Register to post in forums, or Log in to your existing account
 
:
Search found 247 matches for:
Page 1 of 10 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
Author Message
  Topic: Goodbye iTunes, Hello MediaMonkey
seamer

Replies: 19
Views: 63879

PostForum: Zugg's Blog   Posted: Tue May 12, 2009 6:57 am   Subject: Goodbye iTunes, Hello MediaMonkey
The more legally-inclined users should be aware that stripping DRM from music/video might be an offense to your local law enforcement offices, so make sure of the legal side before you do it.
  Topic: No new version this week (blame Vista)
seamer

Replies: 15
Views: 22487

PostForum: CMUD Beta Forum   Posted: Tue Apr 07, 2009 8:55 pm   Subject: No new version this week (blame Vista)
I think you overlooked what I said about finding an alternative to Delphi - I do believe I said in your case it's unfeasible.

Software can be frustrating, and text does not convey the intent behind ...
  Topic: No new version this week (blame Vista)
seamer

Replies: 15
Views: 22487

PostForum: CMUD Beta Forum   Posted: Tue Apr 07, 2009 6:12 pm   Subject: No new version this week (blame Vista)
I never said you were an idiot, I only expressed curiosity at so much effort in the user profile being lost so easily. I'm one of those Vista users who've had the same installation since Vista was re ...
  Topic: No new version this week (blame Vista)
seamer

Replies: 15
Views: 22487

PostForum: CMUD Beta Forum   Posted: Tue Apr 07, 2009 3:15 pm   Subject: No new version this week (blame Vista)
Seamer: he does mention making a backup of the user data, it gives an I/O error. And even if it had, it looks like Vista won't import an old ntuser.dat anyway.

I don't think copying a folder to the ...
  Topic: No new version this week (blame Vista)
seamer

Replies: 15
Views: 22487

PostForum: CMUD Beta Forum   Posted: Tue Apr 07, 2009 5:07 am   Subject: No new version this week (blame Vista)
If Windows has already crashed, powering down wouldn't affect anything.

I'm surprised a software vendor like yourself hasn't come up with a decent backup solution either, without being able to vouc ...
  Topic: Few CMUD/ZMUD Bugs.
seamer

Replies: 16
Views: 22934

PostForum: CMUD General Discussion   Posted: Fri Mar 06, 2009 3:17 am   Subject: Few CMUD/ZMUD Bugs.
One of the original suggestions was to open up the debug editor and send in the output;

1. Made sure burp.wav did not exist in cmud's game directory folders anywhere.
2. Issued command 'burp'.
3. ...
  Topic: Few CMUD/ZMUD Bugs.
seamer

Replies: 16
Views: 22934

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 7:06 pm   Subject: Few CMUD/ZMUD Bugs.
Great!

Would it be possible to reinvestigate the MSP issue mentioned way earlier in this thread? Since I switched up from cmud 2.26 to beta 3.03a I'm having the same problems, namely the !!SOUND t ...
  Topic: Few CMUD/ZMUD Bugs.
seamer

Replies: 16
Views: 22934

PostForum: CMUD General Discussion   Posted: Thu Mar 05, 2009 4:12 pm   Subject: Few CMUD/ZMUD Bugs.
<IMAGE 'Zacimg.jpg' URL="http://coffeemud.net:27744/images/mxp/PlayerPortrait?PLAYER=Zac&FILENAME=" ALIGN=RIGHT H=70 W=70> may be the external URL you're looking for
  Topic: Processor spikes while in editor
seamer

Replies: 8
Views: 8534

PostForum: CMUD Beta Forum   Posted: Sun Feb 15, 2009 9:36 pm   Subject: Processor spikes while in editor
The next step could be to email Zugg a copy of the script in question, it may be a simple pretty printing fix on a huge or convoluted script
  Topic: [OT] PVP Muds and RP.
seamer

Replies: 51
Views: 39148

PostForum: CMUD General Discussion   Posted: Sun Jan 11, 2009 5:02 am   Subject: [OT] PVP Muds and RP.
Charging money for something that deep down is a hobby for everyone involved just grates upon my nerves. :) Even when a mud has hundreds of users, bandwidth isn't exactly critical. If you're on a go ...
  Topic: So much negativity...can't we all just get along?
seamer

Replies: 15
Views: 51457

PostForum: Zugg's Blog   Posted: Thu Oct 02, 2008 4:56 am   Subject: So much negativity...can't we all just get along?
The negative naysayers get more attention than the positive posters who are only percieved as posting to "kiss butt".

Next time you see a flamewar, keep that in mind as you note how many positive p ...
  Topic: Few CMUD/ZMUD Bugs.
seamer

Replies: 16
Views: 22934

PostForum: CMUD General Discussion   Posted: Wed Jun 04, 2008 2:33 am   Subject: Few CMUD/ZMUD Bugs.
Yeah, I had to click 'download this wav' to actually play it. The pictorial font still appears. For the life of me I can't remember what its called, but you are right when the wav changes from red to ...
  Topic: Few CMUD/ZMUD Bugs.
seamer

Replies: 16
Views: 22934

PostForum: CMUD General Discussion   Posted: Wed Jun 04, 2008 12:13 am   Subject: Few CMUD/ZMUD Bugs.
I have both sounds and msp sounds enabled in cmud but I'm not hearing anything (using 2.25).

I went into the MSP sounds tab and noticed all the .wav files were listed in a pictorial font in the big ...
  Topic: Upgrading scripts, returning to mudding
seamer

Replies: 13
Views: 16090

PostForum: CMUD General Discussion   Posted: Fri May 23, 2008 8:40 pm   Subject: Upgrading scripts, returning to mudding
I removed all the special characters (*,=,>) and tried to come up with some proper matching in the trigger. So far no luck.

Anyone have a decent option to try as a trigger?

A round of combat ...
  Topic: Upgrading scripts, returning to mudding
seamer

Replies: 13
Views: 16090

PostForum: CMUD General Discussion   Posted: Fri May 23, 2008 7:35 pm   Subject: Upgrading scripts, returning to mudding
#IF ( @fightcounter > @fight) {
#IF (@hp < @maxhp) {
#VARIABLE fightcounter 0
cast 'cure critical' self
} {
gore
#VARIABLE fightco ...
  Topic: Upgrading scripts, returning to mudding
seamer

Replies: 13
Views: 16090

PostForum: CMUD General Discussion   Posted: Fri May 23, 2008 7:15 pm   Subject: Upgrading scripts, returning to mudding
We'd be comparing apples to oranges when talking about compatibility and good practises between zmud and cmud.

Thanks though, I'll try that out. :)
  Topic: Upgrading scripts, returning to mudding
seamer

Replies: 13
Views: 16090

PostForum: CMUD General Discussion   Posted: Fri May 23, 2008 7:06 pm   Subject: Upgrading scripts, returning to mudding
The original trigger is simple:

Your (%*) {@damages} (%*)'s {@bodyparts}(*)
  Topic: Upgrading scripts, returning to mudding
seamer

Replies: 13
Views: 16090

PostForum: CMUD General Discussion   Posted: Fri May 23, 2008 6:44 pm   Subject: Upgrading scripts, returning to mudding
In zmud I had a trigger based on text like this:
Your blast of frost === OBLITERATES === the raggedy dervish's head! [79]

"blast of frost" is variable
"=== obliterates ===" is variable
the victi ...
  Topic: Help Getting onto Mud!!!
seamer

Replies: 10
Views: 10321

PostForum: zMUD General Discussion   Posted: Thu Aug 16, 2007 9:59 pm   Subject: Help Getting onto Mud!!!
Does the mudconnector site still allow mudding via a java applet?

Goes against zMUD, a little...but its an option to try if nothing else works or is too complicated
  Topic: Death of SWG - Good news for MUDs?
seamer

Replies: 30
Views: 77568

PostForum: Zugg's Blog   Posted: Tue Jun 19, 2007 9:22 pm   Subject: Death of SWG - Good news for MUDs?
The biggest problem I always saw for muds wasnt the lack of graphics or anything else esoteric - it was the Administrators with wierd rules.

Wierd rules, I hear you say? No multiplaying, no scri ...
  Topic: City of Heroes
seamer

Replies: 2
Views: 12768

PostForum: zExplorer Discussion   Posted: Sun Jun 10, 2007 5:07 pm   Subject: City of Heroes
Would this be moddable to work with City of Heroes? That game uses /loc with an output of x,y,z coordinates. The map files are included in the client files if you know how to play with .pigg files, ...
  Topic: Vista and CMUD - a second look
seamer

Replies: 7
Views: 26863

PostForum: Zugg's Blog   Posted: Sat Mar 17, 2007 11:39 pm   Subject: Vista and CMUD - a second look
If you have a spare PCI slot you can install a daughter board with extra SATA ports on it, which would allow extra harddrives to be added without the headache of migrating existing data.
  Topic: SSH Port forwarding and Tunnels question
seamer

Replies: 12
Views: 21897

PostForum: CMUD Beta Forum   Posted: Sat Feb 03, 2007 11:57 am   Subject: SSH Port forwarding and Tunnels question
I'm nerdy enough to want to SSH into my home box via cmud, launch a tt++ session and then ssh back out of the box to coffeemud - since it too supports ssh :P Then I can just dump tt++ into a screen d ...
  Topic: Site type licensing
seamer

Replies: 6
Views: 10177

PostForum: CMUD General Discussion   Posted: Tue Jan 30, 2007 8:56 am   Subject: Site type licensing
What if somehow having a registered cMUD accessing a server granted the server a temporary cmud license?
  Topic: CoffeeMud Export Script
seamer

Replies: 4
Views: 13915

PostForum: Finished MUD Scripts   Posted: Tue Jan 23, 2007 4:58 pm   Subject: CoffeeMud Export Script
If you dont mind you could email the area to bo@zimmers.net and he'll work out why the rooms didnt link properly. Bo (the coffeemud designer) is excellent at adding support for other codebase areas i ...
 
Page 1 of 10 Goto page 1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net