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  Topic: How do I store a string of text as a variable, just by color
omniwing

Replies: 4
Views: 7966

PostForum: zMUD General Discussion   Posted: Sat Jan 23, 2010 6:13 am   Subject: Update!
Okay, so it is kind of working. I'm using pattern (*) and the value roomname=%1 , and under options I have it set to the correct line color.

It works fine, when the room name is on a new line. How ...
  Topic: HELP my trigger classes keep disappearing but they are STUCK ON
omniwing

Replies: 2
Views: 4580

PostForum: CMUD Beta Forum   Posted: Tue Jan 12, 2010 7:05 pm   Subject: HELP my trigger classes keep disappearing but they are STUCK ON
Okay, so I figured out you can expand a list on the left and I found the class folder. IT has a line through it. I don't know how the fuck it happened, or how to fix it, but I deleted them so I figure ...
  Topic: HELP my trigger classes keep disappearing but they are STUCK ON
omniwing

Replies: 2
Views: 4580

PostForum: CMUD Beta Forum   Posted: Tue Jan 12, 2010 6:24 pm   Subject: HELP my trigger classes keep disappearing but they are STUCK ON
This is really, really frustrating and I'm begging for your help. This is the 2nd time it has happened. Basically what the problem is, I'll go to right click on a trigger class folder to enable or dis ...
  Topic: How do I store a string of text as a variable, just by color
omniwing

Replies: 4
Views: 7966

PostForum: zMUD General Discussion   Posted: Sun Jan 10, 2010 6:04 am   Subject: How do I store a string of text as a variable, just by color
I want to store a string of text as a variable, based only on its color alone. So, it could be ANY line of text, however, if its in a certain color, then I store it as a variable.

For a concrete e ...
  Topic: My first script - will it work?
omniwing

Replies: 10
Views: 12658

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 11:15 pm   Subject: My first script - will it work?
Indeed, thank you for the replies. I will search and try to re-write my bot using the built in pathing as suggested. Thanks again for the feedback!
  Topic: My first script - will it work?
omniwing

Replies: 10
Views: 12658

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 3:02 am   Subject: My first script - will it work?
Thank you for your reply.

I will make sure to make the appropriate fixes to my syntax. However, how is the logic? Does the logic of this code work out? I know it is sloppy and there are better/mor ...
  Topic: My first script - will it work?
omniwing

Replies: 10
Views: 12658

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 12:36 am   Subject: My first script - will it work?
Alright, I’m trying to make a bot to run this zone for me. I have some code worked out, but wanted to run it past you guys first, because its my first real script and I’m sure its sloppy.

Here is ...
  Topic: How do I say 'If not, then do this'
omniwing

Replies: 2
Views: 4847

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2008 12:21 am   Subject: How do I say 'If not, then do this'
Thank you so much, Fang. I will study this! This is exactly what I needed to help me learn how to write code myself.

Much obliged sir!

Omni
  Topic: How do I say 'If not, then do this'
omniwing

Replies: 2
Views: 4847

PostForum: zMUD General Discussion   Posted: Thu Apr 10, 2008 11:09 pm   Subject: How do I say 'If not, then do this'
I am new to coding, and am trying to write scripts for my mud that I play. Eventually I would like to write a combat bot for it. Something I am having trouble with is how how to say 'check this. If so ...
  Topic: Temporal Rifts - Health Status Bar Script
omniwing

Replies: 2
Views: 10633

PostForum: Finished MUD Scripts   Posted: Thu Apr 10, 2008 8:51 pm   Subject: awesome, but
This is very cool, but can you please break it down and explain exactly what its doing/reading in, so I can adapt this to my own MUD? I can't tell what is a symbol as code and what is a literal symbol ...
  Topic: Idle check code concept help
omniwing

Replies: 8
Views: 9804

PostForum: zMUD General Discussion   Posted: Wed Jan 02, 2008 12:55 am   Subject: Idle check code concept help
I tried putting tildes~ infront of each single quote and the comma just incase ZMUD thought they wern't literals, so,


#trig "MobList" {You tell ({@MobList})~, ~'hello~'} {#delitem TempMobList %1 ...
  Topic: Idle check code concept help
omniwing

Replies: 8
Views: 9804

PostForum: zMUD General Discussion   Posted: Wed Jan 02, 2008 12:11 am   Subject: Idle check code concept help
Fang,

I'm working on this now, and the problem I'm having is it tells me every mob did not respond, even if they do get sent a tell. Something I noticed, my syntax on my mud is:

you tell santa, ...
  Topic: Idle check code concept help
omniwing

Replies: 8
Views: 9804

PostForum: zMUD General Discussion   Posted: Tue Jan 01, 2008 11:15 pm   Subject: Thank you
Working to integrate this now. Thank you for your assistance, I'll post again later on tonight with my results!
-Omni
  Topic: Idle check code concept help
omniwing

Replies: 8
Views: 9804

PostForum: zMUD General Discussion   Posted: Tue Jan 01, 2008 9:14 pm   Subject: Idle check code concept help
Hi there,

Here is what I'm trying to accomplish. On a MUD I play, zones idle, and the way you can check to see if a zone is idle is to send a tell to a mob in it. So, for example, if I wanted to ...
  Topic: Why isn't this #IF conditional working?
omniwing

Replies: 4
Views: 6400

PostForum: zMUD General Discussion   Posted: Mon Dec 31, 2007 9:31 am   Subject: Why isn't this #IF conditional working?
Guinn,

That worked! Perfect. Thank you for your assistance! *bows deeply*

I don't know why that worked and my code didn't....but thats ok. I now have a working model. Thanks again!

-Omni
  Topic: Why isn't this #IF conditional working?
omniwing

Replies: 4
Views: 6400

PostForum: zMUD General Discussion   Posted: Mon Dec 31, 2007 7:37 am   Subject: Why isn't this #IF conditional working?
Putting spaces around the < did not work, the same result happened. I also tried removing the #wait, and it didn't change anything. If its not good to use #wait in a trigger, what is a better metho ...
  Topic: Why isn't this #IF conditional working?
omniwing

Replies: 4
Views: 6400

PostForum: zMUD General Discussion   Posted: Mon Dec 31, 2007 5:57 am   Subject: Why isn't this #IF conditional working?
Background: I want to make a trigger that makes my cleric heal himself whenever his hps drop more than 100 below his max hps. However, I want it to wait a second before it checks my prompt again, beca ...
  Topic: Triggers converted then deleted
omniwing

Replies: 3
Views: 5399

PostForum: zMUD General Discussion   Posted: Sat Dec 29, 2007 12:15 pm   Subject: Got it
Yes, thank you for your help. If I view the classes as little folder icons instead of a "C" folder icon, the paste stays and the code works. A strange quirk. Problem solved!
  Topic: Triggers converted then deleted
omniwing

Replies: 3
Views: 5399

PostForum: zMUD General Discussion   Posted: Fri Dec 28, 2007 9:36 pm   Subject: Triggers converted then deleted
I'm using Zmud 7.21 on Windows.

I always seem to have problems when I write triggers and classes from the command line. Although I am *positive* I am using the correct syntax, they never seem to w ...
 
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