Author |
Message |
Topic: slow walk questions |
rhombur
Replies: 1
Views: 8117
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Forum: zMUD General Discussion Posted: Wed Aug 27, 2014 2:19 am Subject: slow walk questions |
just started playing with slow walk today - i know i know. like 5 years too late. I've used zmud since 1999 and have no intention of changing. the question is why would slow walk on a dynamic map just ... |
Topic: getting multiples of a variable in a single line |
rhombur
Replies: 7
Views: 12368
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Forum: CMUD General Discussion Posted: Sat Feb 05, 2011 2:29 am Subject: getting multiples of a variable in a single line |
i'm slowly starting to use CMUD, and am trying to rebuild some of my counts and triggers from zmud.
i've been working with a trigger that previously worked in zmud without flaw that captured multip ... |
Topic: calling directions from MAP |
rhombur
Replies: 4
Views: 9269
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Forum: zMUD General Discussion Posted: Sat Jan 08, 2011 6:35 pm Subject: calling directions from MAP |
lol so close. thank you so much ! i knew it was something easy as it was. much help! |
Topic: calling directions from MAP |
rhombur
Replies: 4
Views: 9269
|
Forum: zMUD General Discussion Posted: Sat Jan 08, 2011 4:04 pm Subject: calling directions from MAP |
just curious if there is a command that shows all the maps known exits in an #echo. I've been searching online and can't find anything, and the zmud help doesn't work on windows 7.
#show exits or ... |
Topic: zMAP used to do this |
rhombur
Replies: 16
Views: 25082
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Forum: zMUD General Discussion Posted: Sat Nov 14, 2009 11:22 pm Subject: zMAP used to do this |
eh... i found a 'relink' button in the options. so that worked. still seems a bit too complicated. but it'll work. |
Topic: zMAP used to do this |
rhombur
Replies: 16
Views: 25082
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Forum: zMUD General Discussion Posted: Sat Nov 14, 2009 11:20 pm Subject: zMAP used to do this |
so, i cannot click on links in the zmapper also. i'm not using zmud, so i'm assuming that this is CMUD's version of the zmapper. i am using an old zmap though. i don't want to remap what i've done. b ... |
Topic: windows #caps and sessions |
rhombur
Replies: 2
Views: 6129
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Forum: CMUD General Discussion Posted: Thu Nov 12, 2009 5:16 pm Subject: windows #caps and sessions |
discovered if i make the capture using the NEW dropdown, and then using the #capture command in a trigger it seems to work flawlessly. But you were right, when the window is created like that, I need ... |
Topic: windows #caps and sessions |
rhombur
Replies: 2
Views: 6129
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Forum: CMUD General Discussion Posted: Tue Nov 10, 2009 6:51 pm Subject: windows #caps and sessions |
hello, i've used zmud for about 10 or so years, and have upgraded my OS to the new windows 7, so have been pretty much forced into using the CMUD.
I like the concept behind cmud, it looks like it c ... |
Topic: #if in rooms on map |
rhombur
Replies: 3
Views: 8160
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Forum: zMUD General Discussion Posted: Mon Jun 22, 2009 5:19 pm Subject: #if in rooms on map |
I had actually just forgotten the last '}' in my script. i was aware that #if's don't work without the #TR command. finally got that room script running though. :D (again anyway haha) |
Topic: #if in rooms on map |
rhombur
Replies: 3
Views: 8160
|
Forum: zMUD General Discussion Posted: Mon Jun 22, 2009 4:57 am Subject: #if in rooms on map |
ah, that would explain much then. thank you. |
Topic: I am Zmud dumb, change color question. |
rhombur
Replies: 4
Views: 14164
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Forum: zMUD General Discussion Posted: Sun Jun 21, 2009 7:02 pm Subject: I am Zmud dumb, change color question. |
would be easier to know what to do if you were to give a sample of the gossip string.
Bandicoot gossips, "i found a dendrophilia fetish... whats this do?"
#trigger {^(*) gossips, "(*)"} {#sub {% ... |
Topic: stumped on how to make a simple trigger to track reagents |
rhombur
Replies: 6
Views: 13709
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Forum: zMUD General Discussion Posted: Sun Jun 21, 2009 6:50 pm Subject: stumped on how to make a simple trigger to track reagents |
raglith, that is exactly what i was looking for. it seems to work. i knew there was a simple answer to this. and i thank you so much for figuring it out. :D i got it running on one character, if it w ... |
Topic: #if in rooms on map |
rhombur
Replies: 3
Views: 8160
|
Forum: zMUD General Discussion Posted: Sun Jun 21, 2009 6:36 pm Subject: #if in rooms on map |
i've noticed when i make an #if trigger in the room script that it doesn't work. any reason why this is the case? |
Topic: Sending tells to a seperate window. |
rhombur
Replies: 9
Views: 18446
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Forum: zMUD General Discussion Posted: Mon Apr 06, 2009 5:03 pm Subject: Sending tells to a seperate window. |
pattern: You tell (*)
value: #cap Tells;#gag
that'll capture everything on the line following the YOU TELL part of the trigger.
using %w will only capture 1 instance of word text.
also, ... |
Topic: stumped on how to make a simple trigger to track reagents |
rhombur
Replies: 6
Views: 13709
|
Forum: zMUD General Discussion Posted: Sat Mar 28, 2009 5:27 pm Subject: stumped on how to make a simple trigger to track reagents |
which post are you refering to daemoan.vermillious? |
Topic: stumped on how to make a simple trigger to track reagents |
rhombur
Replies: 6
Views: 13709
|
Forum: zMUD General Discussion Posted: Thu Mar 26, 2009 5:06 am Subject: stumped on how to make a simple trigger to track reagents |
hello i want to be able to track my reagents via counters and guages.
heres my problem, the string that shows reagent consumption looks like this:
You have completed your casting.
A browning m ... |
Topic: Bot through the map |
rhombur
Replies: 16
Views: 28803
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Forum: zMUD General Discussion Posted: Thu Mar 19, 2009 6:31 pm Subject: Bot through the map |
so, after much tinkering and comprimising with the .path inside the map, i finally got it to work. switch the map from FAST to SLOW, the slow command works with all the other things, inside the zmap. ... |
Topic: Help with multiple mobs in the same room.. |
rhombur
Replies: 10
Views: 13463
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Forum: zMUD General Discussion Posted: Thu Mar 19, 2009 3:59 pm Subject: Help with multiple mobs in the same room.. |
another option, maybe a bit more messy than these other options is to use whatever command you use to look in the room, have all the mobs you're wanting to kill in its own class, each with the trigger ... |
Topic: Bot through the map |
rhombur
Replies: 16
Views: 28803
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Forum: zMUD General Discussion Posted: Thu Mar 19, 2009 3:45 pm Subject: Bot through the map |
I still think the #slow should work with the zmap on, and not just with .path command.
I've been using the zmapper for about 4 or 5 years now, and it just shows how awesome zmud is that i'm still ... |
Topic: Bot through the map |
rhombur
Replies: 16
Views: 28803
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Forum: zMUD General Discussion Posted: Thu Mar 19, 2009 6:28 am Subject: Bot through the map |
slow should work with the map. seems silly to work with static paths, but not dynamic pathing the zmap has to offer. I hope there are more threads concerning this. :/ |
Topic: sound problem |
rhombur
Replies: 0
Views: 3894
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Forum: zMUD General Discussion Posted: Wed Feb 04, 2009 8:45 pm Subject: sound problem |
I have an interesting problem with sounds. I've transferred my files from another computer to my new computer, and something in the mix won't let my sounds work.
they work sometimes, but not all ... |
Topic: I need Help with mapper and flee |
rhombur
Replies: 12
Views: 24747
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Forum: zMUD General Discussion Posted: Sat Nov 26, 2005 4:08 pm Subject: I need Help with mapper and flee |
i had the same problem, i did the lazy way and just made a set of 8 alias' that activated when i was in combat that went the direction then flee direction. Its actually saved my charachters life a few ... |
Topic: custom html links |
rhombur
Replies: 2
Views: 5986
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Forum: zMUD General Discussion Posted: Thu Oct 13, 2005 6:00 pm Subject: custom html links |
to give an example of how a players name is set up in zmud:
[60 :180 M HlfLg Pries Castle] Rhombur [xXx]
id want just his name as a hyperlink to his registry. |
Topic: custom html links |
rhombur
Replies: 2
Views: 5986
|
Forum: zMUD General Discussion Posted: Thu Oct 13, 2005 5:58 pm Subject: custom html links |
the game i play has a website, and i would like to know if there is a way
to make a custom link to a players name that would link me to his registry. Now that i'm actually writing this out here, i' ... |
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