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  Topic: [2.13] Clicking Trigger button removes expand boxes?
sabman

Replies: 2
Views: 3846

PostForum: CMUD Beta Forum   Posted: Mon Nov 26, 2007 1:12 am   Subject: [2.13] Clicking Trigger button removes expand boxes?
This is true, but only if the class in question contains no settings of the type you're filtering, since there's nothing for it to display when you expand it. It's the same as if the class were empty. ...
  Topic: [2.13] Clicking Trigger button removes expand boxes?
sabman

Replies: 2
Views: 3846

PostForum: CMUD Beta Forum   Posted: Mon Nov 26, 2007 12:29 am   Subject: [2.13] Clicking Trigger button removes expand boxes?
Something I've noticed....

I reinstalled CMUD again and gave it a shot. Made a bunch of triggers, aliases, etc.

I notice when I click on the "triggers" button that the boxes to expand classes ar ...
  Topic: PHPScript & CMUD
sabman

Replies: 16
Views: 17916

PostForum: CMUD Beta Forum   Posted: Tue Nov 06, 2007 12:17 pm   Subject: PHPScript & CMUD
I have used Lua before. I was using MUSH before I decided to give CMUD a try, and all my MUSH scripts are in Lua. Also, my new healing system has been started in Lua, although through MudBot. I just d ...
  Topic: PHPScript & CMUD
sabman

Replies: 16
Views: 17916

PostForum: CMUD Beta Forum   Posted: Tue Nov 06, 2007 4:46 am   Subject: PHPScript & CMUD
I have a question for those who may be able to answer it.

I've set up PHP5 along with the php5activescript.dll on my computer, since I'm far, far more comfortable with PHP over Lua.

My question ...
  Topic: [2.07] Keypad no longer sending directions?
sabman

Replies: 6
Views: 5859

PostForum: CMUD Beta Forum   Posted: Sun Oct 21, 2007 3:40 pm   Subject: [2.07] Keypad no longer sending directions?
Didn't have to do that before > >
  Topic: [2.07] Keypad no longer sending directions?
sabman

Replies: 6
Views: 5859

PostForum: CMUD Beta Forum   Posted: Sun Oct 21, 2007 3:03 pm   Subject: [2.07] Keypad no longer sending directions?
I just installed the beta (clean, on a just formatted computer), made a package, went in, and the keypad wasn't sending commands for directions.

Bug, or just me?
  Topic: Question for Imperian players with CMUD 2.1 and IMTS
sabman

Replies: 3
Views: 5265

PostForum: CMUD Beta Forum   Posted: Thu Aug 30, 2007 9:59 pm   Subject: Question for Imperian players with CMUD 2.1 and IMTS
Sorry, I didn't want to bug it until I knew it was an actual bug, and I think I know the problem.

Someone else submitted a bug where <color stuff> isn't working.

I'm wondering if it's just ...
  Topic: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
sabman

Replies: 10
Views: 8742

PostForum: CMUD Beta Forum   Posted: Tue Aug 28, 2007 6:24 pm   Subject: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
I can't get it to happen on my side.
  Topic: Keypad Assignment
sabman

Replies: 6
Views: 9806

PostForum: CMUD General Discussion   Posted: Tue Aug 28, 2007 12:26 am   Subject: Keypad Assignment
When you want to make a macro out of / and * I found that you have to hit 'return' first to activate the macro and then you can assign what ever value you want to it.

Excellent! That works just fin ...
  Topic: Keypad Assignment
sabman

Replies: 6
Views: 9806

PostForum: CMUD General Discussion   Posted: Tue Aug 28, 2007 12:02 am   Subject: Keypad Assignment
/ on the keypad is "div" for the purpose of macros. I'm not sure what * is, someone check in ZMud? (Note: Bug with the macro editor in CMud not catching that key correctly.)
Thanks. That helps. I'll ...
  Topic: Question for Imperian players with CMUD 2.1 and IMTS
sabman

Replies: 3
Views: 5265

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 11:59 pm   Subject: Question for Imperian players with CMUD 2.1 and IMTS
I've noticed that MXP doesn't seem to be working for me in CMud 2.1. Switiching to zmud it works perfeclty; I can MAP 1 and click on the springs and it builds a path there. I don't seem to be able to ...
  Topic: Keypad Assignment
sabman

Replies: 6
Views: 9806

PostForum: CMUD General Discussion   Posted: Mon Aug 27, 2007 11:52 pm   Subject: Keypad Assignment
Tried that, didn't work.

At least I assigned "/".
  Topic: Keypad Assignment
sabman

Replies: 6
Views: 9806

PostForum: CMUD General Discussion   Posted: Mon Aug 27, 2007 11:15 pm   Subject: Keypad Assignment
Is there a way to change the keypad directions? I want to change buttons like * and / on the keypad to be in/out.
  Topic: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
sabman

Replies: 10
Views: 8742

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:40 pm   Subject: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
Oh. When I did it, it showed test1 =/ . That's why I said that.

I can test again later.
  Topic: [2.01] Bug or Doc Problem with #MATH
sabman

Replies: 5
Views: 5874

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:39 pm   Subject: [2.01] Bug or Doc Problem with #MATH
That's better, at least. If I had seen the class parameter, I'd have assumed.

When working with scripting languages like this, it can be hard to tell, because there's no standard..
  Topic: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
sabman

Replies: 10
Views: 8742

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:22 pm   Subject: [2.01] Tilde, ~, inserts extra space (not to be confused with ~ as quote char)
In preferences, the ~ is used as a quote character.

If you go under preferences and uncheck the box next to ~ in Scripting->Special Characters it displays perfectly.
  Topic: [2.01] Bug or Doc Problem with #MATH
sabman

Replies: 5
Views: 5874

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:19 pm   Subject: [2.01] Bug or Doc Problem with #MATH
Just like most commands in zScript, if you need to use spaces, enclose your parameter in {}s...

#MATH temp {@amount + 1} should work fine :)

Otherwise the parser has to decide whether a space i ...
  Topic: [2.01] #ECHO %ansi
sabman

Replies: 10
Views: 8193

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:08 pm   Subject: [2.01] #ECHO %ansi
Just tried it in my MUD. Held down the return button to see if any problems arose. Didn't find any.

It might be, though, that your if statement has an assignment operator.
  Topic: Gauges and Toolbar setting
sabman

Replies: 2
Views: 3280

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:02 pm   Subject: Gauges and Toolbar setting
I thought this was a bug at first, so I sent it through the ingame comments, but later found this:

Go to Prefs. Under User Interface, click Buttons. There is a menu for the default location for all ...
  Topic: [2.01] Bug or Doc Problem with #MATH
sabman

Replies: 5
Views: 5874

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 5:59 pm   Subject: [2.01] Bug or Doc Problem with #MATH
I'm not sure if this is a bug, my error, or a doc problem.

The math syntax is:

Syntax: #MAT varname expression

Yet when I do:

#MATH temp @amount + 1

It assigns the value of amount to t ...
  Topic: [2.01] Status bar and colors
sabman

Replies: 14
Views: 9600

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 5:47 pm   Subject: [2.01] Status bar and colors
I just tried the same thing and it worked successfully in both the Status Bar and Status Window. My code is:

%ansi(red,yellow)Target: @tar

Moving the %ansi over before the @tar also works:

Ta ...
  Topic: [2.01] XML export
sabman

Replies: 17
Views: 11161

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 5:39 pm   Subject: [2.01] XML export
I just exported XML for another bug I had.

Perhaps you can get a bit more detailed. What specifically are you trying to export? Can you export one class but not another? Are you trying to export th ...
  Topic: [2.01] %pop not working?
sabman

Replies: 4
Views: 5320

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 5:37 pm   Subject: [2.01] %pop not working?
I'd say no, based of docs.

%dups is only supposed to return a list without duplicates.

%pop is supposed to return the first value in a list and remove it.

In this case, %pop is returning noth ...
  Topic: [2.01] %pop not working?
sabman

Replies: 4
Views: 5320

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 6:28 am   Subject: [2.01] %pop not working?
I'm pretty sure I'm using it correctly. It seems like %pop isn't working.

XML for the stuff:
<alias name="ga" id="87">
<value>#IF (@hunting == 1) { ...
  Topic: [2.01] Deleting a class makes package unsaveable
sabman

Replies: 6
Views: 5158

PostForum: CMUD Beta Forum   Posted: Mon Aug 27, 2007 4:42 am   Subject: [2.01] Deleting a class makes package unsaveable
I don't know if there's just a save bug, but I got an error making a gauge then trying to save the world.

It -seems- to be working again. even another bug where my status bar as littered with " fix ...
 
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