Author |
Message |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 16, 2009 5:28 am Subject: psub bug (3.10a) |
0.0008 | LegendMU | [1] LegendMUD Comline : start :
0.0076 | a LegendMU |(Hp: 258/678/1) (Ma: 342/342/0) (Mv: 577/577/0) ($: 755) ... |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 02, 2009 5:20 pm Subject: psub bug (3.10a) |
Further info:
#PSUB {%2/%ansi( red)@prompt.hpc} %x2%ansi(reset)
#PSUB {%2/%ansi( red)@prompt.hpc}%ansi(reset) %x2
#PSUB {%2/%ansi( re ... |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 02, 2009 5:02 pm Subject: psub bug (3.10a) |
Pattern:
~(Hp: (%d)/(%d)~) ~(Ma: (%d)/(%d)~) ~(Mv: (%d)/(%d)~) ~(~$: (%*)~) ~((%*)~ ... |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 02, 2009 1:09 am Subject: psub bug (3.10a) |
I should also note that this only occurs when i psub into my prompt. I use other psubs that use ansi that don't produce this result. |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 02, 2009 12:56 am Subject: psub bug (3.10a) |
confirmed by simply changing the ansi color, the new color shows up on text sent from the mud when i don't press enter.
* has arrived from the west. (etc) |
Topic: psub bug (3.10a) |
mrkelley
Replies: 7
Views: 3914
|
Forum: CMUD Beta Forum Posted: Sun Aug 02, 2009 12:47 am Subject: psub bug (3.10a) |
It seems when is use %ansi in a psub trigger, cmud is randomly coloring text sent from the mud (when i don't press enter) the same color as the aforementioned ansi. |
Topic: Help with flee and mapper, please! |
mrkelley
Replies: 6
Views: 3637
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Forum: zMUD General Discussion Posted: Sun Mar 08, 2009 8:53 pm Subject: Help with flee and mapper, please! |
been playing around with this, can't make it work.
i should mention two things:
i'm using cmud (posted this in the wrong forum).
and #te to a room name doesn't work. |
Topic: Help with flee and mapper, please! |
mrkelley
Replies: 6
Views: 3637
|
Forum: zMUD General Discussion Posted: Sun Mar 08, 2009 3:58 pm Subject: Help with flee and mapper, please! |
that makes complete sense, Progonoi.
the only problem is i don't know how to do what you're saying.
I understand conditional triggers. but "loop the mapper"?
can you give me a generic code ex ... |
Topic: Help with flee and mapper, please! |
mrkelley
Replies: 6
Views: 3637
|
Forum: zMUD General Discussion Posted: Sat Mar 07, 2009 5:05 am Subject: Help with flee and mapper, please! |
i have my mapper working wonderfully now, but here's my problem:
You panic, and attempt to flee.
The Dining Room
[Exits: n e]
when i flee, this is the message i get. the %roomname ... |
Topic: Making a variable do math from other variables |
mrkelley
Replies: 3
Views: 2094
|
Forum: zMUD General Discussion Posted: Fri Sep 29, 2006 10:17 pm Subject: Making a variable do math from other variables |
Actually disregard. it works perfectly now. thank you. |
Topic: Making a variable do math from other variables |
mrkelley
Replies: 3
Views: 2094
|
Forum: zMUD General Discussion Posted: Fri Sep 29, 2006 10:09 pm Subject: Making a variable do math from other variables |
That makes very little sense to me. an example please? |
Topic: Making a variable do math from other variables |
mrkelley
Replies: 3
Views: 2094
|
Forum: zMUD General Discussion Posted: Fri Sep 29, 2006 9:33 pm Subject: Making a variable do math from other variables |
Title kinda says it all, could really use help here.
I'm trying to make Var1 = the divided sum of Var2 and Var 3.
The following code isn't working.
#VAR Var1 %eval( @Var2/@Var3)
#VAR ... |
Topic: Stripping titles in a name. |
mrkelley
Replies: 2
Views: 1526
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Forum: zMUD General Discussion Posted: Tue Aug 15, 2006 10:25 pm Subject: Stripping titles in a name. |
Alright, so here's the deal.
On the mud i play, there are pre/post titles. For example, "Emperor Tah, The Demon Slayer"
The idea is to strip the pre/post titles down to the name alone for trigge ... |
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