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  Topic: Buttons in the status window?
phranq

Replies: 4
Views: 5469

PostForum: CMUD General Discussion   Posted: Sat Aug 18, 2007 3:57 pm   Subject: Buttons in the status window?
Is there a way to have buttons in the status window OR move the scroll bar and everything to the left like the status window does and put buttons there? Thanks!
  Topic: @%1 ... can't do it anymore?
phranq

Replies: 7
Views: 8110

PostForum: CMUD General Discussion   Posted: Sat Aug 18, 2007 6:42 am   Subject: @%1 ... can't do it anymore?
I could've sworn I tried that, but it works!


I think I tried every variation with brackets and parentheses, but missed that one somehow... thanks.
  Topic: @%1 ... can't do it anymore?
phranq

Replies: 7
Views: 8110

PostForum: CMUD General Discussion   Posted: Sat Aug 18, 2007 6:24 am   Subject: @%1 ... can't do it anymore?
I need to send something in an alias like this.


#alias (abc) {~abc @%1}

@123=xyz
abc 123

abc xyz


right now it will send

abc @123


How do I get it to expand using the @%1 method ...
  Topic: Moving to every room in a zone
phranq

Replies: 1
Views: 3820

PostForum: zMUD General Discussion   Posted: Tue Feb 20, 2007 2:50 am   Subject: Moving to every room in a zone
is there a function or a script that could be used to tell the mapper to move you to each room in the zone? I want to move to every room in the zone, let's say looking for things, or checking to make ...
  Topic: Clickable HTML and E-mail links
phranq

Replies: 13
Views: 37688

PostForum: Finished MUD Scripts   Posted: Thu Jul 20, 2006 12:48 pm   Subject: Clickable HTML and E-mail links
sorry to be such a newbie, but where exactly does this script go?


When someone posts something in script form like

#TRIGGER {jalkjlkasdsa} Palksjdmsakld}
#ALIAS jasldkja {abskjd}

etc.
...
  Topic: Triggers
phranq

Replies: 6
Views: 7763

PostForum: zMUD General Discussion   Posted: Wed Jul 12, 2006 5:18 pm   Subject: Triggers
If the wording is just like in your post above, it'd be

#TRIGGER {%w attacks} {assist %1}



...
  Topic: Need help, #COND...I thought I was using it right
phranq

Replies: 2
Views: 4455

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 11:50 pm   Subject: Need help, #COND...I thought I was using it right
hmm, I think I just pasted it into the command funny...all is well ... hrm, thanks.
  Topic: Autosplit coins
phranq

Replies: 9
Views: 10814

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 10:46 pm   Subject: Autosplit coins
All you should have to do is outlined in the first paragraph...since pop didn't want to work you just have to manually reset your list with that command I added to the bottom. splitters <name> a ...
  Topic: Autosplit coins
phranq

Replies: 9
Views: 10814

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 10:30 pm   Subject: Autosplit coins
#CLASS {goldsplitter}
#ALIAS splitter {#ADDITEM splitters %1}
#ALIAS split {
#VAR splitgold [@goldcoins/%numitems( @splitters)]
#FORALL @splitters {give @splitgold gold to %i}
}
#VAR split ...
  Topic: Autosplit coins
phranq

Replies: 9
Views: 10814

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 3:01 pm   Subject: Autosplit coins
#CLASS goldsplitter
#AL splitter {#ADDITEM splitters %1}
#TRIGGER {%d gold coins~: OK.} {#ADD goldcoins %1}
#TRIGGER {You get %d gold coins.} {#ADD goldcoins %1}
#AL split {#VAR splitgold=@goldcoi ...
  Topic: Needed: A zmud trigger script
phranq

Replies: 13
Views: 12405

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 2:38 pm   Subject: Needed: A zmud trigger script
Glad to help...always got to think simple, heh. The alarm command is most useful for that purpose...waiting a certain amount of time before performing an action. Have fun with roulette.
  Topic: Needed: A zmud trigger script
phranq

Replies: 13
Views: 12405

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 2:24 pm   Subject: Needed: A zmud trigger script
I can't really tell what you're going for from the last post there. You want something like

#TRIGGER {I'm not too clear what you're trying to do, but whatever message you want to start the 30 secon ...
  Topic: Need help, #COND...I thought I was using it right
phranq

Replies: 2
Views: 4455

PostForum: zMUD General Discussion   Posted: Tue Jul 11, 2006 1:29 pm   Subject: Need help, #COND...I thought I was using it right
So yah, erm, according to the help library on #COND I assumed this would work, any idea where it goes wrong?

#TRIGGER {%w lets fly at you with a snap kick.} {#SUB {Snap Kick}}
#COND {({He|She}) co ...
 
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