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  Topic: More map questions
shalimar

Replies: 6
Views: 57

PostForum: CMUD General Discussion   Posted: Fri Aug 17, 2018 1:17 pm   Subject: More map questions
If the map is in edit mode just #LOOK should be fine, toggling %maplocked would be so you don't have to put it in edit mode, the script does it for you.
Which is safer as it prevents unwanted room cr ...
  Topic: Display timer on button
shalimar

Replies: 1
Views: 22

PostForum: CMUD General Discussion   Posted: Fri Aug 17, 2018 12:58 pm   Subject: Display timer on button
In order to display the countdown on a button, you need to keep a dedicated variable for that value.
Unfortunately, the value from a function, or a database variable, won't update in the button capti ...
  Topic: CMud Mapper
shalimar

Replies: 10
Views: 89

PostForum: CMUD General Discussion   Posted: Fri Aug 17, 2018 12:39 pm   Subject: CMud Mapper
You are correct there.
If you keep adding zones, the list of them will get longer.
Is this really a detracting factor?
  Topic: CMud Mapper
shalimar

Replies: 10
Views: 89

PostForum: CMUD General Discussion   Posted: Fri Aug 17, 2018 2:04 am   Subject: CMud Mapper
You can nest them like Russian dolls if you want.

In my game i have: world -> political regions -> hunting areas/towns -> notable buildings/residential areas -> player homes
  Topic: More map questions
shalimar

Replies: 6
Views: 57

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 10:53 pm   Subject: More map questions
Ahh, to do it by script you likely have to toggle %maplocked before and after.
You can manually change colors without that step as well.
  Topic: CMud Mapper
shalimar

Replies: 10
Views: 89

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 10:38 pm   Subject: CMud Mapper
I'm not sure it can be done via script.

As for organization, I think the zone method would do what you are looking for without the hassle of multiple files.
That's what it was meant for.
Each zon ...
  Topic: More map questions
shalimar

Replies: 6
Views: 57

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 11:53 am   Subject: More map questions
If you are in the room at the time, you can test to see if %roomdec has any value at all.
Something like this would do it.

#EVENT onRoomEnter {#IF (%roomdesc) {} {#LOOK}}
  Topic: CMud Mapper
shalimar

Replies: 10
Views: 89

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 11:32 am   Subject: CMud Mapper
Oh, it is entirely possible to change maps.
I'm just saying that is a very roundabout way to do things.
  Topic: CMud Mapper
shalimar

Replies: 10
Views: 89

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 2:09 am   Subject: CMud Mapper
Balloon ride can be done by editing a standard exit to use the special movement command.
Or by using a #TRIGGER on the movement string that executes a #TELEPORT command to the room you will be landin ...
  Topic: Cmud mapper
shalimar

Replies: 5
Views: 50

PostForum: CMUD General Discussion   Posted: Wed Aug 15, 2018 5:49 pm   Subject: Cmud mapper
The local variable truly are only there for legibility, if you want compact code:

#ALIAS mapColor {
#WAIT
#CALL %maplocked(0)
#FORALL %mapquery(%concat("[Name] LIKE '%",%1, "%'")) {#CALL %ro ...
  Topic: Cmud mapper
shalimar

Replies: 5
Views: 50

PostForum: CMUD General Discussion   Posted: Wed Aug 15, 2018 5:23 pm   Subject: Cmud mapper
That is correct.
You can input that block of code on the command line as well.
As for a step by step explanation of what the code is doing...

#ALIAS mapColor {
#WAIT //Pushes the conten ...
  Topic: Cmud mapper
shalimar

Replies: 5
Views: 50

PostForum: CMUD General Discussion   Posted: Tue Aug 14, 2018 10:34 pm   Subject: Cmud mapper
Unfortunately not, you can however walk around while not connected to the game, since the rooms already exist it should link them up substantially faster than doing so on the server where you might ru ...
  Topic: HELP> Where's my license key?
shalimar

Replies: 5
Views: 65

PostForum: CMUD General Discussion   Posted: Sat Aug 11, 2018 12:40 am   Subject: HELP> Where's my license key?
Is it possible the emails went to your spam folder or were otherwise filtered out?
  Topic: Craft branch capture (Capture and timestamp something from MUD and save it)
shalimar

Replies: 7
Views: 261

PostForum: CMUD General Discussion   Posted: Sat Jul 28, 2018 8:56 pm   Subject: Craft branch capture (Capture and timestamp something from MUD and save it)
You actually access it from within CMUD itself.
There is a library icon along the top toolbar.
You have to log into it with your account information (same as the website).
  Topic: Craft branch capture (Capture and timestamp something from MUD and save it)
shalimar

Replies: 7
Views: 261

PostForum: CMUD General Discussion   Posted: Sat Jul 28, 2018 11:00 am   Subject: Craft branch capture (Capture and timestamp something from MUD and save it)
Well CMUD has a library for storing shared scripts.
I have uploaded some for a number of games, including SOI.
Though I am sure a lot of the craft names have changed.
  Topic: Craft branch capture (Capture and timestamp something from MUD and save it)
shalimar

Replies: 7
Views: 261

PostForum: CMUD General Discussion   Posted: Fri Jul 27, 2018 8:43 pm   Subject: Craft branch capture (Capture and timestamp something from MUD and save it)
Ahh, I see a few issues with your code.

1. %w only matches a single word, you would want * (for the hyphenated second part), for more on pattern matching wildcards, there is a link in #HELP #TRIGGE ...
  Topic: Craft branch capture (Capture and timestamp something from MUD and save it)
shalimar

Replies: 7
Views: 261

PostForum: CMUD General Discussion   Posted: Fri Jul 27, 2018 8:22 pm   Subject: Craft branch capture (Capture and timestamp something from MUD and save it)
I had something like that at one point, not sure if I put it in the library or not, I haven't really been there since they more or less nuked Minas Tirath and started over.
  Topic: CMud is slow on Windows 10
shalimar

Replies: 3
Views: 232

PostForum: CMUD General Discussion   Posted: Fri Jul 27, 2018 9:41 am   Subject: CMud is slow on Windows 10
There are alternatives to Malware Bytes if you get that paranoid, but windows 10 is a lot safer than the older versions.
  Topic: Help capturing quest items on Diku MUDS
shalimar

Replies: 1
Views: 139

PostForum: CMUD General Discussion   Posted: Fri Jul 27, 2018 9:32 am   Subject: Help capturing quest items on Diku MUDS
We will likely need a state trigger for this.

I will assume there are no empty lines in the middle, yet there would be at the end?

#TR {You still need the following:} {neededItems=""}
#COND {*} ...
  Topic: Create Xp-graph/chart
shalimar

Replies: 4
Views: 192

PostForum: CMUD General Discussion   Posted: Tue Jul 24, 2018 3:17 pm   Subject: Create Xp-graph/chart
I agree, an actual graph would be very cool.
One of the few features we are missing.

I'm not sure how you would get Lua to do this for you, as it's not an issue of the math, its the literal drawin ...
  Topic: Create Xp-graph/chart
shalimar

Replies: 4
Views: 192

PostForum: CMUD General Discussion   Posted: Mon Jul 23, 2018 11:33 pm   Subject: Create Xp-graph/chart
I think I have a rather old exp tracker for Discworld uploaded on the library still, actually.
  Topic: Create Xp-graph/chart
shalimar

Replies: 4
Views: 192

PostForum: CMUD General Discussion   Posted: Mon Jul 23, 2018 1:21 pm   Subject: Create Xp-graph/chart
There is no way to create a graph on the fly in CMUD that I know of.
You could make a gauge to show where you are currently throttled at though.
Similar to a health bar.
  Topic: Mapping Issues - Separate Zones
shalimar

Replies: 2
Views: 165

PostForum: CMUD General Discussion   Posted: Mon Jul 23, 2018 1:15 pm   Subject: Mapping Issues - Separate Zones
You would need to delete the line, or link, between the two rooms.
If you right click on the room in question and select room properties a smaller window will pop open.
On the right side are some ta ...
  Topic: Last seen list and script
shalimar

Replies: 6
Views: 414

PostForum: CMUD General Discussion   Posted: Wed Jul 18, 2018 7:01 pm   Subject: Last seen list and script
Well lets get back to the original idea, but i think the stance bit may be the key to success.

#TR {(*) is standing here.} {#IF (%match(%1, "wolf")) {#SAY {Success, %1 has been found!}}}

Somethi ...
  Topic: Last seen list and script
shalimar

Replies: 6
Views: 414

PostForum: CMUD General Discussion   Posted: Tue Jul 17, 2018 10:58 pm   Subject: Last seen list and script
Well, do you really need to track every single mob?
Is the part after the short description more static? Maybe we can back our way into it.
 
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