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  Topic: display damages in %
ondrovic

Replies: 4
Views: 12681

PostForum: Finished MUD Scripts   Posted: Sat Apr 05, 2003 11:05 am   Subject: display damages in %
it was wrote for medievia but it should work for other maybe will have to change some of the subs though

CHRIS ONDROVIC
  Topic: Connection Problems
ondrovic

Replies: 0
Views: 2705

PostForum: zMUD General Discussion   Posted: Sun Mar 24, 2002 10:40 pm   Subject: Connection Problems
When I go to connect to zmud it brings up the window and then try to connect and then the mud windows goes away and there is nothing the only thing that is left is the zchat icon in the tray what coul ...
  Topic: popup and error message
ondrovic

Replies: 2
Views: 4021

PostForum: zMUD General Discussion   Posted: Sat Mar 23, 2002 11:06 pm   Subject: popup and error message
ok thanks


CHRIS ONDROVIC
  Topic: popup and error message
ondrovic

Replies: 2
Views: 4021

PostForum: zMUD General Discussion   Posted: Sat Mar 23, 2002 9:00 pm   Subject: popup and error message
i am getting the following popup

error prasing: #if((Kyuna has been removed from the Disciples of Necromantic Annihilation clan! [] [0m!=~"You see the trap*")AND(Kyuna has been removed fr ...
  Topic: decimals
ondrovic

Replies: 5
Views: 6213

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 2:38 pm   Subject: decimals
thank you all for you help again i would be lost without you people

CHRIS ONDROVIC
  Topic: decimals
ondrovic

Replies: 5
Views: 6213

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 6:57 am   Subject: decimals
this is part of the script
{$xpttl $xpcount xphour};#calldll math.dll {Mul} {$xphour 3600 xphour};#calldll math.dll {Div} {$xpmin

CHRIS ONDROVIC
  Topic: decimals
ondrovic

Replies: 5
Views: 6213

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 6:55 am   Subject: decimals
in mudmaseter calldll the mathdll are used for this
This dll allows floating point math (decimals) with the basic math functions add,sub,mul,div, and comparision. /calldll {Math} {Help} for info. Ne ...
  Topic: spellup
ondrovic

Replies: 1
Views: 3941

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 4:46 am   Subject: spellup
nm i fig it out


CHRIS ONDROVIC
  Topic: i am having trouble
ondrovic

Replies: 2
Views: 4370

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 12:50 am   Subject: i am having trouble
thanks matt
that kinda suck though

CHRIS ONDROVIC
  Topic: xp
ondrovic

Replies: 2
Views: 4128

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 12:28 am   Subject: xp
thansk for all your help i would be lost without all of you guys

CHRIS ONDROVIC
  Topic: i am having trouble
ondrovic

Replies: 2
Views: 4370

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 12:19 am   Subject: i am having trouble
i wanted to have this be seen when i say something but it isn't working they way that i planned
Gamozi the Freshest Freshie of Cod says with gamozi blinking

this is how i have it set up
with
#a ...
  Topic: spellup
ondrovic

Replies: 1
Views: 3941

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 11:47 pm   Subject: spellup
how can i get these so work on so the first one comes up before i spellup and the last one when i am done?

#show %ansi( blink, red) Gamozi The Freshest Freshie of COD IS SPELLING UP!
c armor
c bl ...
  Topic: xp
ondrovic

Replies: 2
Views: 4128

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 10:17 pm   Subject: xp
As you probably know i play med
i want to create a script that calculates your xprate and stuff i am not rally sure how to put it into words but i know what i want to do any help would be greatly ape ...
  Topic: cant get it to disply the minutes right
ondrovic

Replies: 3
Views: 5078

PostForum: zMUD General Discussion   Posted: Sun Mar 10, 2002 7:16 am   Subject: cant get it to disply the minutes right
seems to work now after i inserted those alias thanks for your help i would be lost without you all

CHRIS ONDROVIC
  Topic: cant get it to disply the minutes right
ondrovic

Replies: 3
Views: 5078

PostForum: zMUD General Discussion   Posted: Sun Mar 10, 2002 6:40 am   Subject: cant get it to disply the minutes right
#var exp { };#var xpstart {};#var exp1 {%replace(@exp1,",",g)};#var xpstart1 {%replace(@xpstart1,",",g)};#Math Looptimes1 {%numwords(@exp1,g)};#Math Looptimes2 {%numwords(@xpstart1 ...
  Topic: cant get it to disply the minutes right
ondrovic

Replies: 3
Views: 5078

PostForum: zMUD General Discussion   Posted: Sun Mar 10, 2002 6:16 am   Subject: cant get it to disply the minutes right
say I Have gotten a total of @xpgtotal XP, in @time Minutes.

it always comes up with 0 mins. help

CHRIS ONDROVIC
  Topic: converting
ondrovic

Replies: 6
Views: 8304

PostForum: zMUD General Discussion   Posted: Sat Mar 09, 2002 7:33 pm   Subject: converting
Thanks for the help i will let you know how it works.

CHRIS ONDROVIC
  Topic: distance
ondrovic

Replies: 0
Views: 6253

PostForum: Finished MUD Scripts   Posted: Sat Mar 09, 2002 6:17 am   Subject: distance
this script works with Med not sure if it works with anythink else but it displays how many steps when you use survey instead of "far in the distance and so on".

#substitute {in the immed ...
  Topic: converting
ondrovic

Replies: 6
Views: 8304

PostForum: zMUD General Discussion   Posted: Sat Mar 09, 2002 6:08 am   Subject: converting
sorry i wasn't thinking. This script is a prompt script which displays your hit points in % and other various things. To view a screenshot go here:
http://www.oz.net/~gpine/med/MudMaster/zips/Promp ...
  Topic: converting
ondrovic

Replies: 6
Views: 8304

PostForum: zMUD General Discussion   Posted: Sat Mar 09, 2002 6:08 am   Subject: converting
sorry i wasn't thinking. This script is a prompt script which displays your hit points in % and other various things. To view a screenshot go here:
http://www.oz.net/~gpine/med/MudMaster/zips/Promp ...
  Topic: converting this script
ondrovic

Replies: 5
Views: 7219

PostForum: zMUD General Discussion   Posted: Sat Mar 09, 2002 1:37 am   Subject: converting this script
Here is what it is supposed to look like wjen it done.

http://www.oz.net/~gpine/med/MudMaster/images/rod-who2.gif



CHRIS ONDROVIC
  Topic: converting this script
ondrovic

Replies: 5
Views: 7219

PostForum: zMUD General Discussion   Posted: Fri Mar 08, 2002 8:19 pm   Subject: converting this script
TL(Total Levels) LV(Level) CC(Current Class) S(Sex)
TL Lv CC S PKs Clan Name Status......
------------------------------------------------------------------------------
[124 31 HER M] [ ...
  Topic: converting
ondrovic

Replies: 6
Views: 8304

PostForum: zMUD General Discussion   Posted: Fri Mar 08, 2002 7:26 pm   Subject: converting
and this one if possible

/action {%9/%8hp %7/%6m %5/%4MountMV %3xp} {/var MaxHitPts @LTrim($8);/var MaxMana @LTrim($6);/var MaxMove @LTrim($4)} {OmaPrompt}
/action {%9/%8hp %7/%6m %5/%4mv %3xp} {/ ...
  Topic: converting this script
ondrovic

Replies: 5
Views: 7219

PostForum: zMUD General Discussion   Posted: Fri Mar 08, 2002 7:25 pm   Subject: converting this script
was wondering if anyone could help me convert this script to zmud



/alias {whox %0} {/enablegroup who;/clearlist WHO;/var NameWordCnt 0;/empty whoxAFK;/empty whoxKiller;/empty whoxThief;/empty w ...
  Topic: display damages in %
ondrovic

Replies: 4
Views: 12681

PostForum: Finished MUD Scripts   Posted: Mon Feb 25, 2002 7:38 pm   Subject: display damages in %
here is a script that i converted with a some help from TonDiening to display the damages in % enjoy

#TRIGGER {barely clings to life.$} {#SUBSTITUTE {barely clings to life. (1%-7%)}}
#TIRGGER {gri ...
 
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