| Author |
Message |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
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Forum: zMUD General Discussion Posted: Sun Dec 25, 2005 2:49 am Subject: Triggering a variable |
Why are you being so defensive? I have not said your script was bad mearly that it would not work for what I need.
Don't put words in my mouth, I never said this should be closed simply that I have ... |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Sat Dec 24, 2005 10:39 am Subject: Triggering a variable |
Unfortunately again what you propose will not work.
Not all equipement has an ac appropriate for the value of 14 and each piece will vary.
Your not fixing errors, your rewriting and assuming too m ... |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Thu Dec 22, 2005 7:34 am Subject: Triggering a variable |
| That won't work. What you propose would assign whatever is damaged to the body location. So for example if (the shades gets damaged) were recieved it would assign "the shades" to the body location whe ... |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Wed Dec 21, 2005 5:27 pm Subject: Triggering a variable |
Replacing the ^ and $ with %q didn't fix the problem either.
The text to be triggered is showed just as it is recieved in the post above MattLofton's. I am beginning to think this will have to be d ... |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Tue Dec 20, 2005 4:24 pm Subject: Triggering a variable |
Yes I have tried it without the ^$ anchors and still have the same problem.
Ok here is an example of a fight where damage is recieved.
<1144/1403hp 590/616mv 1,016,875g 451wgt><>< ... |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Mon Dec 19, 2005 10:31 pm Subject: Triggering a variable |
| the body variable contains the Breastplate of the Ravager |
Topic: Triggering a variable |
nibbledeuce
Replies: 18
Views: 24172
|
Forum: zMUD General Discussion Posted: Mon Dec 19, 2005 9:36 pm Subject: Triggering a variable |
Ok here is the lowdown.
Mud:Realms of Despair SMAUG
Client:zmud 7.20b
Example of what I want triggered:
Body location example.
(the Breastplate of the Ravager gets damaged)
What I have:
A ... |
Topic: Remote scripting error *SOLVED* |
nibbledeuce
Replies: 2
Views: 4553
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Forum: zMUD General Discussion Posted: Sat Oct 01, 2005 8:11 pm Subject: Remote scripting error *SOLVED* |
| Ah yes I knew I was missing something simple "}", and thanks for reminding me about pattern matching from the start with "^". I already had the friendsList but chose not to include it as I didn't want ... |
Topic: Multiple Characters on same Mud |
nibbledeuce
Replies: 5
Views: 10090
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Forum: zMUD General Discussion Posted: Sat Oct 01, 2005 10:03 am Subject: Multiple Characters on same Mud |
| You could always try "save as" and then save them seperately and individually to different respective file names. I've never had or heard of that problem before though. |
Topic: Remote scripting error *SOLVED* |
nibbledeuce
Replies: 2
Views: 4553
|
Forum: zMUD General Discussion Posted: Sat Oct 01, 2005 9:51 am Subject: Remote scripting error *SOLVED* |
Ok first off I'm using zMud 7.20b on a SMAUG mud
Here is what I am attempting.
To be able to use characer "A" to say to character "B" copy (here would be the #TR #AL #VAR etc... you get the idea, ... |
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