Author |
Message |
Topic: Pausing and resuming a trigger. Wait for input |
thucar
Replies: 4
Views: 5676
|
Forum: CMUD Beta Forum Posted: Wed Mar 18, 2009 9:47 am Subject: Pausing and resuming a trigger. Wait for input |
Ok. It just happened again. Tried what you said, highlighted Cmud and tried ESC key - nothing. Tried Alt+F4 - nothing, Enter - nothing. So in the end, I still had to open up the task manager and force ... |
Topic: Pausing and resuming a trigger. Wait for input |
thucar
Replies: 4
Views: 5676
|
Forum: CMUD Beta Forum Posted: Tue Mar 17, 2009 9:57 am Subject: Pausing and resuming a trigger. Wait for input |
ok, seems that %prompt now halts the trigger... I could have sworn it did not do that the first time I tried.
But now I have another problem. On some occasions, when I have another window opened on ... |
Topic: Pausing and resuming a trigger. Wait for input |
thucar
Replies: 4
Views: 5676
|
Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 8:19 pm Subject: Pausing and resuming a trigger. Wait for input |
I need to pause a trigger and wait for my input. It asks for my input alright, but the trigger will not pause for the duration. Trigger included below.
#IF (%ismember(%1,@SafeQuestList) ... |
Topic: Go back one step, without the mapper |
thucar
Replies: 2
Views: 3930
|
Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 8:12 pm Subject: Go back one step, without the mapper |
Thanks, got it sorted. |
Topic: Go back one step, without the mapper |
thucar
Replies: 2
Views: 3930
|
Forum: CMUD Beta Forum Posted: Fri Mar 13, 2009 8:39 am Subject: Go back one step, without the mapper |
I am running two sessions, so one has to do without the mapper. I am running quests with that session, so mostly moving around tracking things. I need to get a light from a bag when I step into a dark ... |
Topic: #OK and #STEP doing the same thing |
thucar
Replies: 4
Views: 5865
|
Forum: CMUD Beta Forum Posted: Thu Mar 12, 2009 8:05 am Subject: #OK and #STEP doing the same thing |
Thanks ![Smile](images/smiles/icon_smile.gif) |
Topic: #OK and #STEP doing the same thing |
thucar
Replies: 4
Views: 5865
|
Forum: CMUD Beta Forum Posted: Thu Mar 12, 2009 7:28 am Subject: #OK and #STEP doing the same thing |
Thanks for your reply. I got it sorted by adding a check to see if #OK had been received to the #STEP command. But now another question, I'm using %walkconfirm(1) to force confirm #OK on some occasio ... |
Topic: Room specific buttons and Chat window |
thucar
Replies: 4
Views: 4625
|
Forum: CMUD Beta Forum Posted: Wed Mar 11, 2009 12:06 pm Subject: Room specific buttons and Chat window |
I have a Chat window where I capture all the chat. I also set up some buttons for a gambling room. But those buttons appear on both, Chat and Main window. where can I disable them for my Chat window? |
Topic: #OK and #STEP doing the same thing |
thucar
Replies: 4
Views: 5865
|
Forum: CMUD Beta Forum Posted: Fri Mar 06, 2009 11:45 am Subject: #OK and #STEP doing the same thing |
I'm using #SLOW and #WALK commands to move about. I have autostep disabled in the config. But it does not matter which command I issue, #OK or #STEP they both do the same thing, instead of #OK confirm ... |
Topic: [3.03a] Map configuration not saving |
thucar
Replies: 5
Views: 6133
|
Forum: CMUD Beta Forum Posted: Tue Feb 24, 2009 7:20 am Subject: [3.03a] Map configuration not saving |
copied the file so they are now in the same folder. But still, it does not save that part of the conf. Saves everything else, safe walk step count, center after each step and all that. But it does not ... |
Topic: [3.03a] Map configuration not saving |
thucar
Replies: 5
Views: 6133
|
Forum: CMUD Beta Forum Posted: Tue Feb 17, 2009 5:57 am Subject: [3.03a] Map configuration not saving |
I'm using WindowsXP SP2
and there's no *.ini file. There's the *dbm file and then there are *.mud, *.pkg, *.tbz and *.xly files.
Oh, and just in case you are wondering, I have turned on the opti ... |
Topic: [3.03a] Map configuration not saving |
thucar
Replies: 5
Views: 6133
|
Forum: CMUD Beta Forum Posted: Mon Feb 16, 2009 10:56 am Subject: [3.03a] Map configuration not saving |
I use a trigger to send the #OK command to the mapper, so I wish to keep the Auto step confirmations off at all times. However, the mapper seems to be switching on the Autostep to (Match step to first ... |
Topic: Room Scripts only work once |
thucar
Replies: 6
Views: 6770
|
Forum: CMUD Beta Forum Posted: Fri Feb 13, 2009 12:36 pm Subject: Room Scripts only work once |
yeha, that did it. Created the variables manually and now works fine.
Thank you all for your help |
Topic: Room Scripts only work once |
thucar
Replies: 6
Views: 6770
|
Forum: CMUD Beta Forum Posted: Tue Feb 03, 2009 8:32 pm Subject: Room Scripts only work once |
<class name="Room14732" keyword="Room14732" enabled="false" id="1404">
<onenable>#VAR varRoomscript dog</onenable>
<var name="va ... |
Topic: Room Scripts only work once |
thucar
Replies: 6
Views: 6770
|
Forum: CMUD Beta Forum Posted: Tue Feb 03, 2009 12:55 pm Subject: Room Scripts only work once |
It could be I'm doing something wrong.
But I created a bunch of room scripts to change a single variable
So let's say in room1 I have
#VAR varRoomscript cat
in another
#VAR varR ... |
Topic: Building a bot |
thucar
Replies: 11
Views: 22340
|
Forum: zMUD General Discussion Posted: Fri Jan 09, 2009 6:48 am Subject: Building a bot |
Thank you all for your answers. I eventually set the trigger off on room exits, together with #OK So it enters a room, waits for couple of seconds so any mobs in the room get added to the Hitlist. The ... |
Topic: Building a bot |
thucar
Replies: 11
Views: 22340
|
Forum: zMUD General Discussion Posted: Thu Jan 08, 2009 1:05 pm Subject: Building a bot |
Ok, now that this problem is sorted, I have another.
i am capturing mob names in room and using %addkey to add them into my HitList. And once they are dead, they are removed from the list. But now ... |
Topic: Building a bot |
thucar
Replies: 11
Views: 22340
|
Forum: zMUD General Discussion Posted: Thu Jan 08, 2009 10:34 am Subject: Building a bot |
Is there a way to make my bot follow my map? I mean lets say he is in room A.
I want him to move to the other side of the area, to room B. And kill every mob he comes across.
The mob killing pa ... |
Topic: Trying to move from Zmud to Cmud |
thucar
Replies: 4
Views: 6511
|
Forum: CMUD General Discussion Posted: Tue Jan 06, 2009 8:37 am Subject: Trying to move from Zmud to Cmud |
thanks, that fixed it. But now I have a new problem. it seems to be messing up my output line.
the line that set of the trigger:
Your proficiency with dual weaponry is 70.
And the result I go ... |
Topic: Trying to move from Zmud to Cmud |
thucar
Replies: 4
Views: 6511
|
Forum: CMUD General Discussion Posted: Tue Jan 06, 2009 7:15 am Subject: Trying to move from Zmud to Cmud |
I am thinking of moving from Zmud to Cmud, but first I need to make sure all my triggers and scripts work in cmud.
I do not quite understand what is the problem with the following trigger that it ... |
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