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  Topic: How to get what you want from this forum.
user0101

Replies: 9
Views: 8168

PostForum: zMUD General Discussion   Posted: Mon Aug 30, 2004 7:50 pm   Subject: How to get what you want from this forum.
I barely ever post questions anymore, since the majority of my scripting issues were clarified in another thread. All I basically do now is search the forum, find my answer then leave.

I also sugge ...
  Topic: Corrupted Settings
user0101

Replies: 1
Views: 3921

PostForum: zMUD General Discussion   Posted: Fri Jul 02, 2004 2:29 pm   Subject: Corrupted Settings
Okay, I somehow got my settings corrupted so badly that even after reinstalling multiple times and deleting all files in my zmud directory, the bug still comes back.

It is difficult to explain real ...
  Topic: Help a newbie with a Macro in Achaea
user0101

Replies: 6
Views: 8873

PostForum: zMUD General Discussion   Posted: Wed Jun 30, 2004 2:55 am   Subject: Help a newbie with a Macro in Achaea
#CLASS Deffing
#TRIGGER "defup_prompt1" {^%dh, %dm* (%w)-} {#if (%pos( x, %1)) {Deffing/bal = 1} {Deffing/bal = 0};#if (%pos( e, %1)) {Deffing/eq = 1} {Deffing/eq = 0}} "" {nocr|prompt}
#TRIGGER {^Y ...
  Topic: ***************** zScripts *****************
user0101

Replies: 4
Views: 4850

PostForum: zMUD General Discussion   Posted: Fri Jun 18, 2004 10:08 pm   Subject: ***************** zScripts *****************
Isn't that what the Finished Scripts section is for?
  Topic: Long Processing
user0101

Replies: 2
Views: 2971

PostForum: zMUD General Discussion   Posted: Wed Jun 16, 2004 8:24 pm   Subject: Long Processing
I have noticed that on very involved scripts or with quite a few triggers working at once, zmud aborts processing after a specified length of time has passed regardless of any code left to execute.
...
  Topic: Echo back ANSI-tagged strings
user0101

Replies: 1
Views: 3537

PostForum: zMUD General Discussion   Posted: Sat Jun 05, 2004 2:15 am   Subject: Echo back ANSI-tagged strings
Sample ANSI-tagged string here:

 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

This has every color I w ...
  Topic: ANSI Trigger
user0101

Replies: 2
Views: 3551

PostForum: zMUD General Discussion   Posted: Sat Jun 05, 2004 1:34 am   Subject: ANSI Trigger
Works perfect thank you.
  Topic: ANSI Trigger
user0101

Replies: 2
Views: 3551

PostForum: zMUD General Discussion   Posted: Sat Jun 05, 2004 1:11 am   Subject: ANSI Trigger
I would like to create a flexible ANSI trigger, similar to this:

#VAR colortype {~[1~;32m}
#TRIGGER {{@colortype}You stumble and poke yourself in the eye.} {code} "" {color}

This doesn't work. ...
  Topic: Triggering multiple times in a line
user0101

Replies: 22
Views: 22614

PostForum: zMUD General Discussion   Posted: Fri Jun 04, 2004 5:35 am   Subject: Triggering multiple times in a line
quote:You see a treasure chest, a treasure chest and a treasure chest.
Use multiple named triggers with similar patterns if you want to fire off that string.
  Topic: if statement with multiple actions
user0101

Replies: 3
Views: 3636

PostForum: zMUD General Discussion   Posted: Sun May 30, 2004 10:08 pm   Subject: if statement with multiple actions
#if (@var = "on") {defense off;var = "off"} {defense on;var = "on"}
  Topic: [bug: 7.05] #YESNO
user0101

Replies: 3
Views: 4252

PostForum: zMUD General Discussion   Posted: Thu May 27, 2004 5:57 am   Subject: [bug: 7.05] #YESNO
It is a bug with the syntax checker. The script does work, but that is besides the point.

If there are other pieces of code the syntax checker fails to interpret correctly, that would also be a bug ...
  Topic: [bug: 7.05] #YESNO
user0101

Replies: 3
Views: 4252

PostForum: zMUD General Discussion   Posted: Thu May 27, 2004 3:51 am   Subject: [bug: 7.05] #YESNO
#YESNO "Where to you want to go today?" {Temple:.temple} {Guild:.guild} {*Microsoft:#URL http://www.microsoft.com}

This is the helpfile example. Put it into an alias or something similar and the sy ...
  Topic: Next block of text turns green after running alias
user0101

Replies: 3
Views: 4978

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 8:54 pm   Subject: Next block of text turns green after running alias
I have noticed the same thing happen when using #SHOW as well.
  Topic: Squinting in all directions
user0101

Replies: 7
Views: 7377

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 6:52 pm   Subject: Squinting in all directions
It works perfectly, thank you.
  Topic: Alias help please?
user0101

Replies: 6
Views: 5494

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 6:44 am   Subject: Alias help please?
#alias look {~look %-1}

It wasn't properly coded if he wanted to use LOOK with multiple words.
  Topic: Squinting in all directions
user0101

Replies: 7
Views: 7377

PostForum: zMUD General Discussion   Posted: Sat Apr 24, 2004 2:57 am   Subject: Squinting in all directions
I found out where I had the problem earlier. On output like this:

You see exits leading west and east.

It becomes concatenated.
  Topic: Squinting in all directions
user0101

Replies: 7
Views: 7377

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 5:20 pm   Subject: Squinting in all directions
Without the change I made, the variable is concatenated together, not in stringlist form. Such as:

northeastsouthwest

etc. I didn't have much time last night to look at the solution, when I get ...
  Topic: Squinting in all directions
user0101

Replies: 7
Views: 7377

PostForum: zMUD General Discussion   Posted: Fri Apr 23, 2004 5:07 am   Subject: Squinting in all directions
As usual your coding expertise is excellent, LightBulb. All that was required was a slight modification on the third parameter of the first %replace() to get it sorted into a stringlist:

#TR {You s ...
  Topic: Squinting in all directions
user0101

Replies: 7
Views: 7377

PostForum: zMUD General Discussion   Posted: Thu Apr 22, 2004 8:47 pm   Subject: Squinting in all directions
I have had mixed amount of luck with creating a way to squint in every direction when I use a particular alias. Here's what I have so far:

#ALIAS qs {squintlist="";#t+ "exitcheck1";#t+ "exitcheck2" ...
  Topic: Scripting Help
user0101

Replies: 4
Views: 4246

PostForum: zMUD General Discussion   Posted: Thu Apr 22, 2004 1:22 am   Subject: Scripting Help
If you play on Achaea or any similar MUDs, this message is for you:

Fighting in Achaea does take some skill, and randomly attacking someones body part will lead to death if they are a monk, or most ...
  Topic: Alias Parameters
user0101

Replies: 1
Views: 2609

PostForum: zMUD General Discussion   Posted: Sun Apr 18, 2004 7:03 am   Subject: Alias Parameters
Ok this is a really simple alias that seems like it should work.

#alias get {#if (%-1 = "gold from pack") {~get gold from @pack} {~get %-1}}

Seems simple enough right? Well, when I try to use mu ...
  Topic: Triggers - Can't find out how to design this
user0101

Replies: 8
Views: 9615

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 9:56 pm   Subject: Triggers - Can't find out how to design this
Sorry, that trigger was for the open source combat system mostly. Here is something more useful for you:

#trigger {%w stares at you, giving you the evil eye.} {}
#cond {(*)} {#if (%1 =~ "%w stares ...
  Topic: Triggers - Can't find out how to design this
user0101

Replies: 8
Views: 9615

PostForum: zMUD General Discussion   Posted: Mon Apr 12, 2004 6:13 pm   Subject: Triggers - Can't find out how to design this
#trigger {%w stares at you, giving you the evil eye.} {}
#cond {(*)} {#if (!@ACP/ignoring and (%1 =~ "%w stares at you, giving you the evil eye.")) {afflict unknown}} {within|param=1}

Or however ...
  Topic: New versions of Zmud suck
user0101

Replies: 22
Views: 26556

PostForum: zMUD General Discussion   Posted: Fri Apr 09, 2004 12:09 am   Subject: New versions of Zmud suck
Funny, I play multiple MUDs at a time and have no problems at all. In fact, these new versions have speeded up response time on all of my triggers considerably. Keep up the good work Zugg.
  Topic: offerring all corpses from inv
user0101

Replies: 3
Views: 5429

PostForum: zMUD General Discussion   Posted: Thu Apr 08, 2004 6:36 am   Subject: offerring all corpses from inv
By the way, if you are on Achaea or one of its sister MUDs this probably won't work since the entire mob name is expanded, suffix and prefix included. What I do is:

#ALIAS offerall {#t+ Auto_Offer; ...
 
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