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  Topic: Set Button State with Code
unrealtor

Replies: 3
Views: 147

PostForum: CMUD General Discussion   Posted: Tue Apr 09, 2024 2:27 pm   Subject: Set Button State with Code
I set the button id as "dd_id", its variable as "dd_val", and there are 3 button states. I manually set the dropdown to button state 1. When I run "#state dd_id 3;#show @dd_val", the text in the dropd ...
  Topic: Set Button State with Code
unrealtor

Replies: 3
Views: 147

PostForum: CMUD General Discussion   Posted: Mon Apr 08, 2024 4:53 pm   Subject: Set Button State with Code
I can't seem to find a way to basically set selected index to X on a multi-state button. I am wanting to create an alias to quickly set a few different buttons to specific state selections (ex: "Butto ...
  Topic: how to best combine #scroll with #capture
unrealtor

Replies: 4
Views: 268

PostForum: CMUD General Discussion   Posted: Wed Mar 27, 2024 6:10 pm   Subject: how to best combine #scroll with #capture
I don't think there is a way to combine commands. I don't see any functions that look like they can access the buffer. An option that would likely work is using game logs, which is something like this ...
  Topic: ANSI Color Detecting for Trigger
unrealtor

Replies: 1
Views: 121

PostForum: CMUD General Discussion   Posted: Wed Mar 27, 2024 3:27 am   Subject: ANSI Color Detecting for Trigger
I figured out what I needed, so I'll share. The issue that I was fighting was that %1 (etc) was not returning any value, so it felt that it was not capable of capturing. However getting the whole valu ...
  Topic: ANSI Color Detecting for Trigger
unrealtor

Replies: 1
Views: 121

PostForum: CMUD General Discussion   Posted: Tue Mar 26, 2024 5:00 pm   Subject: ANSI Color Detecting for Trigger
Using CMUD, I am looking to see if its possible to detect the ANSI encoding coming from the mud to the client, so that a trigger can detect it and perform based on different color codes being sent.
...
  Topic: Character Info Logging
unrealtor

Replies: 5
Views: 3212

PostForum: CMUD General Discussion   Posted: Tue Feb 15, 2022 4:51 pm   Subject: Character Info Logging
I retried a different way of using multistate triggers, my client is no longer locking up, and was able to write the files I need. Thanks for the replies.
  Topic: Character Info Logging
unrealtor

Replies: 5
Views: 3212

PostForum: CMUD General Discussion   Posted: Thu Feb 10, 2022 5:11 pm   Subject: Character Info Logging
Thank you for your attempts to help, but so far, no dice...

I put #WRI 1 {%line(0)} inside my trigger action, after the C+ (even took it out), and %line(0) is returning the trigger's captured stri ...
  Topic: Character Info Logging
unrealtor

Replies: 5
Views: 3212

PostForum: CMUD General Discussion   Posted: Tue Feb 08, 2022 8:21 pm   Subject: Character Info Logging
I understand those commands, but how do I direct the captured input into the output of a #write? I don't see a way to store the captured content as a variable. I thought maybe by using a window to "ca ...
  Topic: Character Info Logging
unrealtor

Replies: 5
Views: 3212

PostForum: CMUD General Discussion   Posted: Tue Feb 08, 2022 5:43 pm   Subject: Character Info Logging
I am looking to log the output of the mud's info command, which is about 20 lines, to a file by the name of the character. So far, I have found that the best way to capture the lines is with the #C+/- ...
  Topic: Triggers Double Firing When Line Captured
unrealtor

Replies: 2
Views: 2742

PostForum: CMUD General Discussion   Posted: Wed Sep 01, 2021 8:19 pm   Subject: Triggers Double Firing When Line Captured
Totally overlooked that, thanks!
  Topic: Triggers Double Firing When Line Captured
unrealtor

Replies: 2
Views: 2742

PostForum: CMUD General Discussion   Posted: Wed Sep 01, 2021 5:42 pm   Subject: Triggers Double Firing When Line Captured
I am having a double triggering effect when I capture a line to a window. Is there a way to set the window as no-trigger? Following is the setup I have and some explanation.

Settings Example:
- Ch ...
  Topic: Can class children like Alias be gathered for looping?
unrealtor

Replies: 2
Views: 2683

PostForum: CMUD General Discussion   Posted: Thu Jul 29, 2021 8:36 pm   Subject: Can class children like Alias be gathered for looping?
An example of the desired effect, I have a class folder with all my aliases that relate to lock/unlock/close/open doors and I would like to create a new alias that calls the class Doors and collects t ...
  Topic: Can you call functions from within functions?
unrealtor

Replies: 6
Views: 7289

PostForum: CMUD General Discussion   Posted: Thu Jun 11, 2020 10:52 pm   Subject: Can you call functions from within functions?
// formatting the code to check syntax and seems fine
#IF (@unrefinedIron = 5) {@smeltTheOre(Iron)} {
#IF (@unrefinedTitanium = 5) {@smeltTheOre(Titanium)} {
#IF (@unrefinedCopper = 5) {@smel ...
  Topic: Button- Dynamic Caption
unrealtor

Replies: 5
Views: 6010

PostForum: CMUD General Discussion   Posted: Wed Jun 10, 2020 7:16 pm   Subject: Button- Dynamic Caption
Well, I figured out a workaround that doesn't feel too painful. I had to use a second var to hold the dynamic content and then when the trigger fires off that adds to the db, it sets the var tied to t ...
  Topic: Button- Dynamic Caption
unrealtor

Replies: 5
Views: 6010

PostForum: CMUD General Discussion   Posted: Mon Jun 08, 2020 7:43 pm   Subject: Button- Dynamic Caption
In zMud it's using %db(@var, key) which I originally tried and then over to the newer name-spacing; neither of which works. I tried setting the button's caption to a function that returns the value of ...
  Topic: Button- Dynamic Caption
unrealtor

Replies: 5
Views: 6010

PostForum: CMUD General Discussion   Posted: Fri Jun 05, 2020 2:27 am   Subject: Button- Dynamic Caption
I am currently unable to get a button caption whose value is set to a variable, to dynamically bubble up. I have this working in zMud and it partially works in cMud (but only when the client is restar ...
  Topic: Problem with a Global Packaged Multi-state Button > Show in session toolbar
unrealtor

Replies: 3
Views: 4288

PostForum: CMUD General Discussion   Posted: Sun May 24, 2020 12:17 am   Subject: Problem with a Global Packaged Multi-state Button > Show in session toolbar
For clarity, let me explain with some samples.

So when the state changes, it create/sets the variable @food in the local of the last session opened. No matter which tab you are clicked and viewing, ...
  Topic: Problem with a Global Packaged Multi-state Button > Show in session toolbar
unrealtor

Replies: 3
Views: 4288

PostForum: CMUD General Discussion   Posted: Sat May 23, 2020 10:23 pm   Subject: Problem with a Global Packaged Multi-state Button > Show in session toolbar
I have finally begun the adventure of CMUD and the transfer of my ZMUD setup. Everything so far has been fairly straightforward, going well, and with the new packages; so much better! However, I have ...
 
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