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  Topic: Looking for a mud
racolon

Replies: 2
Views: 4361

PostForum: zMUD General Discussion   Posted: Tue May 27, 2003 10:38 pm   Subject: Looking for a mud
Im looking for a new mud to play
if you guys know any good game let me know I kinda got bored with my previous mud and I want to play something else in my spare time besides D2 on Bnet.

Thanks
...
  Topic: Medievia
racolon

Replies: 1
Views: 5265

PostForum: zMUD General Discussion   Posted: Sat May 24, 2003 4:34 pm   Subject: Medievia
If anyone has any scripts for Medievia, let me know I need a couple of those.

Thanks

Randy
  Topic: Whats wrong with these?
racolon

Replies: 2
Views: 3835

PostForum: zMUD General Discussion   Posted: Sat May 24, 2003 4:31 pm   Subject: Whats wrong with these?
#IF (%null(%1)) {#SHOW {%char(10)@ansi(White)Please choose one of the following.%char(10)%char(10)@ansi(dGreen)Type @ansi(bMagenta)spconfig spells @ansi(dGreen)to choose what spells to cast during spe ...
  Topic: Mapper argh! 6.61
racolon

Replies: 0
Views: 2626

PostForum: zMUD General Discussion   Posted: Fri May 09, 2003 9:39 pm   Subject: Mapper argh! 6.61
ok here's my problem:
Im starting to actually map a new mud Im playing(Genesis) and Im having problems because for some strange reason the map is making dual rooms in the graphics. I dont understand. ...
  Topic: Killing Bot
racolon

Replies: 4
Views: 8687

PostForum: zMUD General Discussion   Posted: Thu May 08, 2003 6:49 pm   Subject: Killing Bot
I wont bot without looking at my screen
So I dont think thats the same as letting your computer run by itself
which is illegal.

Thanks for the warning anyways

Randy
  Topic: Alias Help :D
racolon

Replies: 5
Views: 6963

PostForum: zMUD General Discussion   Posted: Tue May 06, 2003 8:13 pm   Subject: Alias Help :D
First I think you should create an items|weapons|armour database.
Second create the variables for those @item, @weapon, @armour
Define all those

then you can create a trigger that reacts to a cer ...
  Topic: Killing Bot
racolon

Replies: 4
Views: 8687

PostForum: zMUD General Discussion   Posted: Mon May 05, 2003 8:03 pm   Subject: Killing Bot

You drain the remaining blood from the Black Demon's limp body before letting
it fall to the ground, where it disintegrates into dust.

The Black Demon died.
You killed the Black Demon.
As you ...
  Topic: Killing Bot
racolon

Replies: 4
Views: 8687

PostForum: zMUD General Discussion   Posted: Sun May 04, 2003 10:39 am   Subject: Killing Bot
Sounds lazy, but sometimes at work when Im watching the screen of the mud(yes sometimes I play from work) and I have to stop working and move around, kinda pisses me off. Like I said sounds lazy but h ...
  Topic: Herbs and Potions Heal
racolon

Replies: 8
Views: 9613

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2003 1:35 am   Subject: Herbs and Potions Heal
8)

Sorry, its not working dont know why. If you think of something let me know please.

And thanks for your time.

9:05 PM
zMUD Just crashed on me using the script dunno why.
I imported the ...
  Topic: Herbs and Potions Heal
racolon

Replies: 8
Views: 9613

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2003 5:17 am   Subject: Herbs and Potions Heal
All I can say is:
Holy ****
Amazing and incredible, too complex for me but I will paste it into my settings and see what happens.

Thanks a lot!

Endora
Ancient Empires
mud.ancientempires.net ...
  Topic: Kill Count
racolon

Replies: 3
Views: 4157

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2003 2:48 am   Subject: Kill Count
Right now I have a kill count that tells for for every session how many kills I have, but how do I create some time of database or something that stores all the kills all daily kills for a total amoun ...
  Topic: Herbs and Potions Heal
racolon

Replies: 8
Views: 9613

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 11:01 pm   Subject: Herbs and Potions Heal
I gave you the prompt and everything pasted from the mud exactly. Basically all I want is:
My #ST as defined show my current hps of total hps and every time I type health it shows my health for examp ...
  Topic: Herbs and Potions Heal
racolon

Replies: 8
Views: 9613

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 9:53 pm   Subject: Herbs and Potions Heal
Pouch:
The small leather pouch contains three meadowsweets, seven cephlexes and an
artimisia vulgaris.

Backpack:
The large leather backpack contains two bubbling green potions, many silver
coi ...
  Topic: Herbs and Potions Heal
racolon

Replies: 8
Views: 9613

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 8:59 pm   Subject: Herbs and Potions Heal
Im trying to figure how to create a heal auto trigger that checks my pouch for herbs and my inventory or backpack for potions, so when Im below 60% of my hps down or when my health says Im in a bad sh ...
  Topic: Hit Points Gauge
racolon

Replies: 9
Views: 9086

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 8:42 pm   Subject: Hit Points Gauge
Oh yeah!
thanks!

Endora
  Topic: doable? inventory list and actions on color
racolon

Replies: 6
Views: 6912

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 8:32 pm   Subject: doable? inventory list and actions on color
My bad what I posted was not what you were looking for.
But still will work to color some items if you wish.

My apologies

Endora
  Topic: Hit Points Gauge
racolon

Replies: 9
Views: 9086

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 6:13 pm   Subject: Hit Points Gauge
Thanks:

Got it to work, but sadly I cant make it to show the amount of HPs I currently have. My #ST does but not the gauge. If I figure out how to do it goodie but if you guys know a way let me kno ...
  Topic: doable? inventory list and actions on color
racolon

Replies: 6
Views: 6912

PostForum: zMUD General Discussion   Posted: Mon Apr 28, 2003 3:20 pm   Subject: doable? inventory list and actions on color
Well I can say I did it for one of my chars in AE. All I did was
#CO {*armour name*|*weapon name*|etc} blue
All the different parts in your inventory can be colored. If you have multiple characters ...
  Topic: Hit Points Gauge
racolon

Replies: 9
Views: 9086

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 1:13 pm   Subject: Hit Points Gauge
Hmm ok you kinda lost me.
Explain that a little bit less complicated :)
And why I wanna make a gauge because in my screen I have like 1/4 of my screen on the right side that is just black(not used f ...
  Topic: Hit Points Gauge
racolon

Replies: 9
Views: 9086

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2003 4:42 am   Subject: Hit Points Gauge
I have seen a gauge that takes around 1/5 of the screen of that person, it displays his hps from max 34,000 to the minimum zero, plus with his status bar the gauge always shows him the exact amount of ...
  Topic: Ancient Empires Status Bar
racolon

Replies: 0
Views: 6304

PostForum: Finished MUD Scripts   Posted: Sun Apr 27, 2003 4:18 am   Subject: Ancient Empires Status Bar
ok I made this after a friend helped me so if anyone using Zmud that plays AE is out there enjoy and use this to improve your playtime.

#TRIGGER {Hit Points : %1 / %2:} {#var hp %1
#var hpmax %2} ...
 
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