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  Topic: #slow
spikk

Replies: 9
Views: 7595

PostForum: zMUD General Discussion   Posted: Tue Aug 10, 2004 1:10 am   Subject: #slow
But when the bard is not here, you can go away without any nessesary action.
Maybe make a variable, and set it 1 with the trigger, if bard presents, and then kill bard when variable = 1 and #ok when ...
  Topic: #slow
spikk

Replies: 9
Views: 7595

PostForum: zMUD General Discussion   Posted: Tue Aug 10, 2004 12:52 am   Subject: Re: #slow
I have language problems... has been slain! is captured, when he is killed befor you step in the room (a) or when you kill he (b)?

But i think, it is a little more difficult..
  Topic: For some Conversation
spikk

Replies: 12
Views: 1942

PostForum: eMobius Discussion   Posted: Mon Aug 09, 2004 11:24 pm   Subject: For some Conversation
I do too :)

He have a lot of time... :p or have tried...
  Topic: Automapper does not draw Exits always
spikk

Replies: 2
Views: 3686

PostForum: zMUD General Discussion   Posted: Mon Aug 09, 2004 10:39 pm   Subject: Automapper does not draw Exits always
Hi!

I have an other problem with Automapper/Map creation mode.
Any time - i don't know, why - the automapper don't move the indicator, when i move to an other location (my char moves on the MUD, a ...
 
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