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  Topic: activating a toggle button off a trigger
obor

Replies: 6
Views: 9330

PostForum: zMUD General Discussion   Posted: Wed Sep 03, 2003 3:57 am   Subject: activating a toggle button off a trigger
dskorren had it! Thanks, that solved the issue perfectly! :)
thanks for everyone's help too. I appreciate it. I don't have much hair to pull out, and missing a stupid little thing like that makes ...
  Topic: activating a toggle button off a trigger
obor

Replies: 6
Views: 9330

PostForum: zMUD General Discussion   Posted: Tue Sep 02, 2003 11:28 pm   Subject: activating a toggle button off a trigger
yeah, that's the problem, I been futzing with everything in the options for the button, and I am missing something.

Read the dern helpfile about a dozen times over. Never had problem with buttons ...
  Topic: activating a toggle button off a trigger
obor

Replies: 6
Views: 9330

PostForum: zMUD General Discussion   Posted: Tue Sep 02, 2003 4:00 pm   Subject: activating a toggle button off a trigger
Doggone it, I know I'm missing something immeasurably stupid.

#tr {You are surrounded by a white aura} {#var sanc 1}

I have a variable named "sanc"

I have a button, of the toggle variety.

...
  Topic: where'd the color numbers go in 6.62?
obor

Replies: 11
Views: 13272

PostForum: zMUD General Discussion   Posted: Tue Sep 02, 2003 2:22 pm   Subject: where'd the color numbers go in 6.62?
OH GOD MY EYES!!! i actually did that. quite....interesting.

how the heck you get that blinking?

so far, it's +8 for "bright", *16 for background adjustment, +128 for bold, and +256 for underli ...
  Topic: where'd the color numbers go in 6.62?
obor

Replies: 11
Views: 13272

PostForum: zMUD General Discussion   Posted: Fri Aug 29, 2003 7:09 am   Subject: where'd the color numbers go in 6.62?
hurm...so let's say I wanted to underline the "bash" message a bright cyan background with a bold blue foreground font

blue = 1, bold = 128 (129 for foreground font)
cyan = 3, bright = 8 (11*16 = ...
  Topic: where'd the color numbers go in 6.62?
obor

Replies: 11
Views: 13272

PostForum: zMUD General Discussion   Posted: Thu Aug 28, 2003 2:14 am   Subject: where'd the color numbers go in 6.62?
vijilante, what do you mean, referencing the %color function?

also, how do you do underlining? I did it "accidnetally", must've jacked up my math somehow, but I would LOVE to know how to set up a ...
  Topic: where'd the color numbers go in 6.62?
obor

Replies: 11
Views: 13272

PostForum: zMUD General Discussion   Posted: Tue Aug 26, 2003 3:05 pm   Subject: where'd the color numbers go in 6.62?
perfect!! that's it!!!

  Topic: where'd the color numbers go in 6.62?
obor

Replies: 11
Views: 13272

PostForum: zMUD General Discussion   Posted: Tue Aug 26, 2003 12:58 pm   Subject: where'd the color numbers go in 6.62?
I remember in 6.40, if I entered "color" or "cw" in the index for help, it would give me a list, by number, of all the colors.

the idea being I set up triggers for stuff like when you get disarmed. ...
  Topic: variables not staying in their class folders
obor

Replies: 5
Views: 6010

PostForum: zMUD General Discussion   Posted: Fri Aug 22, 2003 4:18 am   Subject: variables not staying in their class folders
gotcha, thanks! Is there an easy way to transfer all my info from my character's class folders into a new character connection?

*dense aura* by creating the new character settings file, you mean t ...
  Topic: variables not staying in their class folders
obor

Replies: 5
Views: 6010

PostForum: zMUD General Discussion   Posted: Mon Aug 18, 2003 1:33 pm   Subject: variables not staying in their class folders
okay, hurm....

i don't use the #var command to make my variables, i use the #pr command

any way i can adjust this?
  Topic: variables not staying in their class folders
obor

Replies: 5
Views: 6010

PostForum: zMUD General Discussion   Posted: Sun Aug 17, 2003 5:40 am   Subject: variables not staying in their class folders
okay, i have 2 characters that I use. I have class folders for each of them.

I have weaponswitch aliases that I like to use.

i.e.

#al {setstun} {#pr stun1;#pr stun2}

#al {stun} {#VAR wea ...
  Topic: Help with frustrating capture window problem
obor

Replies: 4
Views: 5207

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2003 2:09 pm   Subject: Help with frustrating capture window problem
okay, my trigger is

pattern: You tell

value:

#IF (%ismember("tells",%names)=0) {#WIN tells;#EXEC {%window:}};#capture tells

now, when I have that stuff in there, it prevents the ...
  Topic: Help with frustrating capture window problem
obor

Replies: 4
Views: 5207

PostForum: zMUD General Discussion   Posted: Sat Apr 19, 2003 10:13 am   Subject: Help with frustrating capture window problem
I have a few windows set up to capture stuff, like tells, kingdom channel comments, "you got better at %1" type stuff

unfortunately, when I receive a "notification" and the new ...
  Topic: how do you search for posts by specific author?
obor

Replies: 4
Views: 5795

PostForum: zMUD General Discussion   Posted: Sat Mar 29, 2003 7:36 am   Subject: how do you search for posts by specific author?
I used to do a search for all my posts so that I could dig up all the answers to questions I've already asked. There used to be a little dropdown menu type thing in the search capability, allowing yo ...
  Topic: gag on somethin
obor

Replies: 2
Views: 4140

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 11:48 am   Subject: gag on somethin
this should work

#tr {You hear some squeaking sounds} {#gag}



  Topic: marking triggers
obor

Replies: 3
Views: 4900

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 5:56 am   Subject: marking triggers
thanks, the clan marks thing works perfectly. :)

as far as the search, I try the author, and I get some type of database timeout thing.

I know darn well I somehow have been able to search speci ...
  Topic: marking triggers
obor

Replies: 3
Views: 4900

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 4:59 am   Subject: marking triggers
forgot to mention, im' using 6.40 zmud, registered version.
  Topic: marking triggers
obor

Replies: 3
Views: 4900

PostForum: zMUD General Discussion   Posted: Fri Feb 07, 2003 4:23 am   Subject: marking triggers
I have 4 clans I want to mark. already figured out the colors. Right now, I have class folder called "clanmarks" and inside, I have the following class folders set up for
clan1
clan2
cl ...
  Topic: getting registration back after a format
obor

Replies: 3
Views: 4494

PostForum: zMUD General Discussion   Posted: Tue Dec 10, 2002 8:44 am   Subject: getting registration back after a format
thanks. I tried that one already. :)

*points to the "tried doing the links on the registration from elicense webpage"

pretty poor explanation, but yeah, I tried that. :)
  Topic: getting registration back after a format
obor

Replies: 3
Views: 4494

PostForum: zMUD General Discussion   Posted: Tue Dec 10, 2002 5:17 am   Subject: getting registration back after a format
okay. win2k system with a hardware ATA100 RAID. I defragged, power went out in the middle, tried to boot up...d'oh!!!

anyway, end result is I had to redo my parttions, and lost my zmud 6.16 regis ...
  Topic: trigger off of beep, trigger to adjust timer
obor

Replies: 8
Views: 11873

PostForum: zMUD General Discussion   Posted: Fri Dec 06, 2002 5:57 am   Subject: trigger off of beep, trigger to adjust timer
anyone have an idea?

i don't need specifics, I just need to know what the command is to turn on and off the tick timer

"#tm 0" or whatever

also, how do you turn on and turn off a sp ...
  Topic: trigger off of beep, trigger to adjust timer
obor

Replies: 8
Views: 11873

PostForum: zMUD General Discussion   Posted: Wed Dec 04, 2002 5:14 am   Subject: trigger off of beep, trigger to adjust timer
i just use the timer.

y'know, <Actions> - <tick timer>
  Topic: trigger off of beep, trigger to adjust timer
obor

Replies: 8
Views: 11873

PostForum: zMUD General Discussion   Posted: Mon Dec 02, 2002 12:32 am   Subject: trigger off of beep, trigger to adjust timer
right. that part i understood

i just have no clue how to do that

*sheepish aura*
  Topic: trigger off of beep, trigger to adjust timer
obor

Replies: 8
Views: 11873

PostForum: zMUD General Discussion   Posted: Sun Dec 01, 2002 7:46 am   Subject: trigger off of beep, trigger to adjust timer
1) *snaps fingers* drat!
2) eh? no comprende usted
  Topic: trigger off of beep, trigger to adjust timer
obor

Replies: 8
Views: 11873

PostForum: zMUD General Discussion   Posted: Sun Dec 01, 2002 5:37 am   Subject: trigger off of beep, trigger to adjust timer
I'd like to set up 2 kinds of triggers

1) If you get a beep from zmud, I'd like to setup a trigger to respond to the beep. Not a "tell beep" (i.e. btell) but the game will beep. I'd lik ...
 
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