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  Topic: Mud Time - Timer?
psm

Replies: 1
Views: 4013

PostForum: zMUD General Discussion   Posted: Mon Feb 11, 2002 6:20 pm   Subject: Mud Time - Timer?
Hi there!
i would like to set the Timer to the MUD-Time

if i type "time", the first line says:
It is 7am, on the Day of the Sun

in the towns, you hear clock towers, which looks like ...
  Topic: very strange freezing problem - could some1 try?
psm

Replies: 6
Views: 12227

PostForum: zMUD General Discussion   Posted: Thu Feb 07, 2002 8:15 pm   Subject: very strange freezing problem - could some1 try?
well, it seems, that it really is something between ISPs.
and guess what, noone feels responsible for the problems...

but the sad thing is, that even on the higher level support, of a big and &quo ...
  Topic: and the automapper is bugging again
psm

Replies: 4
Views: 6418

PostForum: zMUD General Discussion   Posted: Thu Feb 07, 2002 11:14 am   Subject: and the automapper is bugging again
thx a lot, works now

  Topic: and the automapper is bugging again
psm

Replies: 4
Views: 6418

PostForum: zMUD General Discussion   Posted: Thu Feb 07, 2002 9:33 am   Subject: and the automapper is bugging again
how do i set it to recognize color?

  Topic: and the automapper is bugging again
psm

Replies: 4
Views: 6418

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2002 12:51 pm   Subject: and the automapper is bugging again
Some room in the mud i am in, countain words like up, down or other directions in the describtion. especially if the describtion is a bit longer, it takes the exit from the last few lines in the descr ...
  Topic: here we FLEE again
psm

Replies: 3
Views: 5580

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2002 10:45 am   Subject: here we FLEE again
silly me, i wrote 1% into the trigger.
now it works

thanks for pointing out

  Topic: here we FLEE again
psm

Replies: 3
Views: 5580

PostForum: zMUD General Discussion   Posted: Tue Feb 05, 2002 10:29 am   Subject: here we FLEE again
Hi there!

Ok, todays menu is short:

fleeing script.

if i flee, i get:
You flee westward!

i made a trigger like that:
Pattern:
You flee (%w)ward!

value:
#ok
#move {1%}

now, when ...
  Topic: could some pro check for bugs?
psm

Replies: 2
Views: 5241

PostForum: zMUD General Discussion   Posted: Mon Feb 04, 2002 12:17 pm   Subject: could some pro check for bugs?
As i said, i found that script, so i don't really have a clue about it. the fact that i am completely script-dump, does not help much either :)
hence my post

but thx for trying

  Topic: could some pro check for bugs?
psm

Replies: 2
Views: 5241

PostForum: zMUD General Discussion   Posted: Sun Feb 03, 2002 11:22 am   Subject: could some pro check for bugs?
I found some scripts, that i would like to use, but when i imported them, i realized, that there is some syntax errors, so maybe could tell what's wrong with it?
i post the whole script and color the ...
  Topic: very strange freezing problem - could some1 try?
psm

Replies: 6
Views: 12227

PostForum: zMUD General Discussion   Posted: Sat Feb 02, 2002 11:09 am   Subject: very strange freezing problem - could some1 try?
i don't have a problem with any other mud. and allthought, i don't think, that it is a zMUD problem, i am asking you guys here too, because you are a nice bunch of people :)

i am on a PII 350 with ...
  Topic: Autoroller still - Pro wanted
psm

Replies: 8
Views: 9452

PostForum: zMUD General Discussion   Posted: Fri Feb 01, 2002 11:56 am   Subject: Autoroller still - Pro wanted
ok, i tried the suggested changes, but they did not work either, so i'll post the script i found and you can have a look. it's far more complicated, but nicely made.

the only thing i'd like to incl ...
  Topic: Problems with a mud-command containing a #
psm

Replies: 2
Views: 7036

PostForum: zMUD General Discussion   Posted: Fri Feb 01, 2002 11:54 am   Subject: Problems with a mud-command containing a #
zMUD uses the "#" for internal commands, so it thinks you are sending it to zMUD and not to the MUD itself. two things you can do:
look under prferences at the special characters, where you ...
  Topic: very strange freezing problem - could some1 try?
psm

Replies: 6
Views: 12227

PostForum: zMUD General Discussion   Posted: Fri Feb 01, 2002 11:48 am   Subject: very strange freezing problem - could some1 try?
I have a really strange problem here.
I am trying to connect to the medievia.com:4000 mud. Ok, i can do that and i can go on until... well look for yourself:

Connected to host medievia.com

MUD ...
  Topic: Autoroller still - Pro wanted
psm

Replies: 8
Views: 9452

PostForum: zMUD General Discussion   Posted: Fri Feb 01, 2002 8:28 am   Subject: Autoroller still - Pro wanted
I will try it today, but i was looking for other possibilities and after searching the web a while, i found an autoroller. it is very sophisticated. i will post it, with the one, that has been worked ...
  Topic: Graphical Prompt
psm

Replies: 7
Views: 9495

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 5:32 pm   Subject: Graphical Prompt
there is a graphical gauge plugin for zmud 6.16, look in the download section. maybe it gives you some ideas, if you can't use it right away...

  Topic: Autoroller still - Pro wanted
psm

Replies: 8
Views: 9452

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 4:58 pm   Subject: Autoroller still - Pro wanted
the problem is that with the trigger it just keeps running. it just does not what it should do. i don't really know, either it just does not hit the wanted stats, or no beep sounds or other starnge th ...
  Topic: Autoroller still - Pro wanted
psm

Replies: 8
Views: 9452

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 1:52 pm   Subject: Autoroller still - Pro wanted
Ok, i thought it would work, but it does not :(

maybe you Gurus can work it out?
here is what we got:

sojourn3.org:9999(Diku) Output:

dots (.) represent white space

Your basic stats:
Str ...
  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Thu Jan 31, 2002 7:55 am   Subject: Autoroller script please
yes, that's true. of course, there is not much point in the <= for stats really, but i wanted to see the possibilities, so i asked for that too :)

again, thanks to all who helped.

  Topic: autoroller script for sojourn3
psm

Replies: 2
Views: 12498

PostForum: Finished MUD Scripts   Posted: Wed Jan 30, 2002 9:50 pm   Subject: autoroller script for sojourn3
Sadly, the autoroller, we tried to make, did not work, but I found one in the web, so i'll post it here. (i tried to contact the author, but his mail did not work, but he included his name in the scri ...
  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 9:38 pm   Subject: Autoroller script please
ok, it sorta works now, althought i don't think it's completely clean :)

thanks to all for the help
psm


PS: i posted the final version into the "finished mud scripts"-forum
  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 8:15 pm   Subject: Autoroller script please
ok, i tried it a bit but something is still wrong

this is the script i am useing now:

#VAR bad {25}
#VAR mundane {51}
#VAR average {66}
#VAR fair {76}
#VAR good {82}
#VAR mighty {88}
#VAR ...
  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 7:39 pm   Subject: Autoroller script please
well, it works so far, only the #beep does not and the temporary variables are not deleted.

  Topic: Keep Alive Option
psm

Replies: 2
Views: 4262

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 2:54 pm   Subject: Keep Alive Option
there is also the tick-timer available in the preferences that can be used for that, to send any sort of command.

  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 2:49 pm   Subject: Autoroller script please
ok, althought i am a stupid in scripting, i think i found something
i think, the trigger does not really understand the value of the stats

iljhar set them to numbers:

#VAR bad {25}
#VAR mundan ...
  Topic: Autoroller script please
psm

Replies: 14
Views: 13737

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 12:19 pm   Subject: Autoroller script please
yep, that's the correct format, thanks TonDiening :)

 
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