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  Topic: MUD clock question
sheetan

Replies: 1
Views: 3005

PostForum: zMUD General Discussion   Posted: Mon Aug 27, 2007 1:08 pm   Subject: MUD clock question
Hi,

I have a question about making a MUD clock for the mud I play
In the mud I play, 24hours in real life are 2hours in the game(we have 1 day, which is represented by 1 hour of "day" and 1 hour o ...
  Topic: #PATH questions
sheetan

Replies: 1
Views: 3231

PostForum: zMUD General Discussion   Posted: Wed Aug 01, 2007 11:18 am   Subject: #PATH questions
Hi,

I have a couple of questions about paths, I've tried searching the zMUD helpfiles but couldn't find anything about these

First: say I have a path named "test" and the path is n,e,s,w ...afte ...
  Topic: Return after Follow
sheetan

Replies: 13
Views: 15796

PostForum: zMUD General Discussion   Posted: Wed Jun 27, 2007 3:54 pm   Subject: Return after Follow
and shouldn't the %pop(@Dirlist) be %pop(Dirlist)
  Topic: Return after Follow
sheetan

Replies: 13
Views: 15796

PostForum: zMUD General Discussion   Posted: Tue Jun 26, 2007 9:55 am   Subject: Return after Follow
It didn't work...even if the Directions were normal, it would tell me "I don't know how to move the reverse of !"
  Topic: Return after Follow
sheetan

Replies: 13
Views: 15796

PostForum: zMUD General Discussion   Posted: Sun Jun 24, 2007 6:04 am   Subject: Return after Follow
Yeah, it works..but my main question was to actually make this script!...the one where I "backtrack" all my steps to reach the room where I started
  Topic: Return after Follow
sheetan

Replies: 13
Views: 15796

PostForum: zMUD General Discussion   Posted: Fri Jun 22, 2007 12:36 pm   Subject: Return after Follow
Hi,

i know this forum is old...but i have a question similar to that posted here!...
Say i am following someone in the game, the syntax is: You follow your leader (%w).
I am trying to find out if ...
  Topic: Random Coloring
sheetan

Replies: 17
Views: 16248

PostForum: zMUD General Discussion   Posted: Thu Jun 14, 2007 6:34 am   Subject: Random Coloring
Thanks alot...it's all working perfectly well!..and the zMUD colorcodes are awesome also...one last question, can I make it in a way where i simply type "colorsay" for example and the output would be. ...
  Topic: Random Coloring
sheetan

Replies: 17
Views: 16248

PostForum: zMUD General Discussion   Posted: Thu Jun 07, 2007 7:46 pm   Subject: Random Coloring
Ok...it is working in commands like #ECHO or #SAY, but not in normal mud commands...I've tried to figure out the reason, but I don't see why Sad
  Topic: Random Coloring
sheetan

Replies: 17
Views: 16248

PostForum: zMUD General Discussion   Posted: Thu Jun 07, 2007 12:56 pm   Subject: Random Coloring
Hey,

I am having a problem setting up a random color trigger for says or tells....the colorcodes of my MUD are

$RED$ - red $HIR$ - pink
$GRN$ - green $HIG$ - light green
...
  Topic: Color Problem
sheetan

Replies: 1
Views: 3475

PostForum: zMUD General Discussion   Posted: Wed Jun 06, 2007 7:01 pm   Subject: Color Problem
sorry for bothering you guys...I got it fixed, turns out I had some color triggers saved by Accident
  Topic: Color Problem
sheetan

Replies: 1
Views: 3475

PostForum: zMUD General Discussion   Posted: Wed Jun 06, 2007 6:56 pm   Subject: Color Problem
Hey,

I have a question...I don't know what happened with my zMUD, but I was just fooling around with the #CW and #CO in the prompt....and many of the words just disappeared....they are still there( ...
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Sun Jun 03, 2007 5:49 am   Subject: help in a trigger
i give up....i don't think it will work!!
this one didn't work
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Fri Jun 01, 2007 7:49 pm   Subject: help in a trigger
no...it didn't work:(...for some reason, the whole thing is just not being saved, wherever I check!...and the answer is...I want, after typing the "align" on a mob, to save the align for this specific ...
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Fri Jun 01, 2007 8:45 am   Subject: help in a trigger
It will have the same characteristics always, and it will stay in the same room(it doesn't move) unless it is killed...i'll give a better example:

You have come upon the entrance to a settlement of ...
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 8:39 pm   Subject: help in a trigger
btw...the command you gave me didn't work too...I don't know why
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 8:35 pm   Subject: help in a trigger
okay...i think i understood a bit of it..but an elf was an example, isn't there a way so that whatever I align it will show me as it did with the elf?...because well, in my MUD, aligns are not usually ...
  Topic: help in a trigger
sheetan

Replies: 12
Views: 10876

PostForum: zMUD General Discussion   Posted: Thu May 31, 2007 7:43 pm   Subject: help in a trigger
Hi,

i was trying to make a trigger, but i'm a bit of a newbie in zMUD, and i couldn't find any way to make this...my question is:

Say i look in a room and see for example:
An Elf
i align the e ...
  Topic: Scripting or Bots for t2t (the two towers)
sheetan

Replies: 2
Views: 5289

PostForum: zMUD General Discussion   Posted: Tue May 08, 2007 6:22 pm   Subject: Scripting or Bots for t2t (the two towers)
well... i checked the finished mud scripts, nothing of this type...and thing is, there are a couple of people who have made bots for this game...i just wanted to see if they could help me

about scr ...
  Topic: Scripting or Bots for t2t (the two towers)
sheetan

Replies: 2
Views: 5289

PostForum: zMUD General Discussion   Posted: Mon May 07, 2007 5:55 pm   Subject: Scripting or Bots for t2t (the two towers)
hey...i play t2t or the two towers mud, and im looking for scripts to get experience and gold or simply bots

i have heard some around, if someone can tell me where to get them, or guide me through ...
 
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