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  Topic: Gemstone III Mage Buff Duration
shibbidy joe

Replies: 4
Views: 7550

PostForum: Finished MUD Scripts   Posted: Thu Feb 27, 2003 11:22 pm   Subject: Gemstone III Mage Buff Duration
Geez. I'm behind the times. I didn't even know they got rid of the cap.
  Topic: OT: Mud recomendation Request
shibbidy joe

Replies: 12
Views: 11363

PostForum: zMUD General Discussion   Posted: Thu Feb 27, 2003 11:11 pm   Subject: OT: Mud recomendation Request
Gemstone III meets those requirements, though you have some of the towns are better than others about roleplaying. PK is allowed if it's warrented and in character. Incredibly friendly atmosphere. As ...
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Sun Feb 23, 2003 9:35 pm   Subject: Gemstone III Posture etc. display [updated]
Isn't what where the group pictures goes?
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Fri Feb 21, 2003 11:50 pm   Subject: Gemstone III Posture etc. display [updated]
Should be fixed. Let me know if you have any problems.

-Shib
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Fri Feb 21, 2003 11:38 pm   Subject: Gemstone III Posture etc. display [updated]
Ok. I'll work on fixing 'em.

-Shib
  Topic: Gemstone III Mind (exp) display
shibbidy joe

Replies: 1
Views: 4678

PostForum: Finished MUD Scripts   Posted: Thu Feb 20, 2003 2:27 am   Subject: Gemstone III Mind (exp) display
Displays the current status of your mind. (Clear as a bell to fried.) Email me for pictures, or visit Stregone's site at http://www.stregone.net/gs3/zmud

#CLASS {Mind}
#VAR mindState {A}
#VAR cMS ...
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Tue Feb 18, 2003 1:08 am   Subject: Gemstone III Posture etc. display [updated]
Yeah. I realized I was missing some the warrior stances. But... instead of forcing people into downloading a bunch more pictures, I just make it round down, and the number is still a valid indication ...
  Topic: Zmud crash problems in win2k, please help!
shibbidy joe

Replies: 5
Views: 3955

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 5:24 am   Subject: Zmud crash problems in win2k, please help!
Reinstalled all the drivers. No change. Any other ideas?

-Shib
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Mon Feb 17, 2003 5:22 am   Subject: Gemstone III Posture etc. display [updated]
Yeah. It uses absolute positioning instead of relative. Just move it if you need to.

-Shib
  Topic: Zmud crash problems in win2k, please help!
shibbidy joe

Replies: 5
Views: 3955

PostForum: zMUD General Discussion   Posted: Mon Feb 17, 2003 1:01 am   Subject: Zmud crash problems in win2k, please help!
I have the problem too. No idea how to fix it.
-Shib
  Topic: Gemstone III Posture etc. display [updated]
shibbidy joe

Replies: 19
Views: 22184

PostForum: Finished MUD Scripts   Posted: Wed Feb 12, 2003 11:36 pm   Subject: Gemstone III Posture etc. display [updated]
  Topic: Gemstone III Stance display
shibbidy joe

Replies: 0
Views: 3802

PostForum: Finished MUD Scripts   Posted: Wed Feb 12, 2003 1:38 am   Subject: Gemstone III Stance display
Shows your current stance with a dynamic shield picture, and in numeral form. Email me for pictures.

#CLASS {Stance}
#VAR currentStance {0}
#TRIGGER {g} {#var currentStance {%number( %gsl( g))};# ...
  Topic: Gemstone III Hands Display [update 2]
shibbidy joe

Replies: 0
Views: 3541

PostForum: Finished MUD Scripts   Posted: Sun Feb 09, 2003 4:31 pm   Subject: Gemstone III Hands Display [update 2]
[Stow functions added. 2.19.03]
[Script updated for aesthetics. 2.11.03]
This is the same code as Kilthan's. Just positioned, colored, and shaped differently to be in keeping with the rest of the Ge ...
  Topic: Gemstone III Cast Roundtime Gauge [updated]
shibbidy joe

Replies: 0
Views: 3575

PostForum: Finished MUD Scripts   Posted: Sun Feb 09, 2003 4:29 pm   Subject: Gemstone III Cast Roundtime Gauge [updated]
[Script updated for aethetics. 2.11.03]
Displays your casting roundtime.

#CLASS {CastRT}
#VAR castRT {0}
#VAR castRTmax {3}
#TRIGGER "castRTtrig" {Cast Roundtime (%d) Seconds.} {#var ...
  Topic: Gemstone III Roundtime Gauge [updated]
shibbidy joe

Replies: 6
Views: 10232

PostForum: Finished MUD Scripts   Posted: Sun Feb 09, 2003 7:26 am   Subject: Gemstone III Roundtime Gauge [updated]
[Script updated for aesthetics. 2.11.03]
Personally, I think this one's more stable than the other RT calculators in this section. Probably just conflict of interest. Anyway:

#CLASS {Roundtime}
# ...
  Topic: Gemstone III Health/Mana/Spirit display [updated]
shibbidy joe

Replies: 4
Views: 7623

PostForum: Finished MUD Scripts   Posted: Sat Feb 08, 2003 10:31 pm   Subject: Gemstone III Health/Mana/Spirit display [updated]
[Script updated for aethetics. 2.11.03]
Modified form of what came with zMUD 6.53.

#CLASS {Gemstone}
#TRIGGER {j} {ShowExits {%2}} "" {gsl}
#TRIGGER {You can't go there} {#NODIR}
#BUT ...
  Topic: Gemstone III Compass
shibbidy joe

Replies: 2
Views: 6578

PostForum: Finished MUD Scripts   Posted: Sat Feb 08, 2003 10:30 pm   Subject: Gemstone III Compass
The following uses several images, which I extracted from the wizard FE using ResHack, and split up using Photoshop. If anyone has a place for me to store these images please let me know. Otherwise, e ...
  Topic: GemStone III Healing script
shibbidy joe

Replies: 4
Views: 2260

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 5:03 pm   Subject: GemStone III Healing script
Ok, here's the revision. Changes in red:
#CLASS {healscript}
#ALIAS heal {#if (%1) {#var patient {%1};#var wounds "";getWounds} {health}}#ALIAS getWounds {#t+ woundsTrig;app @patient;#wait ...
  Topic: GemStone III Healing script
shibbidy joe

Replies: 4
Views: 2260

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 5:51 am   Subject: GemStone III Healing script
(...contined from last post.)

Basic synopsis:
I type heal joe and it sends app joe (short for appraise), and captures the string containing the wounds in the %1 variable. Text received is:
You ta ...
  Topic: GemStone III Healing script
shibbidy joe

Replies: 4
Views: 2260

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 5:48 am   Subject: GemStone III Healing script
Here's what I've got. Note that it's untested (I haven't found a volunteer yet, and I'm afraid to test it in the normal course of my healing, in case it goes into a trigger loop or shouts profanities ...
  Topic: GemStone III bot. Taking suggestions
shibbidy joe

Replies: 2
Views: 2296

PostForum: zMUD General Discussion   Posted: Sun Jan 19, 2003 7:03 am   Subject: GemStone III bot. Taking suggestions
No. They don't allow it. That's why it'll be confined to my private table, and friends only. Distribution will have a warning saying as much. But... I'm not really looking for help. Just feature reque ...
  Topic: GemStone III bot. Taking suggestions
shibbidy joe

Replies: 2
Views: 2296

PostForum: zMUD General Discussion   Posted: Sat Jan 18, 2003 4:52 am   Subject: GemStone III bot. Taking suggestions
I'm creating an empath bot for GemStone III. I'll probably use it for my char when I'm not around, but I'm taking feature requests or suggestions to make it distributable. I intend to allow it to than ...
  Topic: #IF scripting problem
shibbidy joe

Replies: 6
Views: 3138

PostForum: zMUD General Discussion   Posted: Sat Jan 18, 2003 12:05 am   Subject: #IF scripting problem
%ismember is the answer.

-Shib
  Topic: Simutronics support? Please? Soon?
shibbidy joe

Replies: 16
Views: 7696

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 11:56 pm   Subject: Simutronics support? Please? Soon?
quote:
If all goes well, I should have the first Beta out tomorrow (Saturday). Cross your fingers!

So far, I have implemented the following:

1) Full login support. Also supports autologin so ...
  Topic: Simutronics support? Please? Soon?
shibbidy joe

Replies: 16
Views: 7696

PostForum: zMUD General Discussion   Posted: Fri Jan 17, 2003 4:15 am   Subject: Simutronics support? Please? Soon?
Happy dance of joy! YAY!
 
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