Author |
Message |
Topic: [3.31 pro] invisible "other" links can be clicked without intend |
nuhp
Replies: 0
Views: 7256
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Forum: CMUD Beta Forum Posted: Sun Oct 24, 2010 10:42 pm Subject: [3.31 pro] invisible "other" links can be clicked without intend |
I have a lot of "other" exists that lead to rooms far away across the whole mud. The mapper shows only a black dot next to that rooms, but no lines connecting the target rooms. However, those lines ca ... |
Topic: list of currently running scripts and cancelling them |
nuhp
Replies: 1
Views: 6642
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Forum: CMUD Beta Forum Posted: Fri Oct 08, 2010 9:40 pm Subject: list of currently running scripts and cancelling them |
Hi,
how can I cancel a currently running script? Disabling the script only makes it impossible to call the script again, but if it is already running, it keeps running. This is especially a problem ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Tue Sep 14, 2010 10:25 pm Subject: Speedwalking in Mapper to Portals |
easier to maintain is a virtual room as a hub, having only one exit to it from each real portal (exit name #NOOP) and in the hub exit To 12 Name "sp 3" and all the other exits |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Tue Sep 14, 2010 8:39 pm Subject: Speedwalking in Mapper to Portals |
Pathfinding works fine with the portal function of the mapper as far as I have tested.
There are 40 portals, connecting them the way you described will result in 39 additional exits for each portal ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Tue Sep 14, 2010 2:39 pm Subject: Speedwalking in Mapper to Portals |
it's a kind of portal network. I can teleport from one portal to any other portal.
Example:
[ 1P]-[ 2 ]-[ 3 ]-[ 4 ]-[ 5P]
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[ 6 ] ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Tue Sep 14, 2010 12:25 pm Subject: Speedwalking in Mapper to Portals |
yes, with CMUD 3.26, it seems using %portalenable() is the only option I have to solve this, means disabling all portals before walking to the nearest portal, then reenable all portals again and walk ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Mon Sep 13, 2010 9:05 pm Subject: Speedwalking in Mapper to Portals |
based on [url=http://forums.zuggsoft.com/forums/viewtopic.php?p=43307]this thread I was able to write a script that walks me to the closest portal. But if portals are enabled, then %walk and #walk alw ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Mon Sep 13, 2010 4:39 pm Subject: Speedwalking in Mapper to Portals |
Each portal has a name. If portals are enabled and I doubleclick on a room far away, but near a portal, then the name of the portal is sent to the mud and afterwards the remaining steps to the room. T ... |
Topic: Speedwalking in Mapper to Portals |
nuhp
Replies: 11
Views: 20422
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Forum: CMUD Beta Forum Posted: Sun Sep 12, 2010 11:11 am Subject: Speedwalking in Mapper to Portals |
Hello,
in my mud I need to walk to one of the portals first to teleport to another. How can this be achieved? With CMUD Pro 3.26, doubleclicking on the map assumes that it's possible to teleport fr ... |
Topic: Speedwalking |
nuhp
Replies: 7
Views: 12621
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Forum: CMUD Beta Forum Posted: Sat Sep 11, 2010 11:46 pm Subject: Speedwalking |
I had the same issue with CMUD PRO 3.26, but instead of the number 10, the number of rooms in the path was sent to the mud, e.g. "2" or "9"...
I had removed the English Directions package and creat ... |
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