Author |
Message |
Topic: An involved Script |
saryon
Replies: 1
Views: 2682
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Forum: zMUD General Discussion Posted: Tue Mar 02, 2004 6:14 pm Subject: An involved Script |
Hey guys,
You have helped me so much in the past, I figured what better place to get some ideas.
What I have is a script that searches for tokens (items in our game). Dwarves have a natural af ... |
Topic: A script I have been working on |
saryon
Replies: 5
Views: 6298
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Forum: zMUD General Discussion Posted: Sat Jan 24, 2004 3:06 am Subject: A script I have been working on |
I will make some modifications to my script, and hopefully in the next week, be able to post it again, as a completed script. I know not many users will know what it is for, however it can be easily ... |
Topic: A script I have been working on |
saryon
Replies: 5
Views: 6298
|
Forum: zMUD General Discussion Posted: Sat Jan 17, 2004 7:48 am Subject: A script I have been working on |
Latent, you are exactly right. Hehe. Who were ya? Maybe I knew you.
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Topic: A script I have been working on |
saryon
Replies: 5
Views: 6298
|
Forum: zMUD General Discussion Posted: Tue Jan 06, 2004 11:11 pm Subject: A script I have been working on |
Hi all, I have finished my first script, I think.
What I am wondering, is how efficeint am I being? And what way can I create a script that will work with previous versions of zMUD. I have kind o ... |
Topic: Logging certain Lines to a file |
saryon
Replies: 2
Views: 3544
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Forum: zMUD General Discussion Posted: Mon Dec 22, 2003 7:13 am Subject: Logging certain Lines to a file |
Thank you much for your help. It works perfect now.
I was unknowing of the syntax of the matching scheme and the extra variables were for something I was trying when trying to get it to recognize ... |
Topic: Logging certain Lines to a file |
saryon
Replies: 2
Views: 3544
|
Forum: zMUD General Discussion Posted: Mon Dec 22, 2003 12:17 am Subject: Logging certain Lines to a file |
Looking through the archives, and reading through the help files, I have come up with this as a trigger.
Pattern: #FI 1 "C:Zmud"%time( mm-dd-yy)".txt"
#write 1 %time( hh:nn:ss) ~(%1~) %2 %3 %4
#C ... |
Topic: Logging, & multiple logs open? |
saryon
Replies: 5
Views: 6670
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Forum: zMUD General Discussion Posted: Sun Dec 21, 2003 11:38 pm Subject: Logging, & multiple logs open? |
As an add-on to this, how would you take a line containing a certain couple of words (In Character) and put it in a file?
Thanks
Matt |
Topic: Guages and Mana |
saryon
Replies: 3
Views: 3842
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Forum: zMUD General Discussion Posted: Sun Nov 30, 2003 1:56 pm Subject: Guages and Mana |
There is a spell called black plague that consistently drains mana and movement. So yes, I know it is a hassle. The only problem is that other triggers dont work either. I have one that just counts ... |
Topic: Guages and Mana |
saryon
Replies: 3
Views: 3842
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Forum: zMUD General Discussion Posted: Sun Nov 30, 2003 11:52 am Subject: Guages and Mana |
I have all my guages set up properly, but got a problem. When mana or movement goes into the negatives, none of the guages are updated any longer, I am assuming since they cant be divided for the low ... |
Topic: Summoning Alias/Trigger combo |
saryon
Replies: 3
Views: 4385
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Forum: zMUD General Discussion Posted: Fri Nov 28, 2003 4:30 pm Subject: Summoning Alias/Trigger combo |
Reply thanks alot. This does exactly what I wanted :). I was at least on the right track with what I had done so far. I'm happy with that.
Thanks again.
Matt |
Topic: Summoning Alias/Trigger combo |
saryon
Replies: 3
Views: 4385
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Forum: zMUD General Discussion Posted: Fri Nov 28, 2003 8:13 am Subject: Summoning Alias/Trigger combo |
Another thing I forgot to mention is that if a summon fails (You lost your concentration) I would it to pick that up. Almost as if a whole "program" was running that watched for just this part, but I ... |
Topic: Summoning Alias/Trigger combo |
saryon
Replies: 3
Views: 4385
|
Forum: zMUD General Discussion Posted: Fri Nov 28, 2003 8:03 am Subject: Summoning Alias/Trigger combo |
What I am wanting to do is summon up to 50 of a certain mob.
Now I know it would be extremly easy to do an alias with
summon 1.<mob>; summon 2.<mob>
But what I am trying to do is ... |
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