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  Topic: Group Stats Trigger Help
nastasim

Replies: 4
Views: 1878

PostForum: zMUD General Discussion   Posted: Thu Nov 11, 2004 7:06 pm   Subject: Group Stats Trigger Help
Vijilante, I copied this into the command line and it works. Now I am trying to figure out how it works :)
Thanks very much for your reply!
Mario
  Topic: Group Stats Trigger Help
nastasim

Replies: 4
Views: 1878

PostForum: zMUD General Discussion   Posted: Mon Nov 08, 2004 9:16 pm   Subject: Group Stats Trigger Help
Hi, I am interested in capuring data (mana, hit points, and movement) from a groupstats command. Some of the things I am interested in doing are:
1. Sort the clerics by Max Mana, setting a variabl ...
  Topic: Trigger Question
nastasim

Replies: 1
Views: 1171

PostForum: zMUD General Discussion   Posted: Sat Jul 03, 2004 2:43 am   Subject: Trigger Question
Sometimes a target name (i.e. guard) can be for different types of mobs (the castle guard, the boggie guard, etc). I use cold spells on the target "guard" but that doesn't work on boggie guards - th ...
  Topic: Spell Settng and #IF Statements
nastasim

Replies: 1
Views: 1124

PostForum: zMUD General Discussion   Posted: Sun Jun 13, 2004 8:14 pm   Subject: Spell Settng and #IF Statements
Hi All, I use a complicated (to me anyway :)) Alias with a monster #IF statement to come up with the spell I want to cast at the Leaders target. What I have (mainly) is lists of mobs
(for example Li ...
  Topic: Spell Re-attack Trigger Problem
nastasim

Replies: 13
Views: 4637

PostForum: zMUD General Discussion   Posted: Fri Jun 11, 2004 1:32 am   Subject: Spell Re-attack Trigger Problem
"Nexela meant something else. The correct trigger would be:
#TR {Hp:%d Mo:%d} {#T+ reCast} "" {prompt|nocr}"

Then what does the "" {prompt|nocr}" do?

Mario

  Topic: Spell Re-attack Trigger Problem
nastasim

Replies: 13
Views: 4637

PostForum: zMUD General Discussion   Posted: Thu Jun 10, 2004 12:45 am   Subject: Spell Re-attack Trigger Problem
I set up nexala's solution and just have to wait to test it out (the MUD is slow!). I have a question on the trigger:
#TR {Hp:%d Mo:%d} {#T+ reCast} {prompt|nocr}

when I entered this into the co ...
  Topic: MUD Window is MIA !!!
nastasim

Replies: 5
Views: 2680

PostForum: zMUD General Discussion   Posted: Wed Jun 09, 2004 2:03 am   Subject: MUD Window is MIA !!!
YES!! That did it!! (In View, Preferences, General, the MUD Output somehow got unchecked)
Thank you,
Mario
  Topic: MUD Window is MIA !!!
nastasim

Replies: 5
Views: 2680

PostForum: zMUD General Discussion   Posted: Wed Jun 09, 2004 12:18 am   Subject: MUD Window is MIA !!!
Somehow my MUD window (the main screen that you see what is going on in) is not showing. I believe I pressed some key combination that called up the database screen - when I cancelled out of this, my ...
  Topic: Spell Re-attack Trigger Problem
nastasim

Replies: 13
Views: 4637

PostForum: zMUD General Discussion   Posted: Wed Jun 09, 2004 12:03 am   Subject: Spell Re-attack Trigger Problem
Hi All, I have a script which re-casts a spell based on the MUD message saying i hit the mob. The problem I am having is the spells which can hit 2-4 times (on 1 cast), and i get the 'trigger' message ...
  Topic: Spell Re-attack Help
nastasim

Replies: 1
Views: 4068

PostForum: Finished MUD Scripts   Posted: Tue Jun 08, 2004 11:13 pm   Subject: Spell Re-attack Help
Hi All, I have a script which re-casts a spell based on the MUD message saying i hit the mob. The problem I am having is the spells which can hit 2-4 times (on 1 cast), and i get the 'trigger' messa ...
 
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