Author |
Message |
Topic: MUD clock question |
sheetan
Replies: 1
Views: 3005
|
Forum: zMUD General Discussion Posted: Mon Aug 27, 2007 1:08 pm Subject: MUD clock question |
Hi,
I have a question about making a MUD clock for the mud I play
In the mud I play, 24hours in real life are 2hours in the game(we have 1 day, which is represented by 1 hour of "day" and 1 hour o ... |
Topic: #PATH questions |
sheetan
Replies: 1
Views: 3231
|
Forum: zMUD General Discussion Posted: Wed Aug 01, 2007 11:18 am Subject: #PATH questions |
Hi,
I have a couple of questions about paths, I've tried searching the zMUD helpfiles but couldn't find anything about these
First: say I have a path named "test" and the path is n,e,s,w ...afte ... |
Topic: Return after Follow |
sheetan
Replies: 13
Views: 15796
|
Forum: zMUD General Discussion Posted: Wed Jun 27, 2007 3:54 pm Subject: Return after Follow |
and shouldn't the %pop(@Dirlist) be %pop(Dirlist) |
Topic: Return after Follow |
sheetan
Replies: 13
Views: 15796
|
Forum: zMUD General Discussion Posted: Tue Jun 26, 2007 9:55 am Subject: Return after Follow |
It didn't work...even if the Directions were normal, it would tell me "I don't know how to move the reverse of !" |
Topic: Return after Follow |
sheetan
Replies: 13
Views: 15796
|
Forum: zMUD General Discussion Posted: Sun Jun 24, 2007 6:04 am Subject: Return after Follow |
Yeah, it works..but my main question was to actually make this script!...the one where I "backtrack" all my steps to reach the room where I started |
Topic: Return after Follow |
sheetan
Replies: 13
Views: 15796
|
Forum: zMUD General Discussion Posted: Fri Jun 22, 2007 12:36 pm Subject: Return after Follow |
Hi,
i know this forum is old...but i have a question similar to that posted here!...
Say i am following someone in the game, the syntax is: You follow your leader (%w).
I am trying to find out if ... |
Topic: Random Coloring |
sheetan
Replies: 17
Views: 16248
|
Forum: zMUD General Discussion Posted: Thu Jun 14, 2007 6:34 am Subject: Random Coloring |
Thanks alot...it's all working perfectly well!..and the zMUD colorcodes are awesome also...one last question, can I make it in a way where i simply type "colorsay" for example and the output would be. ... |
Topic: Random Coloring |
sheetan
Replies: 17
Views: 16248
|
Forum: zMUD General Discussion Posted: Thu Jun 07, 2007 7:46 pm Subject: Random Coloring |
Ok...it is working in commands like #ECHO or #SAY, but not in normal mud commands...I've tried to figure out the reason, but I don't see why |
Topic: Random Coloring |
sheetan
Replies: 17
Views: 16248
|
Forum: zMUD General Discussion Posted: Thu Jun 07, 2007 12:56 pm Subject: Random Coloring |
Hey,
I am having a problem setting up a random color trigger for says or tells....the colorcodes of my MUD are
$RED$ - red $HIR$ - pink
$GRN$ - green $HIG$ - light green
... |
Topic: Color Problem |
sheetan
Replies: 1
Views: 3475
|
Forum: zMUD General Discussion Posted: Wed Jun 06, 2007 7:01 pm Subject: Color Problem |
sorry for bothering you guys...I got it fixed, turns out I had some color triggers saved by Accident |
Topic: Color Problem |
sheetan
Replies: 1
Views: 3475
|
Forum: zMUD General Discussion Posted: Wed Jun 06, 2007 6:56 pm Subject: Color Problem |
Hey,
I have a question...I don't know what happened with my zMUD, but I was just fooling around with the #CW and #CO in the prompt....and many of the words just disappeared....they are still there( ... |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
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Forum: zMUD General Discussion Posted: Sun Jun 03, 2007 5:49 am Subject: help in a trigger |
i give up....i don't think it will work!!
this one didn't work |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
|
Forum: zMUD General Discussion Posted: Fri Jun 01, 2007 7:49 pm Subject: help in a trigger |
no...it didn't work:(...for some reason, the whole thing is just not being saved, wherever I check!...and the answer is...I want, after typing the "align" on a mob, to save the align for this specific ... |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
|
Forum: zMUD General Discussion Posted: Fri Jun 01, 2007 8:45 am Subject: help in a trigger |
It will have the same characteristics always, and it will stay in the same room(it doesn't move) unless it is killed...i'll give a better example:
You have come upon the entrance to a settlement of ... |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
|
Forum: zMUD General Discussion Posted: Thu May 31, 2007 8:39 pm Subject: help in a trigger |
btw...the command you gave me didn't work too...I don't know why |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
|
Forum: zMUD General Discussion Posted: Thu May 31, 2007 8:35 pm Subject: help in a trigger |
okay...i think i understood a bit of it..but an elf was an example, isn't there a way so that whatever I align it will show me as it did with the elf?...because well, in my MUD, aligns are not usually ... |
Topic: help in a trigger |
sheetan
Replies: 12
Views: 10876
|
Forum: zMUD General Discussion Posted: Thu May 31, 2007 7:43 pm Subject: help in a trigger |
Hi,
i was trying to make a trigger, but i'm a bit of a newbie in zMUD, and i couldn't find any way to make this...my question is:
Say i look in a room and see for example:
An Elf
i align the e ... |
Topic: Scripting or Bots for t2t (the two towers) |
sheetan
Replies: 2
Views: 5289
|
Forum: zMUD General Discussion Posted: Tue May 08, 2007 6:22 pm Subject: Scripting or Bots for t2t (the two towers) |
well... i checked the finished mud scripts, nothing of this type...and thing is, there are a couple of people who have made bots for this game...i just wanted to see if they could help me
about scr ... |
Topic: Scripting or Bots for t2t (the two towers) |
sheetan
Replies: 2
Views: 5289
|
Forum: zMUD General Discussion Posted: Mon May 07, 2007 5:55 pm Subject: Scripting or Bots for t2t (the two towers) |
hey...i play t2t or the two towers mud, and im looking for scripts to get experience and gold or simply bots
i have heard some around, if someone can tell me where to get them, or guide me through ... |
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