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  Topic: [1.03] How do I keep the settings saved?
roncli

Replies: 6
Views: 9147

PostForum: CMUD Beta Forum   Posted: Sun Jul 23, 2006 4:49 am   Subject: [1.03] How do I keep the settings saved?
That doesn't work either. I keep getting a blank list of package files, no main character filename, and an "untitled" package in my settings when I open the file.

When I did get around to loading ...
  Topic: Spell checking and multiple sentences
roncli

Replies: 1
Views: 3791

PostForum: zMUD General Discussion   Posted: Mon Aug 15, 2005 3:41 pm   Subject: Spell checking and multiple sentences
I can't seem to get the spell checker to look at anything past my first sentence. Anything spelled incorrectly prior to the period to end the first sentence is highlighted. Anything after it is not. ...
  Topic: New Windows and Fonts
roncli

Replies: 4
Views: 6012

PostForum: zMUD General Discussion   Posted: Fri Jun 17, 2005 1:50 am   Subject: New Windows and Fonts
I have a nice little capture script going that creates new windows, and it's working just fine.

The problem is that these new windows use the Courier font, which I absolutely despise. *grr!* I use ...
  Topic: Achaea - Vial Sorting
roncli

Replies: 0
Views: 7971

PostForum: Finished MUD Scripts   Posted: Wed Aug 11, 2004 11:23 am   Subject: Achaea - Vial Sorting
Class: Sorting

Purpose: Sort your vials, make ELIXLIST look nice, and get the most efficient usage out of your vials as possible. Works for up to 200 vials. Can work for up to 500 vials if you ha ...
  Topic: Achaea - Offer Corpses
roncli

Replies: 0
Views: 7703

PostForum: Finished MUD Scripts   Posted: Wed Aug 11, 2004 11:13 am   Subject: Achaea - Offer Corpses
Class: OfferCorpses

Purpose: Offer up corpses of stuff to your favorite divine!

Usage:
OFFERCORPSES - Very simple script to offer corpses in your inventory to the divine of your choice. If you ...
  Topic: Achaea - Auto Forging
roncli

Replies: 0
Views: 7968

PostForum: Finished MUD Scripts   Posted: Wed Aug 11, 2004 11:09 am   Subject: Achaea - Auto Forging
Class: Forging

Purpose: For knights that forge a lot, this script will save you time and effort by doing all of the hard work for you. Just tell it what to forge.

Usage:
ADDFORGE <x> < ...
  Topic: Achaea - Highlight City Enemies
roncli

Replies: 1
Views: 10734

PostForum: Finished MUD Scripts   Posted: Wed Aug 11, 2004 11:01 am   Subject: Achaea - Highlight City Enemies
Class: CityEnemies

Purpose: This script will highlight, in red, names of some or all of your city's enemies. This works for any city, as long as you are a citizen of that city.

Usage:
CITYENEM ...
  Topic: Import ASCII script problems
roncli

Replies: 4
Views: 7386

PostForum: zMUD General Discussion   Posted: Thu Aug 05, 2004 5:39 am   Subject: Import ASCII script problems
Actually, I didn't mention that they go in fine if I paste them (provided there are no blank lines in the script).

I'll keep that in mind, though, and avoid buttons and statuses.

-roncli
  Topic: Import ASCII script problems
roncli

Replies: 4
Views: 7386

PostForum: zMUD General Discussion   Posted: Thu Aug 05, 2004 3:58 am   Subject: Import ASCII script problems
Lately I've had a weird problem importing ASCII scripts into zMUD... Especially ones that involve #button or #status. What'll happen is that zMUD will lock up and then crash, not loading the script ...
  Topic: Cost to move through an exit?
roncli

Replies: 0
Views: 2881

PostForum: zMUD General Discussion   Posted: Mon Nov 17, 2003 10:27 am   Subject: Cost to move through an exit?
There currently is a way to make it so that when calculating the fastest path, it takes into a count that it will take longer to go through a particular room. This is nice for water filled rooms that ...
  Topic: elicensing down?
roncli

Replies: 9
Views: 14152

PostForum: zMUD General Discussion   Posted: Fri Sep 12, 2003 1:54 pm   Subject: elicensing down?
This is still happening. Check www.elicense.com and see the HTTP 1.1 Server too busy error. When I try to license ZMud, it says there is a problem with the license server (code -3). This effectivel ...
  Topic: 6.61 ZMud starts running real slow
roncli

Replies: 5
Views: 7802

PostForum: zMUD General Discussion   Posted: Sun May 18, 2003 11:09 pm   Subject: 6.61 ZMud starts running real slow
I updated to the latest MDAC and JET, but it did not resolve the problem.

I have done much investigation into this, and determined the cause is a memory leak. I'm going to email support with all t ...
  Topic: 6.61 ZMud starts running real slow
roncli

Replies: 5
Views: 7802

PostForum: zMUD General Discussion   Posted: Sun May 11, 2003 2:05 pm   Subject: 6.61 ZMud starts running real slow
- I've upgraded to 6.62, same thing is happening.
- I've been able to eliminate IE as the "cause" of the problem. It must've just been a coincidence that I had opened IE and the slowness s ...
  Topic: 6.61 ZMud starts running real slow
roncli

Replies: 5
Views: 7802

PostForum: zMUD General Discussion   Posted: Thu May 08, 2003 6:26 am   Subject: 6.61 ZMud starts running real slow
When starting up ZMud 6.61 on a Windows XP computer, everything is nice and fast, real good.

Until I open up an Internet Explorer web browser.

Then my entire computer gets slow until I close ZMu ...
  Topic: Macro for command line
roncli

Replies: 2
Views: 4960

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 2:20 am   Subject: Macro for command line
The problem with that is that I would have to actually hit ENTER first (send the command) and then use CTRL-SPC. I would like to be able to use CTRL-SPC *instead* of ENTER. I was hoping there was so ...
  Topic: Macro for command line
roncli

Replies: 2
Views: 4960

PostForum: zMUD General Discussion   Posted: Fri May 02, 2003 12:52 am   Subject: Macro for command line
I would like to make a macro (CTRL-SPACE incidentally) that would take what's in the command line, throw it in a variable, and empty the command line. I've searched the help file back and forth, but ...
  Topic: Achaea Date and Time Script
roncli

Replies: 1
Views: 10033

PostForum: Finished MUD Scripts   Posted: Sun Jan 19, 2003 12:57 pm   Subject: Achaea Date and Time Script
The following is a complete script that actually keeps track of the in-game date and time in the status bar. This assumes a 24-hour clock, and automatically adjusts for lag 6 times per Achaean day. ...
  Topic: Aborting scripts
roncli

Replies: 2
Views: 4952

PostForum: zMUD General Discussion   Posted: Fri Dec 13, 2002 7:44 pm   Subject: Aborting scripts
I figured out how to do this.

Alias_A

#echo "Starting Alias_A"
#alarm +0.001 {Alias_B}
#echo "Ending Alias_A"

Alias_B

#echo "Starting Alias_B"
#abort 1
#e ...
  Topic: Aborting scripts
roncli

Replies: 2
Views: 4952

PostForum: zMUD General Discussion   Posted: Mon Nov 04, 2002 8:29 am   Subject: Aborting scripts
I have Alias_A:

#echo "Starting Alias_A"
Alias_B
#echo "Ending Alias_A"

And I have Alias_B:

#echo "Starting Alias_B"
;Some command needs to go here
#echo &qu ...
  Topic: ZMud 6.16 Automapper
roncli

Replies: 2
Views: 4519

PostForum: zMUD General Discussion   Posted: Sat Sep 07, 2002 5:31 am   Subject: ZMud 6.16 Automapper
I am having trouble using the automapper in ZMud. I play on Achaea. Here are the problems I have:

- Follow doesn't always work. There seems to be no rhyme or reason to it, sometimes it works, so ...
 
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