Author |
Message |
Topic: Trigger to Count Skill Use |
shalimar
Replies: 6
Views: 210
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Forum: CMUD General Discussion Posted: Tue Nov 21, 2023 2:54 pm Subject: Trigger to Count Skill Use |
If that is the actual disired result, your original trigger will work with my script body.
It looked like a potential error is why i separated them. |
Topic: Trigger to Count Skill Use |
shalimar
Replies: 6
Views: 210
|
Forum: CMUD General Discussion Posted: Fri Nov 10, 2023 11:10 pm Subject: Trigger to Count Skill Use |
If i am understanding right, that may have thrown off your count.
Do both lines display when your skill improves?
If so you should be using something like:
#TR {^You concentrate and constric ... |
Topic: HTTP Webhook |
shalimar
Replies: 1
Views: 116
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Forum: CMUD General Discussion Posted: Fri Nov 10, 2023 11:00 pm Subject: HTTP Webhook |
Not in CMUD natively.
But if you have a means to fire one in lua, or some other installed language on your system... potentially. |
Topic: Support Email |
shalimar
Replies: 4
Views: 201
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Forum: CMUD General Discussion Posted: Wed Nov 01, 2023 12:35 pm Subject: Support Email |
I will let Chiara know. |
Topic: #waitfor |
shalimar
Replies: 1
Views: 138
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Forum: CMUD General Discussion Posted: Sun Oct 22, 2023 12:29 pm Subject: #waitfor |
It is possible, but you need to insert an anonymous variable ({str1 | str2}) in the brackets.
#WAITFOR {{str1 | str2}} 3000 {do something if found} {do something if not found} |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 8:45 pm Subject: Getting mapper to recognize exits |
I logged into the game to see for myself.
Several of the exits are bugged in that they sometimes skip over rooms.
For example, you are going east through rooms 1-2-3.
Yet, going west from room ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 8:40 pm Subject: Getting mapper to recognize exits |
Usually the #FIND command will try and figure out where you are, short of that, you have to manually select a room, and then click the blue pushpin button to set that as your current location.
So lon ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 4:30 pm Subject: Getting mapper to recognize exits |
you can always manually set it if the TAG wont take
#NOOP %roomvnum(, %2) |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 3:53 pm Subject: Getting mapper to recognize exits |
Hmmm... Try this:
#TAG exit %replace(%6, " ", "|")
#NOOP %roomexit(, %replace(%6, " ", "|")) |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 2:50 pm Subject: Getting mapper to recognize exits |
try adding
#NOOP %roomvnum(,%2) |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 1:44 pm Subject: Getting mapper to recognize exits |
Oh, is your trigger set to be on prompt instead of on newline?
It's the checkboxes on the pattern tab. Er... the Script tab. |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 1:39 pm Subject: Getting mapper to recognize exits |
Well, you can remove the #SHOW message now that you have confirmed the trigger is indeed firing.
That is just a debugging tool to use whenever you are fiddling with the pattern.
I suggested #PRINT s ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 1:22 pm Subject: Getting mapper to recognize exits |
In the prompt, the 'RUSH' keyword is toggleable, so optional.
I can't get the mapper to recognize this correctly, for some reason.
If you ever want to be able to reference those to be able to do ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 12:50 pm Subject: Getting mapper to recognize exits |
You still haven't showed the actual trigger you are using.
Not fully. Just the pattern.
And definitely not in text form.
If you want help, make it easier for folks to help you.
We cannot copy an ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 12:38 pm Subject: Getting mapper to recognize exits |
Yes, the variables numbers are different because my pattern included an extra variable for the RUSH state.
I am explaining the code I provided, so i used my numbers. |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 12:31 pm Subject: Getting mapper to recognize exits |
Well we might need to test if the trigger is firing at all:
#PRINT I see the Prompt!
And to ensure the numbers use
#TAG vnum %3
You do still need to have the map in edit mode to update roo ... |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 12:21 pm Subject: Getting mapper to recognize exits |
Likely just a typo on my end, I wasn't looking at the help files.
I had to edit my pattern cause i saw an extra space in it. |
Topic: Getting mapper to recognize exits |
shalimar
Replies: 39
Views: 1573
|
Forum: zMUD General Discussion Posted: Sun Oct 01, 2023 12:04 pm Subject: Getting mapper to recognize exits |
First off, when dealing with code issues, actual manipulatable text is much preferred over images of text.
That said, many mapping issues can be solved my making triggers to tag (#HELP #TAG) the va ... |
Topic: zmud won't start |
shalimar
Replies: 5
Views: 429
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Forum: zMUD General Discussion Posted: Thu Aug 24, 2023 4:52 am Subject: zmud won't start |
Did you give it permission? If not that could be the issue right there.
Has the system been running to long? Might simply need a reboot.
Have you made any recent changes to your system?
Worse case ... |
Topic: [Bug v3.34] Importing zMUD MUD file and disabled settings get enabled in CMUD |
shalimar
Replies: 4
Views: 500
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Forum: CMUD General Discussion Posted: Thu Aug 17, 2023 8:35 pm Subject: [Bug v3.34] Importing zMUD MUD file and disabled settings get enabled in CMUD |
perhaps delete all the broken/unneeded stuff prior to converting |
Topic: Really do not get triggers and variables, some pointers would be nice |
shalimar
Replies: 4
Views: 543
|
Forum: zMUD General Discussion Posted: Fri Aug 04, 2023 10:38 am Subject: Really do not get triggers and variables, some pointers would be nice |
Try this:
~[H&%d{hit} M&%d{mana} V&%d{move}~]
It forces to only match with integer values. |
Topic: Really do not get triggers and variables, some pointers would be nice |
shalimar
Replies: 4
Views: 543
|
Forum: zMUD General Discussion Posted: Thu Aug 03, 2023 7:27 pm Subject: Really do not get triggers and variables, some pointers would be nice |
The issue in this example is that the square brackets have another meaning where pattern matching is concerned (it expresses a range of acceptable characters).
In order for you to get the trigger t ... |
Topic: can a trigger respond to the time of day? |
shalimar
Replies: 2
Views: 551
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Forum: CMUD General Discussion Posted: Wed Jul 26, 2023 12:06 pm Subject: can a trigger respond to the time of day? |
It is possible, in fact, I have that very trigger.
#ALARM {0:00:00} {#LOG %concat(%sessionid, " ", %time(yyyy-mm-dd), " ", %time(hh), "00.txt")}
I also use the following:
#EVENT onConnect {#L ... |
Topic: Incrementing a Loot Alias |
shalimar
Replies: 7
Views: 926
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Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 3:33 am Subject: Incrementing a Loot Alias |
Thee issue here lies in the order of the various components in the corpse.
I would instead just reference %concat(@thisCorpse, ".corpse") in the grabber part of the stated trigger in the other thr ... |
Topic: Incrementing a Loot Alias |
shalimar
Replies: 7
Views: 926
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Forum: CMUD General Discussion Posted: Thu Jul 13, 2023 12:44 am Subject: Incrementing a Loot Alias |
#TR {Obvious exit{s|}:} {thiscorpse=0)
would also work |
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