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  Topic: its been fun
teion

Replies: 1
Views: 906

PostForum: CMUD General Discussion   Posted: Mon Jul 03, 2023 3:30 pm   Subject: its been fun
As a longtime user of Zmud and then Cmud. I just want to say I've had a great time with the client. The community is great but I really wish there was some sort of developmental effort on such a great ...
  Topic: Everything I know about the Cmud Map Database
teion

Replies: 4
Views: 7771

PostForum: CMUD General Discussion   Posted: Tue Sep 29, 2020 2:52 pm   Subject: Everything I know about the Cmud Map Database
Thank you so much for taking the time to do this and write it up. Lots of useful information here
  Topic: Mapper being super slow with clicking rooms
teion

Replies: 7
Views: 7074

PostForum: CMUD General Discussion   Posted: Tue Sep 29, 2020 2:45 pm   Subject: Mapper being super slow with clicking rooms
I've also pointed this out multiple times with no real solution. I am not sure if its memory usage or what is causing it but there is a bit of a workaround.

1.) Ensure your map is zoomed in so that ...
  Topic: Dear developers
teion

Replies: 6
Views: 6750

PostForum: CMUD General Discussion   Posted: Tue Aug 27, 2019 7:01 pm   Subject: Re: Dear developers
Why is the database module still broken?

Why are you charging 2019 prices for 2011 software?

Why do you not respond to any support messages with the exception of those that relate to money?

...
  Topic: creating a non standard exit
teion

Replies: 1
Views: 3405

PostForum: CMUD General Discussion   Posted: Fri Dec 21, 2018 7:25 pm   Subject: creating a non standard exit
hi I have a lot of rooms on the mud I play on that have non standard exits for example if a room has exits n,e,s,w
I want to change the n exit to something like "jump north" from the command line

...
  Topic: CMud for android
teion

Replies: 3
Views: 5674

PostForum: CMUD General Discussion   Posted: Mon Nov 19, 2018 2:11 pm   Subject: CMud for android
it might be possible but it would be a ton of work and rewrite. If he was interested in making it more open source.. (usage with free 3rd party libraries) and letting the community help out it could p ...
  Topic: executing items from a list
teion

Replies: 2
Views: 4493

PostForum: CMUD General Discussion   Posted: Thu Nov 08, 2018 4:34 pm   Subject: executing items from a list
thanks
  Topic: executing items from a list
teion

Replies: 2
Views: 4493

PostForum: CMUD General Discussion   Posted: Thu Nov 08, 2018 2:33 pm   Subject: executing items from a list
Hi everyone, on the mud I play there are quests that can have random actions associated with them and to perform these I populate a string list full of aliases.
These aliases in turn may add to the l ...
  Topic: error opening pcre810 dll
teion

Replies: 1
Views: 4958

PostForum: CMUD General Discussion   Posted: Thu May 03, 2018 1:21 pm   Subject: error opening pcre810 dll
This is an annoying error that forces you to reboot your system and still doesn't fix it. Is there a way to clear memory or get around this?

edit i realized i already asked this... facepalm
  Topic: error opening pcre810.dll
teion

Replies: 1
Views: 5358

PostForum: CMUD General Discussion   Posted: Fri Feb 16, 2018 6:41 pm   Subject: error opening pcre810.dll
I get this error on cmud startup that the pcre810 dll cannot be loaded. I have tried restarting the machine many times.
Running windows 10 and I am unsure if an update has caused this or not
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 9759

PostForum: CMUD General Discussion   Posted: Fri Mar 04, 2016 8:09 pm   Subject: deleting all triggers in a class
thank you fixed!. the last syntax helped
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 9759

PostForum: CMUD General Discussion   Posted: Wed Mar 02, 2016 2:41 pm   Subject: deleting all triggers in a class
I am writing a script that sorts the armory but first it gets an inventory of the containers in the room. For example I create 2 different triggers for each situation where I type inventory here all p ...
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 9759

PostForum: CMUD General Discussion   Posted: Tue Mar 01, 2016 8:33 pm   Subject: deleting all triggers in a class
Hi I have a class with many temporary triggers that sometimes do not all get fired depending on the situation. Is there a way to remove all the temporary triggers without deleting everything else in t ...
  Topic: Creating non-standard exits in console.
teion

Replies: 4
Views: 7308

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 7:04 pm   Subject: Creating non-standard exits in console.
this may or may not be helpful but I have a lot of rooms like this on the mud I play on as well.

normally I go into the room with the special link and then create the link and the room lets say I ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 7724

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:22 am   Subject: slowdown of the map database
I am unsure how this fixed it but I used some old settings from the same map and I copied and pasted the .zfg and .cfg map files. Now the map is fast as usual but I am unsure of what I did to get it i ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 7724

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:04 am   Subject: slowdown of the map database
not 2 days ago however the database was working fast. The only change I have made was when editing some of the rooms I have started using #CALL %mapfilter(%concat("ZoneID = ",%zonenum()))

to selec ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 7724

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:03 am   Subject: slowdown of the map database
restarting cmud didnt fix the issue - the map database is about 80000 rooms
  Topic: slowdown of the map database
teion

Replies: 4
Views: 7724

PostForum: CMUD General Discussion   Posted: Thu Jun 18, 2015 9:55 pm   Subject: slowdown of the map database
Sorry for the vague topic but recently I am having trouble with the map database. When I do into edit mode and start automapping, the mapper works but the delay in creating new rooms after I have move ...
  Topic: moving rooms from level to level - mapper
teion

Replies: 1
Views: 4293

PostForum: CMUD General Discussion   Posted: Tue Jun 02, 2015 1:02 am   Subject: moving rooms from level to level - mapper
sorry I figured out the answer to it sorta. Not sure how to do this from command line but select the rooms your want to edit while in map mode then go to "edit" and "move" change dz up or down the amo ...
  Topic: moving rooms from level to level - mapper
teion

Replies: 1
Views: 4293

PostForum: CMUD General Discussion   Posted: Mon Jun 01, 2015 11:20 pm   Subject: moving rooms from level to level - mapper
hi everyone. I have a few rooms that I have mapped in a zone and need to move those rooms to a different level in the same zone. Does anyone know of a way to check what level a room is on from command ...
  Topic: If Cmud is no longer being developed...
teion

Replies: 29
Views: 57046

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2015 2:21 am   Subject: If Cmud is no longer being developed...
Understandable. Thanks for the reply, Let Zugg know we still enjoy cmud and want to support its growth and longevity.
  Topic: clearing a path queue from command line
teion

Replies: 1
Views: 3878

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2015 2:19 am   Subject: clearing a path queue from command line
I was wondering if there is a way to clear the rest of the path from the buffer after using a #pause. To clarify sometimes i do things where slow walking is aborted and then when I continue to move th ...
  Topic: #ok triggers and safe speedwalking
teion

Replies: 5
Views: 8355

PostForum: CMUD General Discussion   Posted: Wed Mar 04, 2015 1:00 am   Subject: #ok triggers and safe speedwalking
tried that too. I'm not entirely sure if it isn't a bug with cmud and the new map database
  Topic: #ok triggers and safe speedwalking
teion

Replies: 5
Views: 8355

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2015 9:06 pm   Subject: #ok triggers and safe speedwalking
For some reason I cannot get the #ok to fire on my mud when in safe speedwalking mode. There are many many threads on this and I have visited every one
and the only solution I have come up with is a ...
  Topic: If Cmud is no longer being developed...
teion

Replies: 29
Views: 57046

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2015 8:50 pm   Subject: If Cmud is no longer being developed...
I second what is said here. Even if we have to pay a small fee for a devkit there are many willing people here to take up the reigns and provide bug fixes, support and iterative testing of CMUD to kee ...
 
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