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  Topic: Trigger/variable for setting names to color.
poon

Replies: 3
Views: 4862

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2002 11:54 pm   Subject: Trigger/variable for setting names to color.
Thanks a bunch, that worked out great!!

Poon.
  Topic: Trigger/variable for setting names to color.
poon

Replies: 3
Views: 4862

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2002 11:09 pm   Subject: Trigger/variable for setting names to color.
Okay, I have a "guild" trigger and variable
setup to show names (set in the variable)
in color. Here is how I have the variable
and trigger set up:

Variable:
Value: Ogg|Vraurk|Rok|Ha ...
  Topic: Attacking only certain targets.
poon

Replies: 1
Views: 3450

PostForum: zMUD General Discussion   Posted: Mon Dec 17, 2001 12:49 am   Subject: Attacking only certain targets.
What I am wanting to do is set up a way of
attacking ONLY certain targets... for example
I set up my kill alias as:
#ALIAS {h} {hurl %if( %null(%1), @target,
%1)}

With this setup, if I type 'h ...
  Topic: Setting up a default in an alias.
poon

Replies: 4
Views: 6827

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 4:31 am   Subject: Setting up a default in an alias.
Thanks a ton, Troubadour, that worked great!

Poon
  Topic: Setting up a default in an alias.
poon

Replies: 4
Views: 6827

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 4:28 am   Subject: Setting up a default in an alias.
Okay.... I feel incredibly stupid.

However, that still doesn't help me with
other aliases, such as attack commands.

I also have an alias for my 'hurl' attack
command:

alias h hurl $arg:hi ...
  Topic: Setting up a default in an alias.
poon

Replies: 4
Views: 6827

PostForum: zMUD General Discussion   Posted: Sun Dec 16, 2001 3:27 am   Subject: Setting up a default in an alias.
I'm trying to figure out a way of setting a
default for aliases... this might be really
easy and I'm just braindead right now, but
here is the setup.

I have a zmud alias 'sh' for cast blood shi ...
  Topic: talking in character.
poon

Replies: 12
Views: 20822

PostForum: zMUD General Discussion   Posted: Fri Nov 09, 2001 1:14 am   Subject: talking in character.
Thanks a ton, Acaila

That works great!

Poon Urk'Krak
  Topic: talking in character.
poon

Replies: 12
Views: 20822

PostForum: zMUD General Discussion   Posted: Tue Nov 06, 2001 1:31 am   Subject: talking in character.
Okay, figured out what the problem was.
Instead of entering in all the words via
#VARIABLE, I had to add them in seperately
via #ADDKEY.

example:

#ADDKEY DumbWords some sum

Okay, now it ...
  Topic: talking in character.
poon

Replies: 12
Views: 20822

PostForum: zMUD General Discussion   Posted: Mon Nov 05, 2001 11:35 pm   Subject: talking in character.
Well first off, thanks Tarn and Acaila.

I've seen the stutter setup before and I
actually thought of that as well, also
remember it being really complex. At least
it looked complex to me when ...
  Topic: talking in character.
poon

Replies: 12
Views: 20822

PostForum: zMUD General Discussion   Posted: Sun Nov 04, 2001 7:06 pm   Subject: talking in character.
What I would like to do is make it so that
when I use tells or says or shouts, they
look in character. For example, I play an
orc on my mud. I like to talk dumb.

Here is an example:

You t ...
  Topic: #GAG
poon

Replies: 4
Views: 10595

PostForum: zMUD General Discussion   Posted: Sat Oct 13, 2001 6:07 pm   Subject: #GAG
make a new trigger, have the pattern as:

HP (%d)~/(%d) SP:(%d)~/(%d) ROOMS:(%d) GOLD:(%d)~>

then have the command as:

#ECHO HP %1/%2 SP:%3/%4

i made that trigger, then echo'd the line y ...
 
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