Author |
Message |
Topic: questions |
shakey
Replies: 16
Views: 18768
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Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 10:49 pm Subject: questions |
Why do I need the tilde's? The other stuff I understand. |
Topic: questions |
shakey
Replies: 16
Views: 18768
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Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 10:17 pm Subject: questions |
Ok, I'm coding this completely off the top of my head, so it's probably wrong.
#CLASS {manamonitor} {enable}
#TRIGGER {<(%d)hp (%d)ma (%d)mv> <%d>} {#trig {<(%d)hp (%d)ma (%d)mv> ... |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 9:09 pm Subject: questions |
I generally figure everything out on my own. It's when I have my daughters with me things become jumbled. But I'll check on those tabs right now. Thank you |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 9:03 pm Subject: questions |
K, I feel stupid...but name my trigger? Everytime I try to rename it it changes the pattern as well. |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 7:57 pm Subject: questions |
Ok, onto the next question. How to I disable this trigger from healing if my mana is under 50? I've got the obvious part..
#trig {<(%d)hp (%d)ma (%d)mv>} {#if (%2<50) {?????}
#trig {< ... |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 7:27 pm Subject: questions |
K, I got it to only heal if I'm below 600 but it seems to be casting an extra heal |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 7:25 pm Subject: questions |
fixed it I think, brb new post |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 7:25 pm Subject: questions |
only problem is it tries to double cast even if %1 is over 600 |
Topic: questions |
shakey
Replies: 16
Views: 18768
|
Forum: zMUD General Discussion Posted: Sat Feb 23, 2008 6:31 pm Subject: questions |
I want to make an auto healer using:
#variable hp 807
#TR <%1hp %2ma %3mv> {#IF {@hp<600}}{c heal}
That anywhere near correct? |
Topic: Alter Aeon |
shakey
Replies: 0
Views: 3094
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Forum: zMUD General Discussion Posted: Wed Feb 20, 2008 11:55 pm Subject: Alter Aeon |
I might have asked this before. But are any of you on Alter Aeon? www.dentinmud.org If you are, we should trade scripts. |
Topic: alarms |
shakey
Replies: 4
Views: 5822
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Forum: zMUD General Discussion Posted: Wed Feb 20, 2008 11:46 pm Subject: alarms |
well even 1800000 would be a viable time on my mud because of certain rarities and what not, but you are correct 1800 is the right one.
So if I want a button to enable/disable it, it would go like ... |
Topic: alarms |
shakey
Replies: 4
Views: 5822
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Forum: zMUD General Discussion Posted: Wed Feb 20, 2008 12:27 am Subject: alarms |
Anyway to make an alarm that doesn't delete itself after if fires?
I'm trying to make one that will fire every 1800000. Without using the tick timer. |
Topic: will this #IF work? |
shakey
Replies: 11
Views: 14343
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Forum: zMUD General Discussion Posted: Mon Feb 18, 2008 6:57 pm Subject: will this #IF work? |
Another question about the %ismember thingy.
if I make a variable with the ground strings of all the mobs in the mud that I prefer to kill. I could use the %ismember to cross reference it and kill ... |
Topic: will this #IF work? |
shakey
Replies: 11
Views: 14343
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Forum: zMUD General Discussion Posted: Sun Feb 17, 2008 11:43 pm Subject: will this #IF work? |
It's not a speed thing. None of my bots are time restricted. In fact they smoother/slower it is, the better for me. That way I don't upset the creator of the mud with my bot spam. |
Topic: will this #IF work? |
shakey
Replies: 11
Views: 14343
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Forum: zMUD General Discussion Posted: Sun Feb 17, 2008 10:54 pm Subject: will this #IF work? |
yes, it was forall! Thanks! |
Topic: will this #IF work? |
shakey
Replies: 11
Views: 14343
|
Forum: zMUD General Discussion Posted: Sun Feb 17, 2008 10:45 pm Subject: will this #IF work? |
I used to have a working copy of my code. But it's gone. I do know though that it didn't involve an %ismember. Or use a syntax anywhere near yours. But thanks for the input. Always good to learn ... |
Topic: will this #IF work? |
shakey
Replies: 11
Views: 14343
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Forum: zMUD General Discussion Posted: Sun Feb 17, 2008 10:31 pm Subject: will this #IF work? |
#VAR friends Riona|Mikael|Bser|Tyrant
#IF {@friends {%1=%i} {} {c heal %1}}
Basically, I need it to heal the person only if they are in that variable. I think this might work or atleast be close. |
Topic: zmud saving settings |
shakey
Replies: 5
Views: 7071
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Forum: zMUD General Discussion Posted: Mon Jan 07, 2008 11:29 pm Subject: zmud saving settings |
Ok, I'll post it over there. But it's doing it without me making any triggers or anything yet. Just a clean install.
Anyway, no more ideas about Zmud? |
Topic: zmud saving settings |
shakey
Replies: 5
Views: 7071
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Forum: zMUD General Discussion Posted: Mon Jan 07, 2008 11:24 pm Subject: zmud saving settings |
Aye I forgot to mention all of that. It's running as admin. And CMUD has major issues as well. The text randomly changes font to size 8, I believe is the size. It only does it when I first start a ... |
Topic: zmud saving settings |
shakey
Replies: 5
Views: 7071
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Forum: zMUD General Discussion Posted: Mon Jan 07, 2008 11:09 pm Subject: zmud saving settings |
I've searched and I haven't found anything yet. So here's my delima. I finally got zmud to work on vista, but it won't save anything. No triggers, classes, variables, anything I try. Not even fonts ... |
Topic: New mud |
shakey
Replies: 5
Views: 5973
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Forum: zMUD General Discussion Posted: Fri Jul 20, 2007 2:50 pm Subject: New mud |
I'm in the market for a new mud. I've played Alter Aeon for over 9 years and it's getting stale, I mean they add new areas constantly but it's still the same mud. So some suggestions would be apprec ... |
Topic: how did this guy do this? |
shakey
Replies: 11
Views: 10812
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Forum: zMUD General Discussion Posted: Tue Jul 17, 2007 8:04 pm Subject: how did this guy do this? |
hmm, shoulda I convert to Cmud? Maybe that'll be more user friendly? |
Topic: how did this guy do this? |
shakey
Replies: 11
Views: 10812
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Forum: zMUD General Discussion Posted: Tue Jul 17, 2007 3:31 pm Subject: how did this guy do this? |
yay, I've got my stats, exp, gold, and armor up there right now.
here's the code thus far.
#CLASS {status window} {enable}
#VAR STR {23}
#VAR INT {29}
... |
Topic: how did this guy do this? |
shakey
Replies: 11
Views: 10812
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Forum: zMUD General Discussion Posted: Tue Jul 17, 2007 3:16 pm Subject: how did this guy do this? |
Would this work?
#Var xp {%a}
#VAR gold {%b}
#TRIGGER {You have %a experience points, and %b gold coins.} {@xp; @gold} |
Topic: how did this guy do this? |
shakey
Replies: 11
Views: 10812
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Forum: zMUD General Discussion Posted: Tue Jul 17, 2007 2:38 pm Subject: how did this guy do this? |
And what is that?
Here is a shot of the prompt that comes up. I tell you want I want from it. I've gotten some things, like my str int wis etc.. but...yeah
ou are Vincent iS better At life tha ... |
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