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  Topic: A trouble of path in zmud 7.x
potguy

Replies: 9
Views: 3674

PostForum: zMUD General Discussion   Posted: Sun Nov 26, 2006 7:51 am   Subject: A trouble of path in zmud 7.x
that sounds working.

i have been working with zmud 4.62 before, and #slow works convenient and efficient.

it seems that i should come to adopt a new way now.

anyway, thanks a lot.
  Topic: A trouble of path in zmud 7.x
potguy

Replies: 9
Views: 3674

PostForum: zMUD General Discussion   Posted: Sat Nov 25, 2006 4:37 pm   Subject: A trouble of path in zmud 7.x
assume that: there is a monster in the area, but i don't know the exact position. so i need to walk a path to find it. these all can be done by #sl .path and a trigger consisted of #stop and kill the ...
  Topic: A trouble of path in zmud 7.x
potguy

Replies: 9
Views: 3674

PostForum: zMUD General Discussion   Posted: Fri Nov 24, 2006 5:51 pm   Subject: A trouble of path in zmud 7.x
TO Vijilante,

Could you explain how to build a series of triggers that preform #BACKUP at the appropiate times for a count of times you want???
 
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