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  Topic: An involved Script
saryon

Replies: 1
Views: 2682

PostForum: zMUD General Discussion   Posted: Tue Mar 02, 2004 6:14 pm   Subject: An involved Script
Hey guys,

You have helped me so much in the past, I figured what better place to get some ideas.

What I have is a script that searches for tokens (items in our game). Dwarves have a natural af ...
  Topic: A script I have been working on
saryon

Replies: 5
Views: 6298

PostForum: zMUD General Discussion   Posted: Sat Jan 24, 2004 3:06 am   Subject: A script I have been working on
I will make some modifications to my script, and hopefully in the next week, be able to post it again, as a completed script. I know not many users will know what it is for, however it can be easily ...
  Topic: A script I have been working on
saryon

Replies: 5
Views: 6298

PostForum: zMUD General Discussion   Posted: Sat Jan 17, 2004 7:48 am   Subject: A script I have been working on
Latent, you are exactly right. Hehe. Who were ya? Maybe I knew you.
  Topic: A script I have been working on
saryon

Replies: 5
Views: 6298

PostForum: zMUD General Discussion   Posted: Tue Jan 06, 2004 11:11 pm   Subject: A script I have been working on
Hi all, I have finished my first script, I think.

What I am wondering, is how efficeint am I being? And what way can I create a script that will work with previous versions of zMUD. I have kind o ...
  Topic: Logging certain Lines to a file
saryon

Replies: 2
Views: 3544

PostForum: zMUD General Discussion   Posted: Mon Dec 22, 2003 7:13 am   Subject: Logging certain Lines to a file
Thank you much for your help. It works perfect now.

I was unknowing of the syntax of the matching scheme and the extra variables were for something I was trying when trying to get it to recognize ...
  Topic: Logging certain Lines to a file
saryon

Replies: 2
Views: 3544

PostForum: zMUD General Discussion   Posted: Mon Dec 22, 2003 12:17 am   Subject: Logging certain Lines to a file
Looking through the archives, and reading through the help files, I have come up with this as a trigger.

Pattern: #FI 1 "C:Zmud"%time( mm-dd-yy)".txt"
#write 1 %time( hh:nn:ss) ~(%1~) %2 %3 %4
#C ...
  Topic: Logging, & multiple logs open?
saryon

Replies: 5
Views: 6670

PostForum: zMUD General Discussion   Posted: Sun Dec 21, 2003 11:38 pm   Subject: Logging, & multiple logs open?
As an add-on to this, how would you take a line containing a certain couple of words (In Character) and put it in a file?

Thanks
Matt
  Topic: Guages and Mana
saryon

Replies: 3
Views: 3842

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2003 1:56 pm   Subject: Guages and Mana
There is a spell called black plague that consistently drains mana and movement. So yes, I know it is a hassle. The only problem is that other triggers dont work either. I have one that just counts ...
  Topic: Guages and Mana
saryon

Replies: 3
Views: 3842

PostForum: zMUD General Discussion   Posted: Sun Nov 30, 2003 11:52 am   Subject: Guages and Mana
I have all my guages set up properly, but got a problem. When mana or movement goes into the negatives, none of the guages are updated any longer, I am assuming since they cant be divided for the low ...
  Topic: Summoning Alias/Trigger combo
saryon

Replies: 3
Views: 4385

PostForum: zMUD General Discussion   Posted: Fri Nov 28, 2003 4:30 pm   Subject: Summoning Alias/Trigger combo
Reply thanks alot. This does exactly what I wanted :). I was at least on the right track with what I had done so far. I'm happy with that.

Thanks again.

Matt
  Topic: Summoning Alias/Trigger combo
saryon

Replies: 3
Views: 4385

PostForum: zMUD General Discussion   Posted: Fri Nov 28, 2003 8:13 am   Subject: Summoning Alias/Trigger combo
Another thing I forgot to mention is that if a summon fails (You lost your concentration) I would it to pick that up. Almost as if a whole "program" was running that watched for just this part, but I ...
  Topic: Summoning Alias/Trigger combo
saryon

Replies: 3
Views: 4385

PostForum: zMUD General Discussion   Posted: Fri Nov 28, 2003 8:03 am   Subject: Summoning Alias/Trigger combo
What I am wanting to do is summon up to 50 of a certain mob.

Now I know it would be extremly easy to do an alias with
summon 1.<mob>; summon 2.<mob>

But what I am trying to do is ...
 
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