Register to post in forums, or Log in to your existing account
 
:
Search found 1529 matches for:
Page 1 of 62 Goto page 1, 2, 3 ... 60, 61, 62  Next
Author Message
  Topic: Grrrr, Really?
nexela

Replies: 9
Views: 15841

PostForum: CMUD General Discussion   Posted: Fri Sep 02, 2011 12:02 am   Subject: Grrrr, Really?
Have you given any thought to using Google Apps for business? We use it in our business and love it. It even supports offline use and imap support if you still want to use your preferred client.
  Topic: Map database requests with %mapquery
nexela

Replies: 12
Views: 10624

PostForum: CMUD General Discussion   Posted: Thu Mar 25, 2010 5:44 am   Subject: Map database requests with %mapquery
Yes please use a second thread for the map captures. Also to help us out walk between 4 rooms or so and paste the output between code tags. This will allow us to see exactly how everything is formatte ...
  Topic: Map database requests with %mapquery
nexela

Replies: 12
Views: 10624

PostForum: CMUD General Discussion   Posted: Wed Mar 24, 2010 5:49 am   Subject: Map database requests with %mapquery
I didnt read to much past the first couple of posts so this the solution to that

Those are possibly special chars in sql for something so the easiest way to get past this would be to use double quo ...
  Topic: Trigger pattern matching on first instance of a character?
nexela

Replies: 7
Views: 6447

PostForum: CMUD General Discussion   Posted: Wed Mar 10, 2010 3:42 am   Subject: Trigger pattern matching on first instance of a character?

<trigger priority="5160" id="516">
<pattern>^([%w%s],)* "*"$</pattern>
<value>#PCOL limegreen %x1</value>
< ...
  Topic: Manual door-opening with mapper?
nexela

Replies: 3
Views: 4437

PostForum: CMUD Beta Forum   Posted: Wed Mar 10, 2010 3:30 am   Subject: Manual door-opening with mapper?
Would have been sweet to have one universal trigger that just catches those messages all over the map and teleports you back to the location you got that message.



The easiest way would be to do ...
  Topic: Trigger pattern matching on first instance of a character?
nexela

Replies: 7
Views: 6447

PostForum: CMUD General Discussion   Posted: Tue Mar 09, 2010 3:24 am   Subject: Trigger pattern matching on first instance of a character?
Since you are not really change the text on the line I would use #PCOL instead of Substitute.


<trigger priority="5160" id="516">
<pattern>^(*), " ...
  Topic: Random Emote w/ One Command
nexela

Replies: 19
Views: 15394

PostForum: CMUD General Discussion   Posted: Tue Feb 23, 2010 2:13 am   Subject: Random Emote w/ One Command
Instead of #SEND use #EXECUTE
  Topic: Suggestion: Base priority value
nexela

Replies: 5
Views: 4361

PostForum: CMUD Beta Forum   Posted: Fri Feb 12, 2010 3:52 pm   Subject: Suggestion: Base priority value
I can see where Arde is going with this and he doesnt want it to be done automaticly.
He just wants to be able to set a range for the priority in each class and anytime a setting is created in that ...
  Topic: [3.13] Coloring problem
nexela

Replies: 11
Views: 9031

PostForum: CMUD Beta Forum   Posted: Mon Feb 01, 2010 1:23 am   Subject: [3.13] Coloring problem
yeah I am getting this too completely random can't narrow it down. sometimes it will go away for a while then creep back up



3.13 Win7 64bit
  Topic: [3.12] How do I write from command line too "#clear <window> ?"
nexela

Replies: 3
Views: 5373

PostForum: CMUD Beta Forum   Posted: Sat Jan 30, 2010 12:28 am   Subject: [3.12] How do I write from command line too "#clear <window> ?"
#EXECWIN windowname {#CLR}
  Topic: Keyboard problems
nexela

Replies: 8
Views: 5876

PostForum: CMUD Beta Forum   Posted: Fri Jan 29, 2010 9:07 pm   Subject: Keyboard problems
Loftaris if you do not need to switch between keyboard layouts you can turn off the hot keys sequence for this in [Control Panel -> Region and Language settings -> Keyboards and Languages -> ...
  Topic: Please help to check this script,thanks!
nexela

Replies: 7
Views: 6368

PostForum: CMUD General Discussion   Posted: Thu Jan 28, 2010 4:31 pm   Subject: Please help to check this script,thanks!
Also if you are not running this script in map mode it will not work unless you toggle %maplocked()
  Topic: basic help with #math
nexela

Replies: 10
Views: 11469

PostForum: CMUD General Discussion   Posted: Tue Jan 26, 2010 10:45 pm   Subject: basic help with #math
ooops yeah what MattLofton said. I shoulda pay more attention to mmmmm coookie
  Topic: basic help with #math
nexela

Replies: 10
Views: 11469

PostForum: CMUD General Discussion   Posted: Tue Jan 26, 2010 10:25 pm   Subject: basic help with #math
Or Format it to a 0 decimal point floating number and it will automaticly round


%format("&0.0f",$value)
  Topic: Running Functions from Imputlines not working
nexela

Replies: 4
Views: 4721

PostForum: zMUD General Discussion   Posted: Mon Jan 25, 2010 7:03 am   Subject: Running Functions from Imputlines not working
The map has a locked state %maplocked() if it returns 1 it is locked 0 it is unlocked. You need to make sure its unlocked and then to be safe set it back to the state it was in before you script.

...
  Topic: need input on what should be a simple script
nexela

Replies: 6
Views: 6028

PostForum: CMUD General Discussion   Posted: Thu Jan 21, 2010 7:40 am   Subject: need input on what should be a simple script
Trigger the is dead message issue a kill command for the mob if they have the same keyword, then trigger off a there not here message if you get one to move.

There are many ways to do this and with ...
  Topic: [3.12] Mapper Questions
nexela

Replies: 7
Views: 7353

PostForum: CMUD Beta Forum   Posted: Thu Jan 14, 2010 6:30 pm   Subject: [3.12] Mapper Questions
Hmm when this popped in my mind using the onRoomEnter I was thinking along the lines of the event being created in the room so it would only trigger when the room was enabled. I wasn't even aware of ...
  Topic: [3.12] #Step and Slowwalk with the mapper.
nexela

Replies: 1
Views: 2479

PostForum: CMUD Beta Forum   Posted: Thu Jan 14, 2010 2:20 pm   Subject: [3.12] #Step and Slowwalk with the mapper.
Not sure if these are on the bug list or not so here goes.


1. Blank Session
2. Connect to your game of choice
3. Open the map and configure the mapper get about 5 rooms in a line mapped
4. Mak ...
  Topic: [3.12] Mapper Questions
nexela

Replies: 7
Views: 7353

PostForum: CMUD Beta Forum   Posted: Thu Jan 14, 2010 1:54 pm   Subject: [3.12] Mapper Questions
What if the Empty text box in in the Room Properties->Room scripts is made into a simple editor (no syntax highlighting) for an OnRoomEnter event in that room that way setting simple things like va ...
  Topic: [3.12] Multistate trigger import bug
nexela

Replies: 3
Views: 4053

PostForum: CMUD Beta Forum   Posted: Thu Jan 14, 2010 8:02 am   Subject: [3.12] Multistate trigger import bug
Now I can't reproduce it. I'll keep banging my head at it till I figure something out.
  Topic: String lists and triggers
nexela

Replies: 12
Views: 16453

PostForum: CMUD General Discussion   Posted: Wed Jan 13, 2010 9:06 am   Subject: String lists and triggers
The trigger for highlighting city enemies needs to surrounded by %b (or \b if using regex)


#TRIGGER {%b{@City_Enemies}%b} {#CW Red}

or some such
  Topic: [3.12] Multistate trigger type idea
nexela

Replies: 3
Views: 4053

PostForum: CMUD Beta Forum   Posted: Sun Jan 10, 2010 3:19 am   Subject: [3.12] Multistate trigger type idea
That is an option but not the way I want to handle it because I don't want to match everything. so right now my only choice is to create a temporary trigger that changes the state.
  Topic: [3.12] Gauge color importing bug and other button bugs
nexela

Replies: 1
Views: 2678

PostForum: CMUD Beta Forum   Posted: Sun Jan 10, 2010 1:24 am   Subject: [3.12] Gauge color importing bug and other button bugs
Gauges do not correctly import their colors

1. Blank Session
2. Open the settings editor
3. NEW->Button caption "test"
4. Button Options tab and change the type to gauge, save the button
*5. ...
  Topic: [3.12] Multistate trigger import bug
nexela

Replies: 3
Views: 4053

PostForum: CMUD Beta Forum   Posted: Sun Jan 10, 2010 1:04 am   Subject: [3.12] Multistate trigger import bug
Imported or copy/pasted multistate trigger conditions lose their trigger options


Original post: http://forums.zuggsoft.com/forums/viewtopic.php?p=148951


1. Open the blank session
2. Create ...
  Topic: [3.12] Multistate trigger type idea
nexela

Replies: 3
Views: 4053

PostForum: CMUD Beta Forum   Posted: Sun Jan 10, 2010 12:51 am   Subject: [3.12] Multistate trigger type idea
A "loop until blank line" trigger type which will just keep the trigger state active until a blank line is received and the trigger state moves forward. As an added bonus this would make multi-line ch ...
 
Page 1 of 62 Goto page 1, 2, 3 ... 60, 61, 62  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net