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  Topic: #sub with verbatim
smeagain

Replies: 0
Views: 2724

PostForum: zMUD General Discussion   Posted: Sat Nov 12, 2005 10:59 am   Subject: #sub with verbatim
I have a trigger for substituting an discrete message for one far more visible

#trigger {^You have regained balance.$} {#sub {--- Balance - Balance - Balance -- Balance - Balance - Balance ---};#co ...
  Topic: Disabled triggers
smeagain

Replies: 1
Views: 3225

PostForum: zMUD General Discussion   Posted: Sun Sep 04, 2005 1:14 pm   Subject: Disabled triggers
Quick question,

Do disabled triggers require any processing?

My setup contains a multitude of triggers many of which are class specific. When I enter my character name, it automatically enables ...
  Topic: alternative direction commands
smeagain

Replies: 3
Views: 5355

PostForum: zMUD General Discussion   Posted: Thu Jun 02, 2005 3:09 pm   Subject: alternative direction commands
#move! Thanks Deathdealer
They dont always work, but now i know the command I can work out triggers to do the same thing
  Topic: alternative direction commands
smeagain

Replies: 3
Views: 5355

PostForum: zMUD General Discussion   Posted: Thu Jun 02, 2005 1:50 pm   Subject: alternative direction commands
The mud that I play (Imperian) has a number of ways of moving about the land room by room. Along with the n,e,s,w,u,d,in,out commands for normal walking there is also EVADE N and TUMBLE N for examples ...
  Topic: speedwalking not working on north directions
smeagain

Replies: 1
Views: 4064

PostForum: zMUD General Discussion   Posted: Mon May 30, 2005 7:31 pm   Subject: speedwalking not working on north directions
Nevermind.. found the cause

Some how.. no idea how.. I had created a new north direction setting with the map parameter set to other. Deleting this fixed the problem
  Topic: speedwalking not working on north directions
smeagain

Replies: 1
Views: 4064

PostForum: zMUD General Discussion   Posted: Mon May 30, 2005 9:38 am   Subject: speedwalking not working on north directions
Ive made an extensive map of the mud that i play (imperian) and have a fairly complicated healing system built up too.

After some initial teething troubles the mapper has always worked perfectly fo ...
  Topic: Getting triggers to fire before the newline character
smeagain

Replies: 4
Views: 6081

PostForum: zMUD General Discussion   Posted: Sat Jul 31, 2004 10:50 am   Subject: Getting triggers to fire before the newline character
That fixed it, many thanks
  Topic: Getting triggers to fire before the newline character
smeagain

Replies: 4
Views: 6081

PostForum: zMUD General Discussion   Posted: Fri Jul 30, 2004 2:04 pm   Subject: Getting triggers to fire before the newline character
Im probably missing something obvious, but my triggers only fire when new text arrives. Is there a way to get them to fire before another line of text is received?
  Topic: Mapping Imperian
smeagain

Replies: 1
Views: 3854

PostForum: zMUD General Discussion   Posted: Sat Jun 12, 2004 2:25 pm   Subject: Mapping Imperian
Ive recently started playing imperian but im having some serious trouble getting the mapper to be compatible with the mud.

Imperian starts each room description with a sentence about the weather. ...
  Topic: Mapper fails to work correctly in 7.04
smeagain

Replies: 2
Views: 4726

PostForum: zMUD General Discussion   Posted: Wed Mar 24, 2004 9:50 pm   Subject: Mapper fails to work correctly in 7.04
Ive always made extensive use of the mapper functions of zmud and its the main reason i paid for the license. However, since upgrading from 7.03 to 7.04 the mapper fails to function correctly. When sp ...
  Topic: Toggling special characters
smeagain

Replies: 4
Views: 7174

PostForum: zMUD General Discussion   Posted: Sat Feb 21, 2004 9:45 pm   Subject: Toggling special characters
I've been having a similar problem. I have a zmud alias to load my mud based aliases. Unfortunately the mud also uses % as the parameter character. Therefore for my aliases to be entered correctly i m ...
 
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