Register to post in forums, or Log in to your existing account
 
:
Search found 15 matches for:
Page 1 of 1
Author Message
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Tue Feb 11, 2003 10:41 pm   Subject: Trigger to capture exits
Ok tried that, but it wont work without the var in roomlink ie (%roomlink( ,%i, ) == -2)
gives an error. Ive replaced it with this:
(%roomlink( ,%i,-2) but i dont think thats going to work. when i ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Tue Feb 11, 2003 4:02 pm   Subject: Trigger to capture exits
I was thinking of a less than sophisticated way. More of something like this.

It wanders east. Based on the direction taken, the mapper then decides which string of directions to try. Wanting to ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:44 pm   Subject: Trigger to capture exits
Now...heh on tothe next subject of how would you make it a little less random as to which direction it would travel...IE I dont want to bounce between north and south for an hour. How would one set u ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:36 pm   Subject: Trigger to capture exits
Perfect! Thanks for all the help.

  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:28 pm   Subject: Trigger to capture exits
Allow me to rephrase that one about the trigger. It works FANTASTICALLY if the exits do not contain a (closed blah) exit.
It maps and sets it all correct. However when it encounters one of the (clo ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:08 pm   Subject: Trigger to capture exits
Version is 6.53 BETA

  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:06 pm   Subject: Trigger to capture exits
OH and the Trigger suggested by Ton puts all the exits into a single var list
IE
1 - closed|north|south|east

Whereas the other one would have had..

1 closed|north
2 south
3 east

Im lookin ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 10:00 pm   Subject: Trigger to capture exits
Ok got something like this....actually it is this...

#VAR exits {%replace( %trim( %1), " ", "|")}
#VAR movedir %item( @exits, %random( 1, %numitems( @exits)))
#WAIT 2000
@mov ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 9:01 pm   Subject: Trigger to capture exits
Thanks, that gave me a start. however how would I handle this?...

[ (closed north) south up ]

ON my mud any direction enclosed with () are closed doors.... when it comes up on the list it lists ...
  Topic: vrsoft's automapper and fleeing script
thalor

Replies: 1
Views: 4780

PostForum: Finished MUD Scripts   Posted: Mon Feb 10, 2003 6:38 pm   Subject: vrsoft's automapper and fleeing script
Yeah this works pretty good at capturing the room exits. Unless the room exits are non-standard. FOr instance...

[ (closed north) south up ]

The var for current_exits get set as c|s|u

How w ...
  Topic: Trigger to capture exits
thalor

Replies: 15
Views: 7667

PostForum: zMUD General Discussion   Posted: Mon Feb 10, 2003 5:28 pm   Subject: Trigger to capture exits
Greetings,
I need to capture exits from the text that shows up into individual variables.

I thought of doing what is bascially an If then model... if north -> set north var TRUE
etc etc. But ...
  Topic: Automapper oddity
thalor

Replies: 5
Views: 2844

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 3:26 am   Subject: Automapper oddity
Ok yes indeed that does center the map on the room I select....still doesnt fix the HUGE canvas I have to scroll across to get to the map to click on the room to center. :P
Thanks anyway :P heh

  Topic: Automapper oddity
thalor

Replies: 5
Views: 2844

PostForum: zMUD General Discussion   Posted: Sat Feb 01, 2003 9:13 pm   Subject: Automapper oddity
Yes when I zoom out it does indeed fit on the page, however it is very tiny. What I think it is , is (in painting terms) the canvas is large but the area im using is small. When the room squares are ...
  Topic: Automapper oddity
thalor

Replies: 5
Views: 2844

PostForum: zMUD General Discussion   Posted: Sat Feb 01, 2003 6:01 pm   Subject: Automapper oddity
I imported some maps and now one of them is huge. The map size is huge but the actual map isnt. I have to scroll the map to the lower right corner to see it. Can this be helped?

  Topic: Output from mud causing zmud to drop connection
thalor

Replies: 1
Views: 1482

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 6:16 pm   Subject: Output from mud causing zmud to drop connection
On some commands (that produce alot of lines of output) zmud will disconnect me from the mud. Is there a setting to stop this? Thanks

 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net