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  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Thu Dec 14, 2006 4:41 pm   Subject: hp/sp/ep coloring on astaria
Now it supports negative EP, yay me :)

#CLASS {hp_bar}
#VAR curep {1}
#VAR curhp {1}
#VAR cursp {1}
#VAR maxep {1}
#VAR maxhp {1}
# ...
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Tue Aug 22, 2006 9:23 am   Subject: hp/sp/ep coloring on astaria
hey, I just wanted to show how it looked like with the cool ansi and so on. And from now on, I'll try to post a picture with it.

http://img201.imageshack.us/img201/8425/hpvi5.th.gif
  Topic: thief disguise in astaria (or name generator)
perenico

Replies: 1
Views: 19988

PostForum: Finished MUD Scripts   Posted: Tue Aug 22, 2006 8:59 am   Subject: thief disguise in astaria (or name generator)
ok, here's something funny thieves in astaria could use : a random name generator. Of course thee is no list of names, just a given number of letters next to each others.

#CLASS {thief|disguis ...
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Wed Aug 16, 2006 1:45 pm   Subject: hp/sp/ep coloring on astaria
Boric managed to correct it, here's the last and working version :


#CLASS {hp_bar}
#REGEX {^hp:\s*\[\s*(\-?\d+)\s*/\s*(\d+)\s*\],\s*sp:\s*\[\s ...
  Topic: command line
perenico

Replies: 32
Views: 45836

PostForum: CMUD Beta Forum   Posted: Fri Jun 16, 2006 2:43 pm   Subject: command line
is there a way to have the command line show multiple lines like it used to in zmud ? or am I that dumb that I can't figure out how to have it show multiple lines ?

thanks
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Wed May 10, 2006 10:07 am   Subject: hp/sp/ep coloring on astaria
hmm, I'll take a look at it, yeah
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Thu Mar 23, 2006 1:55 pm   Subject: hp/sp/ep coloring on astaria
still the same than before, but using function... *sigh*

#CLASS {hp_bar}
#REGEX {^hp:\s*\[\s*(\d+)\s*/\s*(\d+)\s*\],\s*sp:\s*\[\s*(\d+)\s ...
  Topic: hit rate for astaria
perenico

Replies: 1
Views: 8877

PostForum: Finished MUD Scripts   Posted: Thu Mar 23, 2006 1:47 pm   Subject: hit rate for astaria
here's the same thing, gives you how often and hard you hit... but using a function, it's much more clear and readable


#CLASS {hit}
#ALIAS rate {
#IF (%numparam( ) ...
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 4:02 pm   Subject: working with floating
I know flash uses '.' not matter what... haven't checked for photoshop
guess it should work then...
I'm gonna give it a try, thanks

PS. btw, one can change the settings even in said regional sett ...
  Topic: CMUD and MS windows regional settings.
perenico

Replies: 3
Views: 9681

PostForum: CMUD Beta Forum   Posted: Tue Jan 31, 2006 9:06 am   Subject: CMUD and MS windows regional settings.
none of those work, unfortunately.
I'm sorry :(
  Topic: Healer Bot Trigger
perenico

Replies: 3
Views: 12868

PostForum: Finished MUD Scripts   Posted: Tue Jan 31, 2006 9:03 am   Subject: Healer Bot Trigger
even if I'm not playing your mud, having the list of commands would be nice
how does it work, what do people have to say, tell or whatever to get the heal and so on

thanks
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Tue Jan 31, 2006 8:58 am   Subject: working with floating
yeah, it works if I do that, but I don't want to switch between those regionals settings each time I'm using zmud.
plus, I'm using zmud a lot, and I would be unable to type french stuff at work and s ...
  Topic: CMUD and MS windows regional settings.
perenico

Replies: 3
Views: 9681

PostForum: CMUD Beta Forum   Posted: Sat Jan 28, 2006 10:14 am   Subject: CMUD and MS windows regional settings.
yeah I'm sorry, it's all my fault :(
thanks for your help though, it's appreciated
silly french heh Twisted Evil

btw, I'm used to use '.' for decimals
and I guess those who mud are as well, sinc ...
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Sat Jan 28, 2006 10:00 am   Subject: *sigh* that's bad :)
they all give a blank line...
sorry...

If I change the keyboard settings to english :
the first and last show 0.00.

I'm desesperate Crying or Very sad
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Fri Jan 27, 2006 2:46 pm   Subject: working with floating
#SH %float("2,256") gives : 2,25600004196167
and
#SH %float({2,256}) gives : 0,0

if only I knew what was wrong...
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Wed Jan 25, 2006 3:19 pm   Subject: working with floating
guess what... none of these work...
I'm starting to think it messes up with my french settings
I figure only core programming (up to Mr Zugg) would change that.
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Wed Jan 25, 2006 12:13 pm   Subject: working with floating
yeah, maybe, but what... I mean
I've tried for a few weeks now to have float numbers working,
but no, nothing... ARGH

if any of you have any idea... I'd love to test it.
  Topic: working with floating
perenico

Replies: 12
Views: 15646

PostForum: zMUD General Discussion   Posted: Tue Jan 24, 2006 9:34 pm   Subject: working with floating
hi there, ok, I do have a problem this doesn't seem to work with me
I'm certainly missing something, but what.

#SHOW %format(2,2.256)

it shows nothing, like when %format doesn't work at ...
  Topic: cmud vs zmud
perenico

Replies: 3
Views: 11517

PostForum: CMUD Beta Forum   Posted: Sat Jan 21, 2006 10:48 pm   Subject: cmud vs zmud
awesome, thanks a lot
  Topic: cmud vs zmud
perenico

Replies: 3
Views: 11517

PostForum: CMUD Beta Forum   Posted: Fri Jan 20, 2006 9:56 am   Subject: cmud vs zmud
and to think I just bought zmud 7.21... haha...
bah, I figure I'll have to buy cmud as well... *sigh*

I just wish long life to cmud, or at least as long as zmud's
  Topic: hit rate for astaria
perenico

Replies: 1
Views: 8877

PostForum: Finished MUD Scripts   Posted: Mon Jan 16, 2006 12:50 pm   Subject: hit rate for astaria
here's something which tells you how hard and often you hit.
haven't tested it all, it seems to work, this is just well, obviously useless.

#CLASS {hit}
#ALIAS rate {
#IF (% ...
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Mon Oct 10, 2005 4:45 pm   Subject: hp/sp/ep coloring on astaria
up to add a few things that has been changed a while ago... added one color and aliases, vars and such


#CLASS {hp_bar}
#VAR color_ep {%if(@perep<25,%ansi(high,red)@ ...
  Topic: hp/sp/ep coloring on astaria
perenico

Replies: 7
Views: 21564

PostForum: Finished MUD Scripts   Posted: Tue Jun 07, 2005 10:45 pm   Subject: hp/sp/ep coloring on astaria
Hi there, here's a sample code to color hp/sp/ep on astaria

it's designed to color hp/sp/ep :
in red if it goes under 25%
in yellow between 25% and 75%
in regular grey(white) above 75%

And by ...
 
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