Author |
Message |
Topic: #sub with verbatim |
smeagain
Replies: 0
Views: 2724
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Forum: zMUD General Discussion Posted: Sat Nov 12, 2005 10:59 am Subject: #sub with verbatim |
I have a trigger for substituting an discrete message for one far more visible
#trigger {^You have regained balance.$} {#sub {--- Balance - Balance - Balance -- Balance - Balance - Balance ---};#co ... |
Topic: Disabled triggers |
smeagain
Replies: 1
Views: 3225
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Forum: zMUD General Discussion Posted: Sun Sep 04, 2005 1:14 pm Subject: Disabled triggers |
Quick question,
Do disabled triggers require any processing?
My setup contains a multitude of triggers many of which are class specific. When I enter my character name, it automatically enables ... |
Topic: alternative direction commands |
smeagain
Replies: 3
Views: 5355
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Forum: zMUD General Discussion Posted: Thu Jun 02, 2005 3:09 pm Subject: alternative direction commands |
#move! Thanks Deathdealer
They dont always work, but now i know the command I can work out triggers to do the same thing |
Topic: alternative direction commands |
smeagain
Replies: 3
Views: 5355
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Forum: zMUD General Discussion Posted: Thu Jun 02, 2005 1:50 pm Subject: alternative direction commands |
The mud that I play (Imperian) has a number of ways of moving about the land room by room. Along with the n,e,s,w,u,d,in,out commands for normal walking there is also EVADE N and TUMBLE N for examples ... |
Topic: speedwalking not working on north directions |
smeagain
Replies: 1
Views: 4064
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Forum: zMUD General Discussion Posted: Mon May 30, 2005 7:31 pm Subject: speedwalking not working on north directions |
Nevermind.. found the cause
Some how.. no idea how.. I had created a new north direction setting with the map parameter set to other. Deleting this fixed the problem |
Topic: speedwalking not working on north directions |
smeagain
Replies: 1
Views: 4064
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Forum: zMUD General Discussion Posted: Mon May 30, 2005 9:38 am Subject: speedwalking not working on north directions |
Ive made an extensive map of the mud that i play (imperian) and have a fairly complicated healing system built up too.
After some initial teething troubles the mapper has always worked perfectly fo ... |
Topic: Getting triggers to fire before the newline character |
smeagain
Replies: 4
Views: 6081
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Forum: zMUD General Discussion Posted: Sat Jul 31, 2004 10:50 am Subject: Getting triggers to fire before the newline character |
That fixed it, many thanks |
Topic: Getting triggers to fire before the newline character |
smeagain
Replies: 4
Views: 6081
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Forum: zMUD General Discussion Posted: Fri Jul 30, 2004 2:04 pm Subject: Getting triggers to fire before the newline character |
Im probably missing something obvious, but my triggers only fire when new text arrives. Is there a way to get them to fire before another line of text is received? |
Topic: Mapping Imperian |
smeagain
Replies: 1
Views: 3854
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Forum: zMUD General Discussion Posted: Sat Jun 12, 2004 2:25 pm Subject: Mapping Imperian |
Ive recently started playing imperian but im having some serious trouble getting the mapper to be compatible with the mud.
Imperian starts each room description with a sentence about the weather. ... |
Topic: Mapper fails to work correctly in 7.04 |
smeagain
Replies: 2
Views: 4726
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Forum: zMUD General Discussion Posted: Wed Mar 24, 2004 9:50 pm Subject: Mapper fails to work correctly in 7.04 |
Ive always made extensive use of the mapper functions of zmud and its the main reason i paid for the license. However, since upgrading from 7.03 to 7.04 the mapper fails to function correctly. When sp ... |
Topic: Toggling special characters |
smeagain
Replies: 4
Views: 7174
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Forum: zMUD General Discussion Posted: Sat Feb 21, 2004 9:45 pm Subject: Toggling special characters |
I've been having a similar problem. I have a zmud alias to load my mud based aliases. Unfortunately the mud also uses % as the parameter character. Therefore for my aliases to be entered correctly i m ... |
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