Author |
Message |
Topic: Session Will No Longer Open |
unrealtor
Replies: 1
Views: 158
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Forum: CMUD General Discussion Posted: Tue Oct 29, 2024 3:55 pm Subject: Session Will No Longer Open |
I have not seen this before and not sure how to fix it, but when I try to open/connect to a specific session, it appears that nothing happens at all. This session is several years old, I haven't made ... |
Topic: Set Button State with Code |
unrealtor
Replies: 4
Views: 1655
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Forum: CMUD General Discussion Posted: Tue Apr 09, 2024 2:27 pm Subject: Set Button State with Code |
I set the button id as "dd_id", its variable as "dd_val", and there are 3 button states. I manually set the dropdown to button state 1. When I run "#state dd_id 3;#show @dd_val", the text in the dropd ... |
Topic: Set Button State with Code |
unrealtor
Replies: 4
Views: 1655
|
Forum: CMUD General Discussion Posted: Mon Apr 08, 2024 4:53 pm Subject: Set Button State with Code |
I can't seem to find a way to basically set selected index to X on a multi-state button. I am wanting to create an alias to quickly set a few different buttons to specific state selections (ex: "Butto ... |
Topic: how to best combine #scroll with #capture |
unrealtor
Replies: 4
Views: 1780
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Forum: CMUD General Discussion Posted: Wed Mar 27, 2024 6:10 pm Subject: how to best combine #scroll with #capture |
I don't think there is a way to combine commands. I don't see any functions that look like they can access the buffer. An option that would likely work is using game logs, which is something like this ... |
Topic: ANSI Color Detecting for Trigger |
unrealtor
Replies: 1
Views: 1008
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Forum: CMUD General Discussion Posted: Wed Mar 27, 2024 3:27 am Subject: ANSI Color Detecting for Trigger |
I figured out what I needed, so I'll share. The issue that I was fighting was that %1 (etc) was not returning any value, so it felt that it was not capable of capturing. However getting the whole valu ... |
Topic: ANSI Color Detecting for Trigger |
unrealtor
Replies: 1
Views: 1008
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Forum: CMUD General Discussion Posted: Tue Mar 26, 2024 5:00 pm Subject: ANSI Color Detecting for Trigger |
Using CMUD, I am looking to see if its possible to detect the ANSI encoding coming from the mud to the client, so that a trigger can detect it and perform based on different color codes being sent.
... |
Topic: Character Info Logging |
unrealtor
Replies: 5
Views: 4263
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Forum: CMUD General Discussion Posted: Tue Feb 15, 2022 4:51 pm Subject: Character Info Logging |
I retried a different way of using multistate triggers, my client is no longer locking up, and was able to write the files I need. Thanks for the replies. |
Topic: Character Info Logging |
unrealtor
Replies: 5
Views: 4263
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Forum: CMUD General Discussion Posted: Thu Feb 10, 2022 5:11 pm Subject: Character Info Logging |
Thank you for your attempts to help, but so far, no dice...
I put #WRI 1 {%line(0)} inside my trigger action, after the C+ (even took it out), and %line(0) is returning the trigger's captured stri ... |
Topic: Character Info Logging |
unrealtor
Replies: 5
Views: 4263
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Forum: CMUD General Discussion Posted: Tue Feb 08, 2022 8:21 pm Subject: Character Info Logging |
I understand those commands, but how do I direct the captured input into the output of a #write? I don't see a way to store the captured content as a variable. I thought maybe by using a window to "ca ... |
Topic: Character Info Logging |
unrealtor
Replies: 5
Views: 4263
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Forum: CMUD General Discussion Posted: Tue Feb 08, 2022 5:43 pm Subject: Character Info Logging |
I am looking to log the output of the mud's info command, which is about 20 lines, to a file by the name of the character. So far, I have found that the best way to capture the lines is with the #C+/- ... |
Topic: Triggers Double Firing When Line Captured |
unrealtor
Replies: 2
Views: 3358
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Forum: CMUD General Discussion Posted: Wed Sep 01, 2021 8:19 pm Subject: Triggers Double Firing When Line Captured |
Totally overlooked that, thanks! |
Topic: Triggers Double Firing When Line Captured |
unrealtor
Replies: 2
Views: 3358
|
Forum: CMUD General Discussion Posted: Wed Sep 01, 2021 5:42 pm Subject: Triggers Double Firing When Line Captured |
I am having a double triggering effect when I capture a line to a window. Is there a way to set the window as no-trigger? Following is the setup I have and some explanation.
Settings Example:
- Ch ... |
Topic: Can class children like Alias be gathered for looping? |
unrealtor
Replies: 2
Views: 3276
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Forum: CMUD General Discussion Posted: Thu Jul 29, 2021 8:36 pm Subject: Can class children like Alias be gathered for looping? |
An example of the desired effect, I have a class folder with all my aliases that relate to lock/unlock/close/open doors and I would like to create a new alias that calls the class Doors and collects t ... |
Topic: Can you call functions from within functions? |
unrealtor
Replies: 6
Views: 8524
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Forum: CMUD General Discussion Posted: Thu Jun 11, 2020 10:52 pm Subject: Can you call functions from within functions? |
// formatting the code to check syntax and seems fine
#IF (@unrefinedIron = 5) {@smeltTheOre(Iron)} {
#IF (@unrefinedTitanium = 5) {@smeltTheOre(Titanium)} {
#IF (@unrefinedCopper = 5) {@smel ... |
Topic: Button- Dynamic Caption |
unrealtor
Replies: 5
Views: 7121
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Forum: CMUD General Discussion Posted: Wed Jun 10, 2020 7:16 pm Subject: Button- Dynamic Caption |
Well, I figured out a workaround that doesn't feel too painful. I had to use a second var to hold the dynamic content and then when the trigger fires off that adds to the db, it sets the var tied to t ... |
Topic: Button- Dynamic Caption |
unrealtor
Replies: 5
Views: 7121
|
Forum: CMUD General Discussion Posted: Mon Jun 08, 2020 7:43 pm Subject: Button- Dynamic Caption |
In zMud it's using %db(@var, key) which I originally tried and then over to the newer name-spacing; neither of which works. I tried setting the button's caption to a function that returns the value of ... |
Topic: Button- Dynamic Caption |
unrealtor
Replies: 5
Views: 7121
|
Forum: CMUD General Discussion Posted: Fri Jun 05, 2020 2:27 am Subject: Button- Dynamic Caption |
I am currently unable to get a button caption whose value is set to a variable, to dynamically bubble up. I have this working in zMud and it partially works in cMud (but only when the client is restar ... |
Topic: Problem with a Global Packaged Multi-state Button > Show in session toolbar |
unrealtor
Replies: 3
Views: 5048
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Forum: CMUD General Discussion Posted: Sun May 24, 2020 12:17 am Subject: Problem with a Global Packaged Multi-state Button > Show in session toolbar |
For clarity, let me explain with some samples.
So when the state changes, it create/sets the variable @food in the local of the last session opened. No matter which tab you are clicked and viewing, ... |
Topic: Problem with a Global Packaged Multi-state Button > Show in session toolbar |
unrealtor
Replies: 3
Views: 5048
|
Forum: CMUD General Discussion Posted: Sat May 23, 2020 10:23 pm Subject: Problem with a Global Packaged Multi-state Button > Show in session toolbar |
I have finally begun the adventure of CMUD and the transfer of my ZMUD setup. Everything so far has been fairly straightforward, going well, and with the new packages; so much better! However, I have ... |
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