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  Topic: Illegal Token in Script, What am I doing wrong?
oxseyn

Replies: 3
Views: 5557

PostForum: CMUD General Discussion   Posted: Sat Apr 14, 2012 4:32 pm   Subject: Illegal Token in Script, What am I doing wrong?
Every possible combination I could think of.

#var {//%window/test} test
Generates a syntax error. Uck, it feels like anytime I try to do anything more than extremely basic in CMUD I run ...
  Topic: Illegal Token in Script, What am I doing wrong?
oxseyn

Replies: 3
Views: 5557

PostForum: CMUD General Discussion   Posted: Sat Apr 14, 2012 1:41 pm   Subject: Illegal Token in Script, What am I doing wrong?
This is from another thread, but I kind of buried my own question. I'm trying to have a script in a shared package that sets variables for sessions. The current example is trivial, but it's part of ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 7:10 pm   Subject: How Should I Go About Multiplaying?
The tracking is acting funky.
I can see that in each character's package, at the root level there is a LOC object (I created them). They are each populated with a location on the map.
Now, when I s ...
  Topic: Speedwalking with Delays
oxseyn

Replies: 15
Views: 18939

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 4:28 pm   Subject: Speedwalking with Delays
So I just did some comprehensive documentation of the ship system. I was wrong on a few points. Here it is:
http://i.imgur.com/SE19F.gif
  Topic: Speedwalking with Delays
oxseyn

Replies: 15
Views: 18939

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 2:12 pm   Subject: Speedwalking with Delays
Thanks Rehab. I'm working through your algorithm. Looks good. I'm not sure exactly how the alias/trigger system will work yet, but from what I understand so far, this is how the room layout should ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 6:06 am   Subject: How Should I Go About Multiplaying?
Thanks Matt :) That works beautifully and clears up all my confusion. If this was in the documentation somewhere and I missed it I'm very sorry.
The problem I see now is that for all my session # ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 1:48 am   Subject: How Should I Go About Multiplaying?
Supersessions never, EVER have packages associated with them and therefore cannot have windows/modules of their own. Also, individual session layout files are never used in a supersession (saved or l ...
  Topic: Making sense of Packages, Sessions, and Classes
oxseyn

Replies: 13
Views: 15792

PostForum: CMUD General Discussion   Posted: Wed Apr 11, 2012 12:07 am   Subject: Making sense of Packages, Sessions, and Classes
It's perfectly possible to have the script in a shared package. That way if you need to edit it, you only need to change a single copy. All you need to do is make sure the variables which store the ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 9:55 pm   Subject: How Should I Go About Multiplaying?
Ok - so I'm trying all kinds of junk.
I'm very confused about how the "layout" is saved when dealing with multiple sessions.

I created a brand new session "Testing." It's got a single window whic ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 8:45 pm   Subject: How Should I Go About Multiplaying?
I just tested this again. I created a brand new session "testing." I connected to it.
I attempted to convert the window to a module, but got an error that the currently active session cannot be c ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 8:31 pm   Subject: How Should I Go About Multiplaying?
Here's a bugreport I generated from the crash that occurs when I try to load my "dummy" session first (it loads fine as long as i load the character sessions first).
date/time : 2012-04-10, 1 ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 8:26 pm   Subject: How Should I Go About Multiplaying?
Does the master session have to have a window? It had a window, but I converted it to a module ... so now it's only got a module (which contains some settings) and a map.
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 8:23 pm   Subject: How Should I Go About Multiplaying?
The syntax "//%item(%names,1)/test = 5" will not work. Cmud will not parse values on the left hand of that equation. Instead, use the #VAR syntax:
#VAR //%item(%names, 1)/test 5; #say @test ...
  Topic: Speedwalking with Delays
oxseyn

Replies: 15
Views: 18939

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 8:21 pm   Subject: Speedwalking with Delays
There's a few more details lacking.
Yar :)

a) From any one location, can you get to more than one ship? I don't know how your mud's world is designed, but, assuming it is a set of distinct islan ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 7:59 pm   Subject: How Should I Go About Multiplaying?
I was executing that directly from a character window/session. The reason it yielded 2 was because i set it right above that to 2. I was just showing with that example that even though there was no ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 7:25 pm   Subject: How Should I Go About Multiplaying?
%item(%names, 1) = the main window of any given session
Tx.

#SAY %item(%names, 1)
Yeilds the output "2".

test = 2; #say @test
Yields the output "2'".

//%item(%names, 1)/tes ...
  Topic: Speedwalking with Delays
oxseyn

Replies: 15
Views: 18939

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 7:14 pm   Subject: Speedwalking with Delays
Yes, this would be possible. If you can describe the specific situation in detail, we can help figure out a way to do it. There will probably be half a dozen possible ways.

Sorry, it's been a bit ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 6:34 pm   Subject: How Should I Go About Multiplaying?
You will be dealing with sessions.

Each character session is housed in a package.
That package will house the window the character data streams to.

Your master session holds the map/layout.
H ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 6:25 pm   Subject: How Should I Go About Multiplaying?
If I try to open my master session first cmud crashes. However, if I open the character sessions first, then the master session it seems fine.
Any idea what I'm doing wrong?
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 6:17 pm   Subject: How Should I Go About Multiplaying?
So, changing the "publish" setting from local only to "global" does make all the scripts contained by the nannymud module available to the character windows, however they share the variables - which d ...
  Topic: Need Help Improving my Automapper Configuration
oxseyn

Replies: 5
Views: 8305

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 5:26 pm   Subject: Need Help Improving my Automapper Configuration
Autoconfigure may scare you, but it really is the correct way to do it. If you implement #TAG or #NOMAP settings without reconfiguring, the mapper will not correctly anticipate their actions. With e ...
  Topic: How Should I Go About Multiplaying?
oxseyn

Replies: 22
Views: 28230

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 5:22 pm   Subject: How Should I Go About Multiplaying?
as far as the variables go, i would suggest a dbvar in a shared package, the same package could hold your prompt data and other scripts that everyone would use.

Char speciffic scripts go in that ch ...
  Topic: Need Help Improving my Automapper Configuration
oxseyn

Replies: 5
Views: 8305

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 4:19 pm   Subject: Need Help Improving my Automapper Configuration
If at all possible, try to turn of mud side wordwrapping, not all muds allow this.
I do not think this is possible, I've tried to do it in the past without any luck :/

Next I would go about making ...
  Topic: Need Help Improving my Automapper Configuration
oxseyn

Replies: 5
Views: 8305

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 3:46 pm   Subject: Need Help Improving my Automapper Configuration
My automapper is working for some rooms, but not all. Here's my current configuration:

Version: 214
Name Start: 0
Desc Start: 1
Desc End: 5
Exit Start: 6
Exit End: 7
...
  Topic: Portals
oxseyn

Replies: 10
Views: 12858

PostForum: CMUD General Discussion   Posted: Tue Apr 10, 2012 3:05 pm   Subject: Portals
How would you go about disabling specific portal commands in specific rooms?
 
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