Author |
Message |
Topic: Ansi trigger problems |
uviel
Replies: 2
Views: 1329
|
Forum: zMUD General Discussion Posted: Sun Mar 04, 2007 10:24 pm Subject: Ansi trigger problems |
Solved it with (%1) instead of ~, works nicely. |
Topic: Ansi trigger problems |
uviel
Replies: 2
Views: 1329
|
Forum: zMUD General Discussion Posted: Sun Mar 04, 2007 7:57 pm Subject: Ansi trigger problems |
Trying to make a disarm trigger so that it fires only when I get disarmed by a mob and not when someone says or emotes it.
This is the mud output when I get disarmed (mob name changes respectively) ... |
Topic: Logical if function, to display alignment |
uviel
Replies: 3
Views: 1736
|
Forum: zMUD General Discussion Posted: Sun Feb 25, 2007 6:15 am Subject: Logical if function, to display alignment |
That solved it, thanks, I feel stupid now. :P |
Topic: Logical if function, to display alignment |
uviel
Replies: 3
Views: 1736
|
Forum: zMUD General Discussion Posted: Sun Feb 25, 2007 4:52 am Subject: Logical if function, to display alignment |
I set us a trigger that captures my current alignment and stores it in a varibale. I want then to set a new trigger or script that will send the words good, evil or neutral to status window under thes ... |
Topic: Status Window Display format |
uviel
Replies: 3
Views: 1846
|
Forum: zMUD General Discussion Posted: Sun Feb 25, 2007 2:04 am Subject: Status Window Display format |
Tried that, still getting the same thing, also if I switch it to line then i get for example STR Con Dex Int Wis
Tried formating with %trim %trimleft and %timright and did n ... |
Topic: Status Window Display format |
uviel
Replies: 3
Views: 1846
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 9:46 pm Subject: Status Window Display format |
I have the followng set up in the status window:
Stats:%cr
Str:@str
Con:@con
Dex:@dex
Int:@int
Wis:@wis
The output shows:
Stats:
Str: 22
Con: 22
Dex: 15
Int: 15
Wis: 16
I ... |
Topic: Stat trigger |
uviel
Replies: 4
Views: 2027
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 7:53 pm Subject: Stat trigger |
Solved it with the following trigger
Str: %d (%1) %s Plat: %d
Thanks |
Topic: Stat trigger |
uviel
Replies: 4
Views: 2027
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 6:53 pm Subject: Stat trigger |
Oh yeah also havng problem with capturing decimal numbers I just capture 23. the number after the decimal point is not getting captured |
Topic: Stat trigger |
uviel
Replies: 4
Views: 2027
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 6:43 pm Subject: Stat trigger |
Hi, I am trying to capture stats to a variable via trigger. The mud I am on displays stats as:
------------------------------------------------------------------------
Str: 23 (23.4) ... |
Topic: Trigger - how to exclude a grammar sign |
uviel
Replies: 3
Views: 1699
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 10:32 am Subject: Trigger - how to exclude a grammar sign |
Git it, just had to add .$ at the end instead of
You wield (*) %word(%1,%numwords(%1))
should be
You wield (*) %word(%1,%numwords(%1)).$
Thanks for the help |
Topic: Trigger - how to exclude a grammar sign |
uviel
Replies: 3
Views: 1699
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 10:11 am Subject: Trigger - how to exclude a grammar sign |
Thanks, tried that but it is not working for me, my trigger is as follows:
You wield (*) %word(%1,%numwords(%1))
As the last weapon word is the keyword. And in value field I have:
@weapon = % ... |
Topic: Trigger - how to exclude a grammar sign |
uviel
Replies: 3
Views: 1699
|
Forum: zMUD General Discussion Posted: Sat Feb 24, 2007 9:36 am Subject: Trigger - how to exclude a grammar sign |
Hi, I need a little help.
I have a trigger set to capture what weapon I wield and then it sends it to a variable. The problem is that when I wield a weapon the mud outputs:
You wield an ornate s ... |
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