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  Topic: help with %pos and making counts with it
shalimar

Replies: 17
Views: 2253

PostForum: CMUD General Discussion   Posted: Sun Dec 10, 2017 8:03 pm   Subject: help with %pos and making counts with it
The #IF there would always check to see which is higher prior to doing the math so you should always get a positive integer.
Other then that, I'm not sure I understand the question.
  Topic: help with %pos and making counts with it
shalimar

Replies: 17
Views: 2253

PostForum: CMUD General Discussion   Posted: Sat Dec 09, 2017 11:23 am   Subject: help with %pos and making counts with it
If the only value we actually need is the distance between, skip the angel variable altogether.

#TRIGGER {^|([MP-])|} {
#LOCAL $distance
$me=%pos("M", %1)
$mob=%pos("P", %1)
#IF ($me<$mob ...
  Topic: help with %pos and making counts with it
shalimar

Replies: 17
Views: 2253

PostForum: CMUD General Discussion   Posted: Sat Dec 09, 2017 7:54 am   Subject: help with %pos and making counts with it
#ADDKEY might work better for you here?

#TRIGGER {^|([MP-])|} {
#ADDKEY angel me %pos("M", %1)
}

Though I have to ask... Why do you immediately redefine without using the value?
  Topic: Ugly sight! Distraught 80yo woman with major CMud problems.
shalimar

Replies: 2
Views: 100

PostForum: CMUD General Discussion   Posted: Thu Dec 07, 2017 7:04 am   Subject: Ugly sight! Distraught 80yo woman with major CMud problems.
Vijilante sometimes still frequents these forums occasionally, try sending him a PM.
And if I have even hollered at you in the past I do apologize.

Any note files you have (.txt .doc etc) would ha ...
  Topic: Something in cmud is causing it to lock up
shalimar

Replies: 11
Views: 164

PostForum: CMUD General Discussion   Posted: Wed Dec 06, 2017 11:51 am   Subject: Something in cmud is causing it to lock up
There is the script debugger under the windows menu of CMUD.
  Topic: Something in cmud is causing it to lock up
shalimar

Replies: 11
Views: 164

PostForum: CMUD General Discussion   Posted: Tue Dec 05, 2017 10:45 pm   Subject: Something in cmud is causing it to lock up
Alarms, in general, are not bad to have, just good practice to name them, that way if a trigger that defines it does go off more often then intended, it is overwriting the one alarm over and over inst ...
  Topic: Mudlet to CMUD map conversion
shalimar

Replies: 1
Views: 62

PostForum: CMUD General Discussion   Posted: Tue Dec 05, 2017 9:02 am   Subject: Mudlet to CMUD map conversion
I don't think you can, not without building your own plugin of course.
There is one to convert between zMUD and CMUD if that helps.
  Topic: Something in cmud is causing it to lock up
shalimar

Replies: 11
Views: 164

PostForum: CMUD General Discussion   Posted: Tue Dec 05, 2017 8:59 am   Subject: Something in cmud is causing it to lock up
Well many things...
Not naming your alarms can lead to an overload of iterations.
Extensive loops and map edits can all but freeze CMUD.
Just resizing a window with a large buffer can slow things d ...
  Topic: i suck at math...
shalimar

Replies: 3
Views: 96

PostForum: CMUD General Discussion   Posted: Tue Dec 05, 2017 8:54 am   Subject: i suck at math...
%int(@maxPowerRegen)
  Topic: Something in cmud is causing it to lock up
shalimar

Replies: 11
Views: 164

PostForum: CMUD General Discussion   Posted: Tue Dec 05, 2017 12:57 am   Subject: Something in cmud is causing it to lock up
class by class would be a quicker way to narrow it down.... assuming you keep stuff organized Shocked
  Topic: i suck at math...
shalimar

Replies: 3
Views: 96

PostForum: CMUD General Discussion   Posted: Mon Dec 04, 2017 5:31 pm   Subject: i suck at math...
Try to always use floating point math if you expect a decimal answer. That means giving all raw numbers the .0
CMUD math can be stupid at times especially in the order of operations. Force the order ...
  Topic: Something in cmud is causing it to lock up
shalimar

Replies: 11
Views: 164

PostForum: CMUD General Discussion   Posted: Mon Dec 04, 2017 5:24 pm   Subject: Something in cmud is causing it to lock up
Have you considered corruption?
I would try exporting to XML and remake the .pkg file.
  Topic: Help with Combat Script
shalimar

Replies: 9
Views: 183

PostForum: CMUD General Discussion   Posted: Sun Dec 03, 2017 8:23 am   Subject: Help with Combat Script
just use:
#IF (!%ismember($name, @list)) {dostuff}
the ! acts as the not in an expression
  Topic: Help with Combat Script
shalimar

Replies: 9
Views: 183

PostForum: CMUD General Discussion   Posted: Sat Dec 02, 2017 7:16 pm   Subject: Help with Combat Script
#TR {is standing here.} {
$name=%word(%line, 1)
#IF (%ismember($name, @playerNames)) {
#BEEP
#SAYADD { - <color aqua>Keep Moving! ...
  Topic: Help with Combat Script
shalimar

Replies: 9
Views: 183

PostForum: CMUD General Discussion   Posted: Sat Dec 02, 2017 6:11 pm   Subject: Help with Combat Script
#TR {, fighting (*)!} {#CW firebrick;#IF (%ismember(%1, @playerNames)) {#BEEP;#SAY {This room is taken}}}

Something like that will highlight ongoing fights.
Not sure if that alone would be enough ...
  Topic: Help with Combat Script
shalimar

Replies: 9
Views: 183

PostForum: CMUD General Discussion   Posted: Sat Dec 02, 2017 6:49 am   Subject: Help with Combat Script
Give me an example of some MUD output to go off of?
  Topic: Help with Combat Script
shalimar

Replies: 9
Views: 183

PostForum: CMUD General Discussion   Posted: Thu Nov 30, 2017 11:25 am   Subject: Help with Combat Script
There should be, yes.
you would need to capture all the living things in the room, mob or otherwise, and then compare it against a known list of character names.
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 7:22 pm   Subject: Need help if possible...
Glad you got it working.
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 9:58 am   Subject: Need help if possible...
Yea... the assemblyline was not done in XML, it can be entered directly from the command line as if you were typing into the game.
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 9:42 am   Subject: Need help if possible...
No.
Click the 'Trigger' button at the top of the CMUD screen to open the settings editor to triggers.
Then click on the 'New' button at the top center of the Settings Editor window.
(Side note, thi ...
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 9:29 am   Subject: Need help if possible...
Then you just need to recreate the original trigger, as I outlined a few posts above, and update your values between iterations.
I expect it will be quite spammy, so don't do it in public.
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 9:12 am   Subject: Need help if possible...
I have asked for this information several times as well... and that is still rather vague.
I would presume the command is 'assemble' then?
do you have to specify the item name?
how to you specify q ...
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 8:50 am   Subject: Need help if possible...
looks like it is just coloring the number based on it being in a range of values
outside of visually helping you to spot which ones you have too much/little of, that does help you in actually managin ...
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 7:51 am   Subject: Need help if possible...
.... a screenshot of the desired output from the client it was intended for might help.
complete with the commands it is actually sending to the game as it physically interacts with the excess.
  Topic: Need help if possible...
shalimar

Replies: 21
Views: 352

PostForum: CMUD General Discussion   Posted: Wed Nov 29, 2017 7:23 am   Subject: Need help if possible...
Well, how do you want the end display to look?
I can help there as well, but I don't have enough info to go on.
What commands are used to get rid of surplus and the like?
 
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