion Posted: Sat Jul 12, 2008 6:15 am Subject: Not a script writer |
Ok, found the toggle for the trigger to keep it from showing the sciptr on the screen. View > Preferences > General toggle script ;)
I removed the #trigger portion of the script. Seems to be ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Fri Jul 11, 2008 4:51 pm Subject: Not a script writer |
I'll have to try it tonight. Been a busy last couple days, and having to go in to work early today.
I see what you're referring to, I removed the #cond part of the script. So, that being the case, ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Thu Jul 10, 2008 6:01 am Subject: Not a script writer |
Here is the layout of what I 'see' on the screen everytime I enter a forest room, or get a tic in one, or just look...
You rummage around the forest, finding some good pieces of wood that can be us ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Wed Jul 09, 2008 5:22 am Subject: Not a script writer |
thanks Fang. removed the brackets, didn't affect anything. And thanks Ral, I already had it to show in the trigger, but I did change from Say to Echo. When I chose it, it was first thing that I read i ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Tue Jul 08, 2008 6:27 am Subject: Not a script writer |
First, my thanks Ral and Fang for helping with this. It's coming together, if nothing as 'grand' as I wanted, it is functional, and right now that's what I need.
I shortened the script to JUST colo ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Mon Jul 07, 2008 8:04 am Subject: Not a script writer |
Thanks!
As for the script, there was an error in it, which I was able to correct. However, on forest sectors, it changed the color to yellow, not green, even when I removed the second part only wor ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Mon Jul 07, 2008 3:53 am Subject: Not a script writer |
What I would like is to have something of both. I would like to have all of the mud mapped out in color dependant on terrain, but right now the forest is the most important part. However, for future r ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Sun Jul 06, 2008 9:23 pm Subject: Not a script writer |
Sounds great to me!
And, at the same time, I'll probably learn something. That's never a bad thing, as far as I'm concerned. So look forward to seeing you work! :) |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Sun Jul 06, 2008 6:10 pm Subject: Not a script writer |
Well, I have no clue as to how to approach it. I'm not up to learning a new coding language. Been years since I've done anything worthwhile, and now find I don't have the incination. However, if I cou ... |
Topic: Not a script writer |
vraeth
Replies: 23
Views: 11524
|
Forum: zMUD General Discussion Posted: Sun Jul 06, 2008 5:33 am Subject: Not a script writer |
hello all-
I've been an avid user of ZMud for many years...but, I've never done more than use the automap to accomplish anything, other than alias and triggers.
Here is what I'm looking to do, a ... |
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