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  Topic: Problems with #slow and #pause
rea

Replies: 3
Views: 7264

PostForum: zMUD General Discussion   Posted: Tue Aug 24, 2010 5:51 pm   Subject: Problems with #slow and #pause
Hmm that solved my problem :) thank you, but a new problem occured, in my mud u can go "southeast" etc. etc. - but when if i try to make a slowwalk with lets say, #slow .3w2ne it would do as it norma ...
  Topic: Problems with #slow and #pause
rea

Replies: 3
Views: 7264

PostForum: zMUD General Discussion   Posted: Sat Aug 21, 2010 12:47 pm   Subject: Problems with #slow and #pause
Hello

Ive made a path for my #slow and it executes fine.
but when i #pause it, after a second or two it says the slow walking is aborted. even though it confirmed the pause

Anyone got a clue w ...
  Topic: Building a bot
rea

Replies: 11
Views: 19545

PostForum: zMUD General Discussion   Posted: Fri Aug 20, 2010 12:26 pm   Subject: Building a bot
Hey, sorry to open this old post up again

ive been trying to make a bot similar to the one speaking about here

what ive done is:

trigger pattern: obvious exit

trigger command: if(combat = ...
  Topic: A simple combat bot.
rea

Replies: 54
Views: 168470

PostForum: Finished MUD Scripts   Posted: Fri Aug 20, 2010 11:52 am   Subject: A simple combat bot.
Im novice in this trigger business and these triggers looks very intresting but can't really find out how to write it, am i ment to do like this

on lets say the walking trigger

Pattern: #TRIGGER ...
 
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