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  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 10:49 pm   Subject: questions
Why do I need the tilde's? The other stuff I understand.
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 10:17 pm   Subject: questions
Ok, I'm coding this completely off the top of my head, so it's probably wrong.

#CLASS {manamonitor} {enable}
#TRIGGER {<(%d)hp (%d)ma (%d)mv> <%d>} {#trig {<(%d)hp (%d)ma (%d)mv> ...
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 9:09 pm   Subject: questions
I generally figure everything out on my own. It's when I have my daughters with me things become jumbled. But I'll check on those tabs right now. Thank you
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 9:03 pm   Subject: questions
K, I feel stupid...but name my trigger? Everytime I try to rename it it changes the pattern as well.
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 7:57 pm   Subject: questions
Ok, onto the next question. How to I disable this trigger from healing if my mana is under 50? I've got the obvious part..

#trig {<(%d)hp (%d)ma (%d)mv>} {#if (%2<50) {?????}
#trig {< ...
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 7:27 pm   Subject: questions
K, I got it to only heal if I'm below 600 but it seems to be casting an extra heal
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 7:25 pm   Subject: questions
fixed it I think, brb new post
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 7:25 pm   Subject: questions
only problem is it tries to double cast even if %1 is over 600
  Topic: questions
shakey

Replies: 16
Views: 18768

PostForum: zMUD General Discussion   Posted: Sat Feb 23, 2008 6:31 pm   Subject: questions
I want to make an auto healer using:

#variable hp 807
#TR <%1hp %2ma %3mv> {#IF {@hp<600}}{c heal}

That anywhere near correct?
  Topic: Alter Aeon
shakey

Replies: 0
Views: 3094

PostForum: zMUD General Discussion   Posted: Wed Feb 20, 2008 11:55 pm   Subject: Alter Aeon
I might have asked this before. But are any of you on Alter Aeon? www.dentinmud.org If you are, we should trade scripts.
  Topic: alarms
shakey

Replies: 4
Views: 5822

PostForum: zMUD General Discussion   Posted: Wed Feb 20, 2008 11:46 pm   Subject: alarms
well even 1800000 would be a viable time on my mud because of certain rarities and what not, but you are correct 1800 is the right one.

So if I want a button to enable/disable it, it would go like ...
  Topic: alarms
shakey

Replies: 4
Views: 5822

PostForum: zMUD General Discussion   Posted: Wed Feb 20, 2008 12:27 am   Subject: alarms
Anyway to make an alarm that doesn't delete itself after if fires?

I'm trying to make one that will fire every 1800000. Without using the tick timer.
  Topic: will this #IF work?
shakey

Replies: 11
Views: 14343

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2008 6:57 pm   Subject: will this #IF work?
Another question about the %ismember thingy.

if I make a variable with the ground strings of all the mobs in the mud that I prefer to kill. I could use the %ismember to cross reference it and kill ...
  Topic: will this #IF work?
shakey

Replies: 11
Views: 14343

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2008 11:43 pm   Subject: will this #IF work?
It's not a speed thing. None of my bots are time restricted. In fact they smoother/slower it is, the better for me. That way I don't upset the creator of the mud with my bot spam.
  Topic: will this #IF work?
shakey

Replies: 11
Views: 14343

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2008 10:54 pm   Subject: will this #IF work?
yes, it was forall! Thanks!
  Topic: will this #IF work?
shakey

Replies: 11
Views: 14343

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2008 10:45 pm   Subject: will this #IF work?
I used to have a working copy of my code. But it's gone. I do know though that it didn't involve an %ismember. Or use a syntax anywhere near yours. But thanks for the input. Always good to learn ...
  Topic: will this #IF work?
shakey

Replies: 11
Views: 14343

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2008 10:31 pm   Subject: will this #IF work?
#VAR friends Riona|Mikael|Bser|Tyrant
#IF {@friends {%1=%i} {} {c heal %1}}

Basically, I need it to heal the person only if they are in that variable. I think this might work or atleast be close.
  Topic: zmud saving settings
shakey

Replies: 5
Views: 7071

PostForum: zMUD General Discussion   Posted: Mon Jan 07, 2008 11:29 pm   Subject: zmud saving settings
Ok, I'll post it over there. But it's doing it without me making any triggers or anything yet. Just a clean install.

Anyway, no more ideas about Zmud?
  Topic: zmud saving settings
shakey

Replies: 5
Views: 7071

PostForum: zMUD General Discussion   Posted: Mon Jan 07, 2008 11:24 pm   Subject: zmud saving settings
Aye I forgot to mention all of that. It's running as admin. And CMUD has major issues as well. The text randomly changes font to size 8, I believe is the size. It only does it when I first start a ...
  Topic: zmud saving settings
shakey

Replies: 5
Views: 7071

PostForum: zMUD General Discussion   Posted: Mon Jan 07, 2008 11:09 pm   Subject: zmud saving settings
I've searched and I haven't found anything yet. So here's my delima. I finally got zmud to work on vista, but it won't save anything. No triggers, classes, variables, anything I try. Not even fonts ...
  Topic: New mud
shakey

Replies: 5
Views: 5973

PostForum: zMUD General Discussion   Posted: Fri Jul 20, 2007 2:50 pm   Subject: New mud
I'm in the market for a new mud. I've played Alter Aeon for over 9 years and it's getting stale, I mean they add new areas constantly but it's still the same mud. So some suggestions would be apprec ...
  Topic: how did this guy do this?
shakey

Replies: 11
Views: 10812

PostForum: zMUD General Discussion   Posted: Tue Jul 17, 2007 8:04 pm   Subject: how did this guy do this?
hmm, shoulda I convert to Cmud? Maybe that'll be more user friendly?
  Topic: how did this guy do this?
shakey

Replies: 11
Views: 10812

PostForum: zMUD General Discussion   Posted: Tue Jul 17, 2007 3:31 pm   Subject: how did this guy do this?
yay, I've got my stats, exp, gold, and armor up there right now.

here's the code thus far.

#CLASS {status window} {enable}
#VAR STR {23}
#VAR INT {29}
...
  Topic: how did this guy do this?
shakey

Replies: 11
Views: 10812

PostForum: zMUD General Discussion   Posted: Tue Jul 17, 2007 3:16 pm   Subject: how did this guy do this?
Would this work?

#Var xp {%a}
#VAR gold {%b}
#TRIGGER {You have %a experience points, and %b gold coins.} {@xp; @gold}
  Topic: how did this guy do this?
shakey

Replies: 11
Views: 10812

PostForum: zMUD General Discussion   Posted: Tue Jul 17, 2007 2:38 pm   Subject: how did this guy do this?
And what is that?

Here is a shot of the prompt that comes up. I tell you want I want from it. I've gotten some things, like my str int wis etc.. but...yeah

ou are Vincent iS better At life tha ...
 
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