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  Topic: Ansi trigger problems
uviel

Replies: 2
Views: 1329

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 10:24 pm   Subject: Ansi trigger problems
Solved it with (%1) instead of ~, works nicely.
  Topic: Ansi trigger problems
uviel

Replies: 2
Views: 1329

PostForum: zMUD General Discussion   Posted: Sun Mar 04, 2007 7:57 pm   Subject: Ansi trigger problems
Trying to make a disarm trigger so that it fires only when I get disarmed by a mob and not when someone says or emotes it.

This is the mud output when I get disarmed (mob name changes respectively) ...
  Topic: Logical if function, to display alignment
uviel

Replies: 3
Views: 1736

PostForum: zMUD General Discussion   Posted: Sun Feb 25, 2007 6:15 am   Subject: Logical if function, to display alignment
That solved it, thanks, I feel stupid now. :P
  Topic: Logical if function, to display alignment
uviel

Replies: 3
Views: 1736

PostForum: zMUD General Discussion   Posted: Sun Feb 25, 2007 4:52 am   Subject: Logical if function, to display alignment
I set us a trigger that captures my current alignment and stores it in a varibale. I want then to set a new trigger or script that will send the words good, evil or neutral to status window under thes ...
  Topic: Status Window Display format
uviel

Replies: 3
Views: 1846

PostForum: zMUD General Discussion   Posted: Sun Feb 25, 2007 2:04 am   Subject: Status Window Display format
Tried that, still getting the same thing, also if I switch it to line then i get for example STR Con Dex Int Wis

Tried formating with %trim %trimleft and %timright and did n ...
  Topic: Status Window Display format
uviel

Replies: 3
Views: 1846

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 9:46 pm   Subject: Status Window Display format
I have the followng set up in the status window:

Stats:%cr
Str:@str
Con:@con
Dex:@dex
Int:@int
Wis:@wis

The output shows:

Stats:

Str: 22

Con: 22
Dex: 15
Int: 15
Wis: 16

I ...
  Topic: Stat trigger
uviel

Replies: 4
Views: 2027

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 7:53 pm   Subject: Stat trigger
Solved it with the following trigger

Str: %d (%1) %s Plat: %d

Thanks
  Topic: Stat trigger
uviel

Replies: 4
Views: 2027

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 6:53 pm   Subject: Stat trigger
Oh yeah also havng problem with capturing decimal numbers I just capture 23. the number after the decimal point is not getting captured
  Topic: Stat trigger
uviel

Replies: 4
Views: 2027

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 6:43 pm   Subject: Stat trigger
Hi, I am trying to capture stats to a variable via trigger. The mud I am on displays stats as:

------------------------------------------------------------------------
Str: 23 (23.4) ...
  Topic: Trigger - how to exclude a grammar sign
uviel

Replies: 3
Views: 1699

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 10:32 am   Subject: Trigger - how to exclude a grammar sign
Git it, just had to add .$ at the end instead of

You wield (*) %word(%1,%numwords(%1))

should be

You wield (*) %word(%1,%numwords(%1)).$

Thanks for the help
  Topic: Trigger - how to exclude a grammar sign
uviel

Replies: 3
Views: 1699

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 10:11 am   Subject: Trigger - how to exclude a grammar sign
Thanks, tried that but it is not working for me, my trigger is as follows:

You wield (*) %word(%1,%numwords(%1))

As the last weapon word is the keyword. And in value field I have:

@weapon = % ...
  Topic: Trigger - how to exclude a grammar sign
uviel

Replies: 3
Views: 1699

PostForum: zMUD General Discussion   Posted: Sat Feb 24, 2007 9:36 am   Subject: Trigger - how to exclude a grammar sign
Hi, I need a little help.

I have a trigger set to capture what weapon I wield and then it sends it to a variable. The problem is that when I wield a weapon the mud outputs:

You wield an ornate s ...
 
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