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  Topic: Sending multiple commands to MUD simultaneously - possible?
slash_2_2000

Replies: 5
Views: 10164

PostForum: CMUD General Discussion   Posted: Thu May 13, 2010 10:43 pm   Subject: Sending multiple commands to MUD simultaneously - possible?
Thank you everybody.

Also, thank you Zugg for that tip there. It's still slower than I need it to be but I wasn't aware that you could use brackets to sort functions out.
  Topic: Sending multiple commands to MUD simultaneously - possible?
slash_2_2000

Replies: 5
Views: 10164

PostForum: CMUD General Discussion   Posted: Wed May 12, 2010 6:02 am   Subject: Sending multiple commands to MUD simultaneously - possible?
G'day all.

What I am essentially trying to find out if it is possible to send more than one command to a MUD simultaneously. They have to be seperate commands. The best I have come up with thus far ...
  Topic: How can I use 'concat'-ed variables in loops?
slash_2_2000

Replies: 2
Views: 4083

PostForum: zMUD General Discussion   Posted: Fri Nov 09, 2007 10:08 am   Subject: How can I use 'concat'-ed variables in loops?
This worked brilliantly Very Happy

Thank you!
  Topic: How can I use 'concat'-ed variables in loops?
slash_2_2000

Replies: 2
Views: 4083

PostForum: zMUD General Discussion   Posted: Fri Nov 09, 2007 6:34 am   Subject: How can I use 'concat'-ed variables in loops?
Yes, the subject is strange. It's a difficult problem to put into a single sentence.

Basically, I have a list of variables that start with 'cures', for instance, @cures_bob or @cures_frank. Now, I ...
  Topic: Possible to return to a more zMUD-esque package editor?
slash_2_2000

Replies: 20
Views: 23905

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2007 2:13 pm   Subject: Possible to return to a more zMUD-esque package editor?
A "history" of edited settings is on my (long) to-do list. So that would give a "Back" and "Forward" button like in a web browser. I've wanted this already when I double-click on an alias or variabl ...
  Topic: Possible to return to a more zMUD-esque package editor?
slash_2_2000

Replies: 20
Views: 23905

PostForum: CMUD General Discussion   Posted: Thu Oct 11, 2007 7:38 pm   Subject: Possible to return to a more zMUD-esque package editor?
...

Since a "Class" setting doesn't have many options, the editor panel is mostly grey as you noticed. I can add the list of settings within the class to the editor panel for the class, but that l ...
  Topic: Possible to return to a more zMUD-esque package editor?
slash_2_2000

Replies: 20
Views: 23905

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2007 2:58 pm   Subject: Possible to return to a more zMUD-esque package editor?
With that said, though, viewing the contents of a class in the old format is a feature that's requested quite often. Would, say, having the old view present when you select a class (which currently ha ...
  Topic: Possible to return to a more zMUD-esque package editor?
slash_2_2000

Replies: 20
Views: 23905

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2007 1:02 pm   Subject: Possible to return to a more zMUD-esque package editor?
Having just downloaded the latest CMUD beta (2.05), the first thing I notice in the 'Package Editor' is the shying away from the 'classic' interface, where it would have in the... main area... Columns ...
  Topic: Sending batches of commands always starts slow
slash_2_2000

Replies: 4
Views: 5304

PostForum: zMUD General Discussion   Posted: Sun Jun 17, 2007 1:04 pm   Subject: Sending batches of commands always starts slow
It doesn't matter which script I'm using or how I do it, it just lags that way. I have a fast machine, I highly doubt that raw computing speed would be the problem.

When you say 'standard load-dec ...
  Topic: Sending batches of commands always starts slow
slash_2_2000

Replies: 4
Views: 5304

PostForum: zMUD General Discussion   Posted: Sun Jun 17, 2007 11:39 am   Subject: Sending batches of commands always starts slow
It doesn't matter what I'm doing, if I'm looping, or just sending a big list of commands. The first few commands are always slower than those following.

If I send a big list of commands at once, th ...
  Topic: BUG with copy and paste
slash_2_2000

Replies: 7
Views: 11984

PostForum: zMUD General Discussion   Posted: Fri Mar 03, 2006 2:14 pm   Subject: BUG with copy and paste
There are some seriously weird things going on with the copy/paste in 7.21. I've had the problem, someone else I know that uses it has the same problem and a reinstall didn't work, nor did a reboot. A ...
  Topic: Gagging after the first time
slash_2_2000

Replies: 3
Views: 3767

PostForum: zMUD General Discussion   Posted: Thu Oct 06, 2005 7:53 am   Subject: Gagging after the first time
I have an alias that issues three commands at once: Kick, punch, punch. Now, when I am on the ground in my MUD, for whatever reason, I get the message:

You must be standing first.

Three times ov ...
  Topic: Qued commands... do they exist?
slash_2_2000

Replies: 8
Views: 8200

PostForum: zMUD General Discussion   Posted: Sat Aug 13, 2005 10:10 am   Subject: Qued commands... do they exist?
It DOES work, thankyou very much!
  Topic: Qued commands... do they exist?
slash_2_2000

Replies: 8
Views: 8200

PostForum: zMUD General Discussion   Posted: Sat Aug 13, 2005 9:29 am   Subject: Qued commands... do they exist?
No, SPLIT MIND is the command for one defense. I don't split anything else. VITALITY etc are full commands. Basically what I want to happen is this:

SPLIT MIND
"You have recovered equilibrium."
V ...
  Topic: Qued commands... do they exist?
slash_2_2000

Replies: 8
Views: 8200

PostForum: zMUD General Discussion   Posted: Sat Aug 13, 2005 8:28 am   Subject: Qued commands... do they exist?
Okay... Well, I put it in, and it's not working. The first part (split mind) works, but then nothing else happens after I get the "You have recovered equilibrium." message. I modified the code to incl ...
  Topic: Qued commands... do they exist?
slash_2_2000

Replies: 8
Views: 8200

PostForum: zMUD General Discussion   Posted: Sat Aug 13, 2005 5:22 am   Subject: Qued commands... do they exist?
Greetings all.

One of the main reasons I started using zMud over the client freely available from the website of my MUD (Achaea), is that I was told you can do qued commands, in a sense.

For in ...
  Topic: Colouring variables
slash_2_2000

Replies: 3
Views: 4438

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 9:20 am   Subject: Colouring variables
\b worked, thanks!
  Topic: Colouring variables
slash_2_2000

Replies: 3
Views: 4438

PostForum: zMUD General Discussion   Posted: Fri Jul 29, 2005 12:30 pm   Subject: Colouring variables
Okay, so I have a system set up in my MUD where I target a creature, then I automatically hit at that creature.

This is done by sending the name of the creature into a variable, @target. So, I deci ...
  Topic: Disabling numpad movement
slash_2_2000

Replies: 1
Views: 3442

PostForum: zMUD General Discussion   Posted: Thu Jul 28, 2005 8:54 am   Subject: Disabling numpad movement
You know, I bet EVERYONE using zMud has asked this question at least once, but how do you disable numpad movement so that you can just use the numpad to type numbers?

I use the numpad a LOT to do t ...
  Topic: Help with 'Echo Commands'
slash_2_2000

Replies: 1
Views: 3162

PostForum: zMUD General Discussion   Posted: Wed Jul 27, 2005 3:34 pm   Subject: Help with 'Echo Commands'
I play a MUD called Achaea in which when you enter a command, the command you just entered appears next to the prompt (on the same line), and then on the next line the rest of the stuff happens. This ...
 
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