Author |
Message |
Topic: Need help on an auto roller.. |
myddrun
Replies: 4
Views: 10611
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Forum: zMUD General Discussion Posted: Thu Jul 12, 2012 11:58 am Subject: Need help on an auto roller.. |
Personally I would break it down in a class and have a trigger for each stat.
Trigger: Str : ~[%d~]
Commands:
stat1=%1
#if (@stat1 > 19) {#CO yellow}
Class: roll
etc
Then trigger off ... |
Topic: How to intercept/modify a multi state trigger? |
myddrun
Replies: 2
Views: 6568
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Forum: zMUD General Discussion Posted: Mon Nov 07, 2011 11:24 am Subject: How to intercept/modify a multi state trigger? |
I think I'm going to break this down and use a variable for the next spell to be cast simply because I want to add in a manual cast for healing which again I can't do in animal form.
#Alias bl {mor ... |
Topic: How to intercept/modify a multi state trigger? |
myddrun
Replies: 2
Views: 6568
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2011 6:24 pm Subject: How to intercept/modify a multi state trigger? |
#TRIGGER {Your bark-like armour flakes off } {morph normal}
#COND {{You transform into an elf.|You are already as normal}} {cast barkskin me}
#COND ... |
Topic: Noobie Question: Set Target, Auto-Return Backstab |
myddrun
Replies: 1
Views: 5772
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Forum: zMUD General Discussion Posted: Mon Oct 24, 2011 1:15 pm Subject: Noobie Question: Set Target, Auto-Return Backstab |
Most MUDs I play Flee tends to be random which adds an extra level of complexity.
Why not use alarms or the ticker to spam "backstab @target" and you control the directions manually? In case of hea ... |
Topic: How to intercept/modify a multi state trigger? |
myddrun
Replies: 2
Views: 6568
|
Forum: zMUD General Discussion Posted: Mon Oct 24, 2011 12:29 pm Subject: How to intercept/modify a multi state trigger? |
I have a shape shifting character who can't cast spells while morphed so I have a 3 part multi state trigger that when my defence spells drop it will do the work for me.
alias mbp {morph black pant ... |
Topic: #ALARM / #SLOW HELP |
myddrun
Replies: 7
Views: 8682
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Forum: zMUD General Discussion Posted: Tue Oct 18, 2011 9:49 am Subject: #ALARM / #SLOW HELP |
The only time I use this is when xp grinding. I send the comand "kill monsters" so trigger the #OK off "You are unable to find any monsters" to move to the next room.
In my mud room descriptions us ... |
Topic: Script to follow a tunnel. (Forget it. Not worth the hastle *grin*) |
myddrun
Replies: 2
Views: 5982
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Forum: zMUD General Discussion Posted: Mon Sep 19, 2011 12:01 pm Subject: Script to follow a tunnel. (Forget it. Not worth the hastle *grin*) |
Thanks Shalimar. It might be worth playing with but after investigating this area further, it appears I dont need to walk all the way to the end.
The monsters drop random objects that can teleport ... |
Topic: Could someone help me with a few alarms? |
myddrun
Replies: 1
Views: 4972
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Forum: zMUD General Discussion Posted: Fri Sep 16, 2011 1:13 pm Subject: Could someone help me with a few alarms? |
Well.... And I may not be able to help very much.
I'm sure there would be a way to do this but I'm not sure how. I dont think there is a way of seeing how much time is left until an alarm triggers. ... |
Topic: Script to follow a tunnel. (Forget it. Not worth the hastle *grin*) |
myddrun
Replies: 2
Views: 5982
|
Forum: zMUD General Discussion Posted: Thu Sep 15, 2011 11:05 am Subject: Script to follow a tunnel. (Forget it. Not worth the hastle *grin*) |
Sounds easy enough?
But the tunnel may or may not be random so mapping looks unlikely at the moment and I only want to go forwards until I get to the end then come back again.
You get teleoprte ... |
Topic: 10 years |
myddrun
Replies: 4
Views: 13952
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Forum: zMUD General Discussion Posted: Tue Sep 06, 2011 12:43 pm Subject: 10 years |
obviously didn't find any bugs |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Wed Apr 27, 2011 12:30 pm Subject: Coordinate Sailing System [with related maths query] |
Not overly keen on merging the aliases like that, but I now have it working so all is good.
It's just the way I am |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Tue Apr 19, 2011 12:00 pm Subject: Coordinate Sailing System [with related maths query] |
With thanks to Drax I've got the code to suit my triggers, but now I want to check a related maths query.
Obviously with compass bearings there is no -5 degrees. From 000 (north) anticlockwise it goe ... |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Mon Apr 18, 2011 10:42 am Subject: Coordinate Sailing System [with related maths query] |
Wow... Ok.
I'll have to get that in to zmud of course and have to change it a little as I fire my orginal code using a trigger not by alias. But many thanks! |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Mon Apr 18, 2011 7:39 am Subject: Coordinate Sailing System [with related maths query] |
*ponders*
Drax... Maths isn't a strong point for me but I'll look in to it. Thanks :) |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Sat Apr 16, 2011 6:37 pm Subject: Coordinate Sailing System [with related maths query] |
Double post due to router problems. It lost connection in the middle of submitting. Deleted. |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Sat Apr 16, 2011 6:34 pm Subject: Coordinate Sailing System [with related maths query] |
Well I suppose there are Rooms to in some respects on the map. Each character on the map has a predefined boundry.
In terms of docking the boat, as soon as you replace the character used for the Do ... |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Sat Apr 16, 2011 8:53 am Subject: Coordinate Sailing System [with related maths query] |
1) This is Realms of the Dragon. Been around for ages.
2) Yes each dock is at a specific location
3) About 12 diffent docks most on the main continent and seperate islands have 1 or 2 each dep ... |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
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Forum: zMUD General Discussion Posted: Fri Apr 15, 2011 8:53 pm Subject: Coordinate Sailing System [with related maths query] |
So with some buttons to switch between manual and auto sailing modes I came up with this. It's not perfect and it doesn't steer around land masses but it got me places.
#var direw ""
#var di ... |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
|
Forum: zMUD General Discussion Posted: Fri Apr 15, 2011 3:17 pm Subject: Coordinate Sailing System [with related maths query] |
It's not that we can only sail in 4 directions.
There are 360 possible directions to sail in, but as zMud doesn't appear to have any functions for doing co-ordinate maths or calculating angles I th ... |
Topic: Coordinate Sailing System [with related maths query] |
myddrun
Replies: 18
Views: 26029
|
Forum: zMUD General Discussion Posted: Fri Apr 15, 2011 12:07 pm Subject: Coordinate Sailing System [with related maths query] |
My usual MUD has introduced a new sailing system which is 360 degree co-ordinate based, so it doesn't use standard rooms.
I was wondering how difficult it would be to write a set of triggers to set ... |
Topic: Help with .lay files? |
myddrun
Replies: 8
Views: 18295
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Forum: zMUD General Discussion Posted: Fri Mar 25, 2011 12:22 pm Subject: Help with .lay files? |
Hi,
As I mentioned in your previous thread, I still think you need unique .lay files for each character even if you dont have the ticks marked.
http://forums.zuggsoft.com/forums/viewtopic.php?t= ... |
Topic: Zmud-trigs / aliases not saving? |
myddrun
Replies: 4
Views: 12632
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Forum: zMUD General Discussion Posted: Tue Mar 15, 2011 5:20 pm Subject: Zmud-trigs / aliases not saving? |
In short I don't really know what they do in full either and even if the "Use Layout" is unticked I found triggers and aliases were being put in the wrong .mud file.
To be more specific-
With ou ... |
Topic: Zmud-trigs / aliases not saving? |
myddrun
Replies: 4
Views: 12632
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Forum: zMUD General Discussion Posted: Mon Mar 14, 2011 3:48 pm Subject: Zmud-trigs / aliases not saving? |
Is this a different character on the same mud or different character on a different mud.
I had a similar issue on my mud which has now allowed players to have multiple characters. It took me awhile ... |
Topic: Stopping scripts. |
myddrun
Replies: 4
Views: 11602
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Forum: zMUD General Discussion Posted: Thu Mar 03, 2011 11:00 am Subject: Stopping scripts. |
How about putting in to a class and turning the class on and off with #t+ and #t-?
Will that work? |
Topic: Problems with #slow and #pause |
myddrun
Replies: 3
Views: 7857
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Forum: zMUD General Discussion Posted: Mon Aug 23, 2010 8:52 am Subject: Problems with #slow and #pause |
No idea i'm afraid.
But you could try pushing up the slow walk time out setting in preferences. |
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