Author |
Message |
Topic: Pausing an Automap Walk |
tahnar
Replies: 8
Views: 12605
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Forum: CMUD General Discussion Posted: Tue Apr 03, 2007 3:47 am Subject: Pausing an Automap Walk |
Perfect! With a little bit of fiddling, it works like a charm. Turns out the Automapper won't update my map position unless I send SOME legitimate command in the "other command" field, so I put a GLAN ... |
Topic: Pausing an Automap Walk |
tahnar
Replies: 8
Views: 12605
|
Forum: CMUD General Discussion Posted: Tue Apr 03, 2007 2:43 am Subject: Pausing an Automap Walk |
Oops... I replied in-between postings!
Arminas, your suggestion really sounds good. The problem is (now!), suddenly when I enter anything into the Walk Script (or Room Script) fields and click the ... |
Topic: Pausing an Automap Walk |
tahnar
Replies: 8
Views: 12605
|
Forum: CMUD General Discussion Posted: Tue Apr 03, 2007 2:36 am Subject: Pausing an Automap Walk |
Conceptually, that helps. It was something I had thought of but didn't get the commands for. However, the problem is (sorry I didn't mention above), I'm using Speedwalk, not Slow Walk. Slow walk does ... |
Topic: Pausing an Automap Walk |
tahnar
Replies: 8
Views: 12605
|
Forum: CMUD General Discussion Posted: Mon Apr 02, 2007 11:48 pm Subject: Pausing an Automap Walk |
One of the things I love about the mapper is the ability to double-click on a room and have it automatically take me there from my current location (hey, who does NOT like that?).
A problem, howev ... |
Topic: Building a list from MUD data |
tahnar
Replies: 2
Views: 5995
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Forum: CMUD General Discussion Posted: Fri Mar 30, 2007 7:55 pm Subject: Building a list from MUD data |
The entering/exit portions work well (with a little formatting work). I still cannot get the initial list population down, however. :) The first two lines of the above suggestion do not appear to do ... |
Topic: Building a list from MUD data |
tahnar
Replies: 2
Views: 5995
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Forum: CMUD General Discussion Posted: Fri Mar 30, 2007 3:21 am Subject: Building a list from MUD data |
I want to build my own personal WHO window (or Buddy List, if you will) within this game. When you type WHO, the mud responds with:
People in the game:
Rank player 1
Rank player 2
R ... |
Topic: Saving cache to disk? |
tahnar
Replies: 6
Views: 7072
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Forum: CMUD Beta Forum Posted: Tue Mar 27, 2007 10:28 pm Subject: Saving cache to disk? |
This is CMUD v1.26, by the way.
I checked and the package filename is correct, from the right directory. The path given is also correct (My Documents\My Games\CMUD\FederationII).
That directory ... |
Topic: Saving cache to disk? |
tahnar
Replies: 6
Views: 7072
|
Forum: CMUD Beta Forum Posted: Tue Mar 27, 2007 4:14 am Subject: Saving cache to disk? |
After sitting in my game for about 9 hours, I fumbled some odd key combination while working in the automapper and CMUD crashed out with an exception error that I unfortunately missed (the fumble incl ... |
Topic: Chain-calling other Scripts/Triggers |
tahnar
Replies: 7
Views: 10661
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Forum: CMUD General Discussion Posted: Sun Mar 25, 2007 10:09 pm Subject: Chain-calling other Scripts/Triggers |
I think it's a chain-calling problem with the alias expansion. Here is a sample setup:
#ALIAS CODEearth2mars {nw;w]
#ALIAS CMD1 {CODEearth2mars}
#ALIAS DOJOB {<many commands embedded, of which ... |
Topic: Chain-calling other Scripts/Triggers |
tahnar
Replies: 7
Views: 10661
|
Forum: CMUD General Discussion Posted: Sun Mar 25, 2007 12:17 pm Subject: Chain-calling other Scripts/Triggers |
For the actual tasks performed (collect, deliver) there is feedback. For the movement elements, the only feedback is the normal movement feedback (e.g., anew room popping up). What I have done for now ... |
Topic: Chain-calling other Scripts/Triggers |
tahnar
Replies: 7
Views: 10661
|
Forum: CMUD General Discussion Posted: Sun Mar 25, 2007 3:57 am Subject: Chain-calling other Scripts/Triggers |
I cannot make a trigger for each task, because many of them involve just moving around (Speedwalking not so good an option in this game - too many non-standard movement options). For instance, a sampl ... |
Topic: Full Abort |
tahnar
Replies: 3
Views: 6801
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Forum: CMUD General Discussion Posted: Sat Mar 24, 2007 1:07 am Subject: Full Abort |
Just going by the documentation:
#ABORT
Syntax: #AB flag
Aborts further parsing of the current command line. Commands after this on the same line are discarded. Aborts processing of current pro ... |
Topic: Full Abort |
tahnar
Replies: 3
Views: 6801
|
Forum: CMUD General Discussion Posted: Fri Mar 23, 2007 8:54 pm Subject: Full Abort |
I cannot seem to make proper use of the #ABORT command or "Stop further processing" flag. While moving around in this game, occasionally an event will happen which will instantly move me to another (r ... |
Topic: Chain-calling other Scripts/Triggers |
tahnar
Replies: 7
Views: 10661
|
Forum: CMUD General Discussion Posted: Thu Mar 22, 2007 9:33 pm Subject: Chain-calling other Scripts/Triggers |
I have been digging through posts here and cannot find one which addresses my issue, so here it goes. The documentation still seems a bit spare on many things like Trigger States, the various types o ... |
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