Author |
Message |
Topic: #slow |
spikk
Replies: 9
Views: 7595
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Forum: zMUD General Discussion Posted: Tue Aug 10, 2004 1:10 am Subject: #slow |
But when the bard is not here, you can go away without any nessesary action.
Maybe make a variable, and set it 1 with the trigger, if bard presents, and then kill bard when variable = 1 and #ok when ... |
Topic: #slow |
spikk
Replies: 9
Views: 7595
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Forum: zMUD General Discussion Posted: Tue Aug 10, 2004 12:52 am Subject: Re: #slow |
I have language problems... has been slain! is captured, when he is killed befor you step in the room (a) or when you kill he (b)?
But i think, it is a little more difficult.. |
Topic: For some Conversation |
spikk
Replies: 12
Views: 1942
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Forum: eMobius Discussion Posted: Mon Aug 09, 2004 11:24 pm Subject: For some Conversation |
I do too :)
He have a lot of time... :p or have tried... |
Topic: Automapper does not draw Exits always |
spikk
Replies: 2
Views: 3686
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Forum: zMUD General Discussion Posted: Mon Aug 09, 2004 10:39 pm Subject: Automapper does not draw Exits always |
Hi!
I have an other problem with Automapper/Map creation mode.
Any time - i don't know, why - the automapper don't move the indicator, when i move to an other location (my char moves on the MUD, a ... |
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