Author |
Message |
Topic: Buttons in the status window? |
phranq
Replies: 4
Views: 5469
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Forum: CMUD General Discussion Posted: Sat Aug 18, 2007 3:57 pm Subject: Buttons in the status window? |
Is there a way to have buttons in the status window OR move the scroll bar and everything to the left like the status window does and put buttons there? Thanks! |
Topic: @%1 ... can't do it anymore? |
phranq
Replies: 7
Views: 8110
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Forum: CMUD General Discussion Posted: Sat Aug 18, 2007 6:42 am Subject: @%1 ... can't do it anymore? |
I could've sworn I tried that, but it works!
I think I tried every variation with brackets and parentheses, but missed that one somehow... thanks. |
Topic: @%1 ... can't do it anymore? |
phranq
Replies: 7
Views: 8110
|
Forum: CMUD General Discussion Posted: Sat Aug 18, 2007 6:24 am Subject: @%1 ... can't do it anymore? |
I need to send something in an alias like this.
#alias (abc) {~abc @%1}
@123=xyz
abc 123
abc xyz
right now it will send
abc @123
How do I get it to expand using the @%1 method ... |
Topic: Moving to every room in a zone |
phranq
Replies: 1
Views: 3820
|
Forum: zMUD General Discussion Posted: Tue Feb 20, 2007 2:50 am Subject: Moving to every room in a zone |
is there a function or a script that could be used to tell the mapper to move you to each room in the zone? I want to move to every room in the zone, let's say looking for things, or checking to make ... |
Topic: Clickable HTML and E-mail links |
phranq
Replies: 13
Views: 37688
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Forum: Finished MUD Scripts Posted: Thu Jul 20, 2006 12:48 pm Subject: Clickable HTML and E-mail links |
sorry to be such a newbie, but where exactly does this script go?
When someone posts something in script form like
#TRIGGER {jalkjlkasdsa} Palksjdmsakld}
#ALIAS jasldkja {abskjd}
etc.
... |
Topic: Triggers |
phranq
Replies: 6
Views: 7763
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Forum: zMUD General Discussion Posted: Wed Jul 12, 2006 5:18 pm Subject: Triggers |
If the wording is just like in your post above, it'd be
#TRIGGER {%w attacks} {assist %1}
... |
Topic: Need help, #COND...I thought I was using it right |
phranq
Replies: 2
Views: 4455
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Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 11:50 pm Subject: Need help, #COND...I thought I was using it right |
hmm, I think I just pasted it into the command funny...all is well ... hrm, thanks. |
Topic: Autosplit coins |
phranq
Replies: 9
Views: 10814
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Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 10:46 pm Subject: Autosplit coins |
All you should have to do is outlined in the first paragraph...since pop didn't want to work you just have to manually reset your list with that command I added to the bottom. splitters <name> a ... |
Topic: Autosplit coins |
phranq
Replies: 9
Views: 10814
|
Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 10:30 pm Subject: Autosplit coins |
#CLASS {goldsplitter}
#ALIAS splitter {#ADDITEM splitters %1}
#ALIAS split {
#VAR splitgold [@goldcoins/%numitems( @splitters)]
#FORALL @splitters {give @splitgold gold to %i}
}
#VAR split ... |
Topic: Autosplit coins |
phranq
Replies: 9
Views: 10814
|
Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 3:01 pm Subject: Autosplit coins |
#CLASS goldsplitter
#AL splitter {#ADDITEM splitters %1}
#TRIGGER {%d gold coins~: OK.} {#ADD goldcoins %1}
#TRIGGER {You get %d gold coins.} {#ADD goldcoins %1}
#AL split {#VAR splitgold=@goldcoi ... |
Topic: Needed: A zmud trigger script |
phranq
Replies: 13
Views: 12405
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Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 2:38 pm Subject: Needed: A zmud trigger script |
Glad to help...always got to think simple, heh. The alarm command is most useful for that purpose...waiting a certain amount of time before performing an action. Have fun with roulette. |
Topic: Needed: A zmud trigger script |
phranq
Replies: 13
Views: 12405
|
Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 2:24 pm Subject: Needed: A zmud trigger script |
I can't really tell what you're going for from the last post there. You want something like
#TRIGGER {I'm not too clear what you're trying to do, but whatever message you want to start the 30 secon ... |
Topic: Need help, #COND...I thought I was using it right |
phranq
Replies: 2
Views: 4455
|
Forum: zMUD General Discussion Posted: Tue Jul 11, 2006 1:29 pm Subject: Need help, #COND...I thought I was using it right |
So yah, erm, according to the help library on #COND I assumed this would work, any idea where it goes wrong?
#TRIGGER {%w lets fly at you with a snap kick.} {#SUB {Snap Kick}}
#COND {({He|She}) co ... |
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