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  Topic: attempting to make a buddy list
trpstrife

Replies: 6
Views: 6737

PostForum: zMUD General Discussion   Posted: Tue Sep 27, 2005 1:44 pm   Subject: attempting to make a buddy list
ok really stupid question. is their a code that can take a variable, record its value so so permenantly stored somehow but still allow the variable to change? kinda like if the varaible is a countin ...
  Topic: attempting to make a buddy list
trpstrife

Replies: 6
Views: 6737

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 9:30 pm   Subject: attempting to make a buddy list
Very cool. Regreatably the remove buddies doesn't seem to work. it also does the show buddies even if it isn't a buddy that logs on.
  Topic: attempting to make a buddy list
trpstrife

Replies: 6
Views: 6737

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 7:49 pm   Subject: attempting to make a buddy list
Ok Basicly what I'm trying to is create a buddy list built right into zmud.

What I need is a way that the user to can add a person to a list of other people.

EX add player3 to buddy list
This w ...
  Topic: trying to make shoping easier on merentha.
trpstrife

Replies: 2
Views: 3825

PostForum: zMUD General Discussion   Posted: Sat Sep 17, 2005 2:17 pm   Subject: trying to make shoping easier on merentha.
I'm having some trouble with my attempt to making shoping easier. This seems to be bugged. Quickshop looks like a very easy code but yet sometimes it doesn't seem to work at all.

^quickshop ( ...
  Topic: Help with Script
trpstrife

Replies: 9
Views: 9524

PostForum: zMUD General Discussion   Posted: Sun Aug 21, 2005 1:06 pm   Subject: Help with Script
that keeps the alarm from moving to a different folder but the xptimer data record is still making a copy of itself in a different folder.
**EDIT**
correction. the data record starts copying itself ...
  Topic: Help with Script
trpstrife

Replies: 9
Views: 9524

PostForum: zMUD General Discussion   Posted: Sat Aug 20, 2005 12:37 pm   Subject: Help with Script
I've imported it several times and always get the same results. On the randomness it saves to one of 3 subfolders but they have absolutely nothing to do with the script. Cost is a mud command for di ...
  Topic: Help with Script
trpstrife

Replies: 9
Views: 9524

PostForum: zMUD General Discussion   Posted: Sat Aug 20, 2005 12:54 am   Subject: Help with Script
Seeings there was no nibbles to assit useing that I figured I'd display the full script to see if that would be helpful. This is what i imported in.
#CLASS {xptimer}
#ALIAS showxp {s ...
  Topic: Help with Script
trpstrife

Replies: 9
Views: 9524

PostForum: zMUD General Discussion   Posted: Fri Aug 19, 2005 12:45 pm   Subject: Help with Script
First off I take no credit for this script to monitor xp made on merentha. It was given to me by a friend who said he had no problem with me playing with it in an attempt to improve it.

My problem ...
  Topic: Swap containers when full
trpstrife

Replies: 3
Views: 7385

PostForum: zMUD General Discussion   Posted: Wed Aug 17, 2005 2:20 am   Subject: Swap containers when full
the sytnax is give bag # to yourself. the problem is if bag 1 and bag 2 is full i need it to give me bag 3
  Topic: Swap containers when full
trpstrife

Replies: 3
Views: 7385

PostForum: zMUD General Discussion   Posted: Wed Aug 17, 2005 12:59 am   Subject: Swap containers when full
I've been kicking around the idea of createing a code that will swap bags of holding until i have an empty one.
when you look at a full bag you get this message

bag of holding is about 90% full.
...
  Topic: Variables quick questions
trpstrife

Replies: 3
Views: 4610

PostForum: zMUD General Discussion   Posted: Sun Aug 14, 2005 10:23 pm   Subject: Variables quick questions
alright cool. thanks for the info. I'll try to fix that up and see if it doesn't help.
  Topic: Variables quick questions
trpstrife

Replies: 3
Views: 4610

PostForum: zMUD General Discussion   Posted: Sun Aug 14, 2005 8:38 pm   Subject: Variables quick questions
Why does zmud save newly created variables into random class folders? Is there a setting I'm not aware of that I can change and if so where is it? On occassion I've noticed that if i move the variab ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Mon Aug 01, 2005 11:53 pm   Subject: 2 line trigger
nm found the problem elsewhere.
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Mon Aug 01, 2005 11:31 pm   Subject: 2 line trigger
Well no real complaints about the code but there seems to be a minor problem. The trigger never stops applying salve. any takers?
#Class automatedhealing
#TRIGGER "The salve seeps into your s ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 2:20 pm   Subject: 2 line trigger

#TRIGGER "ms_salve" {^The salve seeps into your skin and slowly heals you. } {#NOOP do nothing}
#COND {^The salve seeps into your skin and slowly heals you.} ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 7:35 pm   Subject: 2 line trigger
#TRIGGER
{The salve seeps into your skin and slowly heals you.$The salve seeps into your skin and slowly heals you.} {dostuff} "" {within|param=2}

Throws me into a giant loop which displays just ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 1:46 pm   Subject: 2 line trigger
You should enter this script into the command line (where you type mud commands) and hit enter.

The #IF outside of a trigger will only work the first time it is sent.

#TRIGGER "ms_salve" {^The s ...
  Topic: Different size gauges
trpstrife

Replies: 3
Views: 4911

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 2:49 am   Subject: Different size gauges
Fair enough
under the Position/Size tab uncheck the box for Auto Size. Any time you change a gauge that has the Auto Size check boxed checked, every other gauge that has it checked will resize as we ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 2:40 am   Subject: 2 line trigger
Nexela's should work. And, is that a typo in the #COND command or were you really trying to put an #IF command outside of the code block for the #COND (obviously, a trigger wouldn't work in that case ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 2:14 am   Subject: 2 line trigger
Neither one of those seems to work... Crying or Very sad
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 1:35 am   Subject: 2 line trigger
So something like this?
Useing The salve seeps into your skin and slowly heals you as the pattern?

#TRIGGER "ms_salve" {^The salve seeps into your skin and slowly heals you. } {#NOOP do nothing} ...
  Topic: 2 line trigger
trpstrife

Replies: 16
Views: 21451

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 12:17 am   Subject: 2 line trigger
Is it possible to only make a trigger fire of if two lines are recieved from the mud. The lines are identical.

The salve seeps into your skin and slowly heals you.
The salve seeps into your skin ...
  Topic: automated healing for merentha
trpstrife

Replies: 9
Views: 9424

PostForum: zMUD General Discussion   Posted: Thu Jul 28, 2005 11:24 pm   Subject: automated healing for merentha
Best suggestion I can give is very similar to Matt's. Use your prompt trigger to apply your salve and set a variable to indicate that you must wait to apply again. Then use an alamr to clear that va ...
  Topic: automated healing for merentha
trpstrife

Replies: 9
Views: 9424

PostForum: zMUD General Discussion   Posted: Thu Jul 28, 2005 11:11 pm   Subject: automated healing for merentha
Wow while effective it causes other problems. Useing the Alarm off the prompt will cause the trigger to fire even when I'm in combat which is something I want to avoid. Useing when the mob dies fire ...
  Topic: automated healing for merentha
trpstrife

Replies: 9
Views: 9424

PostForum: zMUD General Discussion   Posted: Thu Jul 28, 2005 8:51 pm   Subject: automated healing for merentha
hmm. No luck. it still just spams apply salve a bunch of times. any other ideas? It's like it doesn't use the wait or calculate how many times to loop it properly.
 
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