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  Topic: Help with a coloured trigger
tyh

Replies: 4
Views: 8017

PostForum: zMUD General Discussion   Posted: Thu Mar 17, 2005 1:26 pm   Subject: Help with a coloured trigger
can someone write me a capture expression and explain the trigger for the following:

mob description strings appear in green on black on my screen. Mob names might be preceeded by characters and wo ...
  Topic: getting the rooms vnum and triggering a variable
tyh

Replies: 4
Views: 5027

PostForum: zMUD General Discussion   Posted: Sat Mar 05, 2005 11:26 am   Subject: getting the rooms vnum and triggering a variable
hooking in with my other thread on finding the romm vnum which should help alot, i can map on default and see:


The Commons
Visible Exits: N E S ...
  Topic: Tell Monitor
tyh

Replies: 4
Views: 4127

PostForum: zMUD General Discussion   Posted: Sat Mar 05, 2005 9:05 am   Subject: Tell Monitor
detail on second question please see my other thread http://forums.zuggsoft.com/phpbb/viewtopic.php?t=20025
  Topic: getting the rooms vnum and triggering a variable
tyh

Replies: 4
Views: 5027

PostForum: zMUD General Discussion   Posted: Sat Mar 05, 2005 9:02 am   Subject: getting the rooms vnum and triggering a variable
ok
I want to have the ability to:
give one command alias and parameter and walk to a given location on the map from anywhere, long distances included
arrive actually where i wanted to be and not wi ...
  Topic: Tell Monitor
tyh

Replies: 4
Views: 4127

PostForum: zMUD General Discussion   Posted: Fri Mar 04, 2005 4:38 pm   Subject: Tell Monitor
Could someone show me how to use the status window to make a tell monitor?

Also is there any way to assertain map location after the mud and the mapper have lost sync besides teleporting to recall ...
  Topic: Aliases in reverse (sort of), and target variables
tyh

Replies: 9
Views: 6995

PostForum: zMUD General Discussion   Posted: Thu Mar 03, 2005 2:45 pm   Subject: Aliases in reverse (sort of), and target variables
wish I had a button that did whatever i wanted if i pressed it
  Topic: getting the rooms vnum and triggering a variable
tyh

Replies: 4
Views: 5027

PostForum: zMUD General Discussion   Posted: Wed Mar 02, 2005 2:29 pm   Subject: getting the rooms vnum and triggering a variable
Hi

Is there any way to store or retrieve the current marvnum of the room your in or more specifically passing through. I trigger off of the exits line already and store the %mapvnum() value in a va ...
  Topic: Tabs
tyh

Replies: 7
Views: 6598

PostForum: zMUD General Discussion   Posted: Sat Feb 26, 2005 9:19 am   Subject: Tabs
How do you dock these windows?
  Topic: what am I doing wrong trying to make a command stack?
tyh

Replies: 1
Views: 2903

PostForum: zMUD General Discussion   Posted: Sat Feb 26, 2005 9:04 am   Subject: what am I doing wrong trying to make a command stack?
Im trying to create a stack that will sequentially fire off commands from a string list. Heres what I got :


@qdone = 0
@qelement = 0
@questtodo = %1
%pop(questtodo)
#ala queststack *3 ...
  Topic: zmud recoils from the mouse
tyh

Replies: 5
Views: 7650

PostForum: zMUD General Discussion   Posted: Thu Feb 24, 2005 4:19 pm   Subject: zmud recoils from the mouse
yep thats it thanks
  Topic: zmud recoils from the mouse
tyh

Replies: 5
Views: 7650

PostForum: zMUD General Discussion   Posted: Mon Feb 21, 2005 10:11 pm   Subject: zmud recoils from the mouse
bump
  Topic: zmud recoils from the mouse
tyh

Replies: 5
Views: 7650

PostForum: zMUD General Discussion   Posted: Sat Feb 19, 2005 2:51 pm   Subject: zmud recoils from the mouse
Having just reinstalled zmud on a new computer I've been having problems with the interface. When the mouse is over the menu bar and also over some mud specific guages that load on default the window ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Sat Feb 14, 2004 12:42 am   Subject: trouble with strings
Yep its that trail space messing up the target name. I decided to just cut the third parameter and go with the one target. Works how i want it now with recognizable customizable spell names and a gene ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Fri Feb 13, 2004 3:27 pm   Subject: trouble with strings
Also:

[*]<936hp 809sp 562st> cast 'cure light' me
You begin to speak the words of the spell...

[*]<936hp 809sp 562st>
You have completed your casting.
A warm, blue aura surrounds ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Fri Feb 13, 2004 3:19 pm   Subject: trouble with strings
alias cc

#var casting 1
#var spellfail 0
#say spell @getspellname(%1) targ %2 targ 2 %3
cast '@getspellname(%1)' %2 %3

func getspellname as lightbulb above

cc armor

[*]<936hp 809sp 8 ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Fri Feb 13, 2004 12:09 am   Subject: trouble with strings
Thats a bit clearer now yes. Still hasnt solved the problem though. However i set it up and however i place the quotes when it comes to a spell with a target it always reports that the target is not p ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Wed Feb 11, 2004 8:43 pm   Subject: trouble with strings
hmm, wont do the trick. I have two list variables, one with spell long names and one with spell shortnames. This is so i can use clw for 'cure light' for instance throughout. I have a function that re ...
  Topic: trouble with strings
tyh

Replies: 10
Views: 7678

PostForum: zMUD General Discussion   Posted: Wed Feb 11, 2004 12:40 pm   Subject: trouble with strings
My mud uses some two word spells that are causing me trouble.
Take a spell casting event : cast 'cure light' prisoner , no problem mud does what i want. Trying to build the string in an alias is a di ...
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 5:24 pm   Subject: Pausing and program flow
Thinking on... its longmove that possibly needs the mods . Heres the code:

#VAR A %2
#WHILE (@A <> 0) {
%1
#ADD A -1
}
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 5:14 pm   Subject: Pausing and program flow
How would you do a similar thing for speedwalking paths you create on the fly so as the mud doesnt get spammed.

eg I have some routines that move me too any point on the map from any other, but fre ...
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Sat Feb 07, 2004 1:44 pm   Subject: Pausing and program flow
works great thanks
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Fri Feb 06, 2004 10:33 pm   Subject: Pausing and program flow
ok. This is what i do at the moment.
I have an alias force cast shortened name fc thusly:

cc %1 %2 %3
delay @SpDel
#while (@isSpellFail) {
#ALARM +10 {cc %1 %2 %3}
delay @SpDel
}
cc is ...
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Fri Feb 06, 2004 12:28 pm   Subject: Pausing and program flow
Sorry didnt make myself clear. It was more a question of how to use commands in practical ituations. E.g I have a set of spell cast aliases that force the spell to cast,looping using the one off alarm ...
  Topic: Pausing and program flow
tyh

Replies: 8
Views: 6750

PostForum: zMUD General Discussion   Posted: Sun Feb 01, 2004 2:35 am   Subject: Pausing and program flow
Could someone please explain to me how the commands in the zmud language control the flow of the program. Also examples of useful structures utilizing such would be helpful.
 
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