Author |
Message |
Topic: Gemstone III Mage Buff Duration |
shibbidy joe
Replies: 4
Views: 13852
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Forum: Finished MUD Scripts Posted: Thu Feb 27, 2003 11:22 pm Subject: Gemstone III Mage Buff Duration |
Geez. I'm behind the times. I didn't even know they got rid of the cap. |
Topic: OT: Mud recomendation Request |
shibbidy joe
Replies: 12
Views: 22761
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Forum: zMUD General Discussion Posted: Thu Feb 27, 2003 11:11 pm Subject: OT: Mud recomendation Request |
Gemstone III meets those requirements, though you have some of the towns are better than others about roleplaying. PK is allowed if it's warrented and in character. Incredibly friendly atmosphere. As ... |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
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Forum: Finished MUD Scripts Posted: Sun Feb 23, 2003 9:35 pm Subject: Gemstone III Posture etc. display [updated] |
Isn't what where the group pictures goes? |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
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Forum: Finished MUD Scripts Posted: Fri Feb 21, 2003 11:50 pm Subject: Gemstone III Posture etc. display [updated] |
Should be fixed. Let me know if you have any problems.
-Shib |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
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Forum: Finished MUD Scripts Posted: Fri Feb 21, 2003 11:38 pm Subject: Gemstone III Posture etc. display [updated] |
Ok. I'll work on fixing 'em.
-Shib |
Topic: Gemstone III Mind (exp) display |
shibbidy joe
Replies: 1
Views: 8574
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Forum: Finished MUD Scripts Posted: Thu Feb 20, 2003 2:27 am Subject: Gemstone III Mind (exp) display |
Displays the current status of your mind. (Clear as a bell to fried.) Email me for pictures, or visit Stregone's site at http://www.stregone.net/gs3/zmud
#CLASS {Mind}
#VAR mindState {A}
#VAR cMS ... |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
|
Forum: Finished MUD Scripts Posted: Tue Feb 18, 2003 1:08 am Subject: Gemstone III Posture etc. display [updated] |
Yeah. I realized I was missing some the warrior stances. But... instead of forcing people into downloading a bunch more pictures, I just make it round down, and the number is still a valid indication ... |
Topic: Zmud crash problems in win2k, please help! |
shibbidy joe
Replies: 5
Views: 8844
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Forum: zMUD General Discussion Posted: Mon Feb 17, 2003 5:24 am Subject: Zmud crash problems in win2k, please help! |
Reinstalled all the drivers. No change. Any other ideas?
-Shib |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
|
Forum: Finished MUD Scripts Posted: Mon Feb 17, 2003 5:22 am Subject: Gemstone III Posture etc. display [updated] |
Yeah. It uses absolute positioning instead of relative. Just move it if you need to.
-Shib |
Topic: Zmud crash problems in win2k, please help! |
shibbidy joe
Replies: 5
Views: 8844
|
Forum: zMUD General Discussion Posted: Mon Feb 17, 2003 1:01 am Subject: Zmud crash problems in win2k, please help! |
I have the problem too. No idea how to fix it.
-Shib |
Topic: Gemstone III Posture etc. display [updated] |
shibbidy joe
Replies: 19
Views: 40435
|
Forum: Finished MUD Scripts Posted: Wed Feb 12, 2003 11:36 pm Subject: Gemstone III Posture etc. display [updated] |
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Topic: Gemstone III Stance display |
shibbidy joe
Replies: 0
Views: 5764
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Forum: Finished MUD Scripts Posted: Wed Feb 12, 2003 1:38 am Subject: Gemstone III Stance display |
Shows your current stance with a dynamic shield picture, and in numeral form. Email me for pictures.
#CLASS {Stance}
#VAR currentStance {0}
#TRIGGER {g} {#var currentStance {%number( %gsl( g))};# ... |
Topic: Gemstone III Hands Display [update 2] |
shibbidy joe
Replies: 0
Views: 5425
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Forum: Finished MUD Scripts Posted: Sun Feb 09, 2003 4:31 pm Subject: Gemstone III Hands Display [update 2] |
[Stow functions added. 2.19.03]
[Script updated for aesthetics. 2.11.03]
This is the same code as Kilthan's. Just positioned, colored, and shaped differently to be in keeping with the rest of the Ge ... |
Topic: Gemstone III Cast Roundtime Gauge [updated] |
shibbidy joe
Replies: 0
Views: 5515
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Forum: Finished MUD Scripts Posted: Sun Feb 09, 2003 4:29 pm Subject: Gemstone III Cast Roundtime Gauge [updated] |
[Script updated for aethetics. 2.11.03]
Displays your casting roundtime.
#CLASS {CastRT}
#VAR castRT {0}
#VAR castRTmax {3}
#TRIGGER "castRTtrig" {Cast Roundtime (%d) Seconds.} {#var ... |
Topic: Gemstone III Roundtime Gauge [updated] |
shibbidy joe
Replies: 6
Views: 16905
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Forum: Finished MUD Scripts Posted: Sun Feb 09, 2003 7:26 am Subject: Gemstone III Roundtime Gauge [updated] |
[Script updated for aesthetics. 2.11.03]
Personally, I think this one's more stable than the other RT calculators in this section. Probably just conflict of interest. Anyway:
#CLASS {Roundtime}
# ... |
Topic: Gemstone III Health/Mana/Spirit display [updated] |
shibbidy joe
Replies: 4
Views: 13240
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Forum: Finished MUD Scripts Posted: Sat Feb 08, 2003 10:31 pm Subject: Gemstone III Health/Mana/Spirit display [updated] |
[Script updated for aethetics. 2.11.03]
Modified form of what came with zMUD 6.53.
#CLASS {Gemstone}
#TRIGGER {j} {ShowExits {%2}} "" {gsl}
#TRIGGER {You can't go there} {#NODIR}
#BUT ... |
Topic: Gemstone III Compass |
shibbidy joe
Replies: 2
Views: 10624
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Forum: Finished MUD Scripts Posted: Sat Feb 08, 2003 10:30 pm Subject: Gemstone III Compass |
The following uses several images, which I extracted from the wizard FE using ResHack, and split up using Photoshop. If anyone has a place for me to store these images please let me know. Otherwise, e ... |
Topic: GemStone III Healing script |
shibbidy joe
Replies: 4
Views: 4672
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Forum: zMUD General Discussion Posted: Fri Feb 07, 2003 5:03 pm Subject: GemStone III Healing script |
Ok, here's the revision. Changes in red:
#CLASS {healscript}
#ALIAS heal {#if (%1) {#var patient {%1};#var wounds "";getWounds} {health}}#ALIAS getWounds {#t+ woundsTrig;app @patient;#wait ... |
Topic: GemStone III Healing script |
shibbidy joe
Replies: 4
Views: 4672
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Forum: zMUD General Discussion Posted: Fri Feb 07, 2003 5:51 am Subject: GemStone III Healing script |
(...contined from last post.)
Basic synopsis:
I type heal joe and it sends app joe (short for appraise), and captures the string containing the wounds in the %1 variable. Text received is:
You ta ... |
Topic: GemStone III Healing script |
shibbidy joe
Replies: 4
Views: 4672
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Forum: zMUD General Discussion Posted: Fri Feb 07, 2003 5:48 am Subject: GemStone III Healing script |
Here's what I've got. Note that it's untested (I haven't found a volunteer yet, and I'm afraid to test it in the normal course of my healing, in case it goes into a trigger loop or shouts profanities ... |
Topic: GemStone III bot. Taking suggestions |
shibbidy joe
Replies: 2
Views: 3904
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Forum: zMUD General Discussion Posted: Sun Jan 19, 2003 7:03 am Subject: GemStone III bot. Taking suggestions |
No. They don't allow it. That's why it'll be confined to my private table, and friends only. Distribution will have a warning saying as much. But... I'm not really looking for help. Just feature reque ... |
Topic: GemStone III bot. Taking suggestions |
shibbidy joe
Replies: 2
Views: 3904
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Forum: zMUD General Discussion Posted: Sat Jan 18, 2003 4:52 am Subject: GemStone III bot. Taking suggestions |
I'm creating an empath bot for GemStone III. I'll probably use it for my char when I'm not around, but I'm taking feature requests or suggestions to make it distributable. I intend to allow it to than ... |
Topic: #IF scripting problem |
shibbidy joe
Replies: 6
Views: 7096
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Forum: zMUD General Discussion Posted: Sat Jan 18, 2003 12:05 am Subject: #IF scripting problem |
%ismember is the answer.
-Shib |
Topic: Simutronics support? Please? Soon? |
shibbidy joe
Replies: 16
Views: 15525
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Forum: zMUD General Discussion Posted: Fri Jan 17, 2003 11:56 pm Subject: Simutronics support? Please? Soon? |
quote:
If all goes well, I should have the first Beta out tomorrow (Saturday). Cross your fingers!
So far, I have implemented the following:
1) Full login support. Also supports autologin so ... |
Topic: Simutronics support? Please? Soon? |
shibbidy joe
Replies: 16
Views: 15525
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Forum: zMUD General Discussion Posted: Fri Jan 17, 2003 4:15 am Subject: Simutronics support? Please? Soon? |
Happy dance of joy! YAY! |
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