Register to post in forums, or Log in to your existing account
 
:
Search found 64 matches for:
Page 1 of 3 Goto page 1, 2, 3  Next
Author Message
  Topic: error opening pcre810 dll
teion

Replies: 1
Views: 458

PostForum: CMUD General Discussion   Posted: Thu May 03, 2018 1:21 pm   Subject: error opening pcre810 dll
This is an annoying error that forces you to reboot your system and still doesn't fix it. Is there a way to clear memory or get around this?

edit i realized i already asked this... facepalm
  Topic: error opening pcre810.dll
teion

Replies: 1
Views: 907

PostForum: CMUD General Discussion   Posted: Fri Feb 16, 2018 6:41 pm   Subject: error opening pcre810.dll
I get this error on cmud startup that the pcre810 dll cannot be loaded. I have tried restarting the machine many times.
Running windows 10 and I am unsure if an update has caused this or not
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 2278

PostForum: CMUD General Discussion   Posted: Fri Mar 04, 2016 8:09 pm   Subject: deleting all triggers in a class
thank you fixed!. the last syntax helped
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 2278

PostForum: CMUD General Discussion   Posted: Wed Mar 02, 2016 2:41 pm   Subject: deleting all triggers in a class
I am writing a script that sorts the armory but first it gets an inventory of the containers in the room. For example I create 2 different triggers for each situation where I type inventory here all p ...
  Topic: deleting all triggers in a class
teion

Replies: 5
Views: 2278

PostForum: CMUD General Discussion   Posted: Tue Mar 01, 2016 8:33 pm   Subject: deleting all triggers in a class
Hi I have a class with many temporary triggers that sometimes do not all get fired depending on the situation. Is there a way to remove all the temporary triggers without deleting everything else in t ...
  Topic: Creating non-standard exits in console.
teion

Replies: 4
Views: 2093

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 7:04 pm   Subject: Creating non-standard exits in console.
this may or may not be helpful but I have a lot of rooms like this on the mud I play on as well.

normally I go into the room with the special link and then create the link and the room lets say I ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 2057

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:22 am   Subject: slowdown of the map database
I am unsure how this fixed it but I used some old settings from the same map and I copied and pasted the .zfg and .cfg map files. Now the map is fast as usual but I am unsure of what I did to get it i ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 2057

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:04 am   Subject: slowdown of the map database
not 2 days ago however the database was working fast. The only change I have made was when editing some of the rooms I have started using #CALL %mapfilter(%concat("ZoneID = ",%zonenum()))

to selec ...
  Topic: slowdown of the map database
teion

Replies: 4
Views: 2057

PostForum: CMUD General Discussion   Posted: Fri Jun 19, 2015 12:03 am   Subject: slowdown of the map database
restarting cmud didnt fix the issue - the map database is about 80000 rooms
  Topic: slowdown of the map database
teion

Replies: 4
Views: 2057

PostForum: CMUD General Discussion   Posted: Thu Jun 18, 2015 9:55 pm   Subject: slowdown of the map database
Sorry for the vague topic but recently I am having trouble with the map database. When I do into edit mode and start automapping, the mapper works but the delay in creating new rooms after I have move ...
  Topic: moving rooms from level to level - mapper
teion

Replies: 1
Views: 1144

PostForum: CMUD General Discussion   Posted: Tue Jun 02, 2015 1:02 am   Subject: moving rooms from level to level - mapper
sorry I figured out the answer to it sorta. Not sure how to do this from command line but select the rooms your want to edit while in map mode then go to "edit" and "move" change dz up or down the amo ...
  Topic: moving rooms from level to level - mapper
teion

Replies: 1
Views: 1144

PostForum: CMUD General Discussion   Posted: Mon Jun 01, 2015 11:20 pm   Subject: moving rooms from level to level - mapper
hi everyone. I have a few rooms that I have mapped in a zone and need to move those rooms to a different level in the same zone. Does anyone know of a way to check what level a room is on from command ...
  Topic: If Cmud is no longer being developed...
teion

Replies: 29
Views: 22375

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2015 2:21 am   Subject: If Cmud is no longer being developed...
Understandable. Thanks for the reply, Let Zugg know we still enjoy cmud and want to support its growth and longevity.
  Topic: clearing a path queue from command line
teion

Replies: 1
Views: 1172

PostForum: CMUD General Discussion   Posted: Fri Mar 20, 2015 2:19 am   Subject: clearing a path queue from command line
I was wondering if there is a way to clear the rest of the path from the buffer after using a #pause. To clarify sometimes i do things where slow walking is aborted and then when I continue to move th ...
  Topic: #ok triggers and safe speedwalking
teion

Replies: 5
Views: 2331

PostForum: CMUD General Discussion   Posted: Wed Mar 04, 2015 1:00 am   Subject: #ok triggers and safe speedwalking
tried that too. I'm not entirely sure if it isn't a bug with cmud and the new map database
  Topic: #ok triggers and safe speedwalking
teion

Replies: 5
Views: 2331

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2015 9:06 pm   Subject: #ok triggers and safe speedwalking
For some reason I cannot get the #ok to fire on my mud when in safe speedwalking mode. There are many many threads on this and I have visited every one
and the only solution I have come up with is a ...
  Topic: If Cmud is no longer being developed...
teion

Replies: 29
Views: 22375

PostForum: CMUD General Discussion   Posted: Tue Mar 03, 2015 8:50 pm   Subject: If Cmud is no longer being developed...
I second what is said here. Even if we have to pay a small fee for a devkit there are many willing people here to take up the reigns and provide bug fixes, support and iterative testing of CMUD to kee ...
  Topic: using an if statement to check if a class is enabled
teion

Replies: 2
Views: 1544

PostForum: CMUD General Discussion   Posted: Fri Feb 27, 2015 9:07 pm   Subject: using an if statement to check if a class is enabled
thank you !
  Topic: using an if statement to check if a class is enabled
teion

Replies: 2
Views: 1544

PostForum: CMUD General Discussion   Posted: Fri Feb 27, 2015 8:37 pm   Subject: using an if statement to check if a class is enabled
Hi everyone. I want to have a script in a room that whenever i pass or move into this room checks if a class is enabled or not. I am unsure how to write a statement to check the conditions of a class ...
  Topic: looping through map database to color rooms.
teion

Replies: 2
Views: 1518

PostForum: CMUD General Discussion   Posted: Fri Feb 20, 2015 7:19 pm   Subject: looping through map database to color rooms.
Hi guys I currently have a small script I wrote to check to see if a room is in a certain zone and then color it if the room description is filled. The problem is when I have more then one if conditio ...
  Topic: question about the map database
teion

Replies: 4
Views: 1871

PostForum: CMUD General Discussion   Posted: Wed Feb 18, 2015 9:03 pm   Subject: question about the map database
problem is this map has close to 80,000 rooms. Anyway thanks for the help if there is another way to change Vnums (safely) let me know
  Topic: question about the map database
teion

Replies: 4
Views: 1871

PostForum: CMUD General Discussion   Posted: Wed Feb 18, 2015 5:25 pm   Subject: question about the map database
will these unused spaces slow down the map if there is a lot of them? should i just start a new map
  Topic: question about the map database
teion

Replies: 4
Views: 1871

PostForum: CMUD General Discussion   Posted: Wed Feb 18, 2015 3:32 am   Subject: question about the map database
I am running the new map database and I am in the process of updating the map. This involves deleting many rooms and zones and mapping them again. My question is wen I delete a room the VNUM of new ro ...
  Topic: Problem with using map in a mud with gates and doors
teion

Replies: 7
Views: 3103

PostForum: CMUD General Discussion   Posted: Wed Feb 11, 2015 9:42 pm   Subject: Problem with using map in a mud with gates and doors
I have a lot of rooms on the mud I play on that are like this. What I do is create room and zone specific triggers for each room in question. Also aliased directions might help. Let me give you an exa ...
  Topic: creating room and zone scripts from command line
teion

Replies: 1
Views: 1352

PostForum: CMUD General Discussion   Posted: Mon Feb 02, 2015 9:17 pm   Subject: creating room and zone scripts from command line
I have observed that when I attempt to create a room or zone script from command line that another instance is made of the room or zone class that is separate from the map. The only way I have been ab ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net