Register to post in forums, or Log in to your existing account
 
:
Search found 17 matches for:
Page 1 of 1
Author Message
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Tue Jun 07, 2022 4:14 pm   Subject: Targetting System
So I have these items in place:



#TR {(*) stands here.} {
#IF (%ismember(%1, @blackList)) {
mobList=%additem(%1, @mobList)
#ALARM "waitToKill" +.5 {#RAISE onMobsFound}
}}

#T ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Tue Jun 07, 2022 2:25 pm   Subject: Targetting System
IF T=@target and I am setting up the blacklist with for the mud to see and attack if its in the room. How do I start the attack? T @blacklist?
kill @blacklist?
  Topic: Falcnor's Autokill Script
rmorock8869@yahoo.com

Replies: 4
Views: 10391

PostForum: Finished MUD Scripts   Posted: Thu Jan 20, 2022 12:41 am   Subject: Falcnor's Autokill Script
yea, sorry I am still kinda new to mudding and know little of coding. The script works but does not move on its own. Any suggestions?
  Topic: Falcnor's Autokill Script
rmorock8869@yahoo.com

Replies: 4
Views: 10391

PostForum: Finished MUD Scripts   Posted: Wed Jan 19, 2022 11:58 am   Subject: Falcnor's Autokill Script
I am using CMUD. Do I just copy this and post in the command line with the changes to the target? Currently I have my targeting setup as T @target, kill @target

**These are some of the targets in t ...
  Topic: Counting MOBS
rmorock8869@yahoo.com

Replies: 7
Views: 7322

PostForum: CMUD General Discussion   Posted: Tue Dec 28, 2021 2:09 am   Subject: Counting MOBS
The corpse of a dire corby alpha is here.
  Topic: Counting MOBS
rmorock8869@yahoo.com

Replies: 7
Views: 7322

PostForum: CMUD General Discussion   Posted: Mon Dec 27, 2021 4:59 pm   Subject: Counting MOBS
How would you count CORPSE and then set it to @NUM
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Wed Sep 01, 2021 2:15 pm   Subject: Targetting System
here is an example of a room with some dummies:

An expansive warehouse
N-An expansive wa E-An expansive wa
A vast yet empty structure, you can see the sagging eaves high above you. The
wood of ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Mon Aug 30, 2021 5:09 pm   Subject: Targetting System
I am just wondering if its possible to set up a list (blacklist) where I can add names of whatever creature. I hit one button and if the name is on the (blacklist) then it will attack it. Is that poss ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Sun Aug 29, 2021 12:07 am   Subject: Targetting System
That doesn't appear to be working. Is there a specific way to target things in the room even if they don't attack or change into something else?
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Thu Aug 26, 2021 11:55 pm   Subject: Targetting System
So, I did some testing and what I thought would happen...did. If there are multiple things in the room, the target changes to the last thing to *approach*. One issue I see is if someone is invisible, ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Thu Aug 26, 2021 12:18 am   Subject: Targetting System
This code appears to work exactly how I was hoping it would. I will do more testing and hopefully make sure it works on others. Thank you so much for your help, it is greatly appreciated
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Tue Aug 24, 2021 9:21 pm   Subject: Targetting System
Here is an example: If a Corby approaches me, or surprises me-

T = Target. If I cast a spell or use a skill, I have alias set up as c 'Silence' @target, If I want to throw something, its always @ta ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Sat Aug 21, 2021 10:23 pm   Subject: Targetting System
I am fairly certain I got the code off of here but here is what I have. I also found an auto rescue code on here and was trying to set my target list up like that as well so that no matter what "Appro ...
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Fri Aug 20, 2021 11:52 pm   Subject: Targetting System
Apologies but I am still super noobish to coding. How would I set something like that up?
  Topic: Targetting System
rmorock8869@yahoo.com

Replies: 29
Views: 17590

PostForum: CMUD General Discussion   Posted: Wed Aug 18, 2021 4:08 pm   Subject: Targetting System
Do you have any suggestions for an auto target system? I play on another mud. Currently, when I target something, I use T (name). But who if someone is polymorphed, or hidden. Can I setup something to ...
  Topic: Thief Script
rmorock8869@yahoo.com

Replies: 1
Views: 3869

PostForum: CMUD General Discussion   Posted: Wed Nov 21, 2018 5:24 pm   Subject: Thief Script
I am very very new to cmud. I have dabbling around with triggers and #wait but I am trying to execute a script so that my thief will look @target, Steal coin @target. IF he sees coins he will continue ...
  Topic: zMUD Script Challenge - Counting items
rmorock8869@yahoo.com

Replies: 8
Views: 18546

PostForum: zMUD General Discussion   Posted: Tue May 15, 2018 3:08 pm   Subject: Counting an item in my cloak
I am a super newb with cmud. Currently I am playing a character in forgotten kingdoms. I would like to have a count of daggers in my cloak displayed on the status bar at the bottom since I am trying t ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net