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  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 16, 2009 5:28 am   Subject: psub bug (3.10a)
0.0008 | LegendMU | [1] LegendMUD Comline : start :
0.0076 | a LegendMU |(Hp: 258/678/1) (Ma: 342/342/0) (Mv: 577/577/0) ($: 755) &# ...
  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 02, 2009 5:20 pm   Subject: psub bug (3.10a)
Further info:

#PSUB {%2/%ansi( red)@prompt.hpc} %x2%ansi(reset)
#PSUB {%2/%ansi( red)@prompt.hpc}%ansi(reset) %x2
#PSUB {%2/%ansi( re ...
  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 02, 2009 5:02 pm   Subject: psub bug (3.10a)
Pattern:
~(Hp: (%d)/(%d)~) ~(Ma: (%d)/(%d)~) ~(Mv: (%d)/(%d)~) ~(~$: (%*)~) ~((%*)~ ...
  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 02, 2009 1:09 am   Subject: psub bug (3.10a)
I should also note that this only occurs when i psub into my prompt. I use other psubs that use ansi that don't produce this result.
  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 02, 2009 12:56 am   Subject: psub bug (3.10a)
confirmed by simply changing the ansi color, the new color shows up on text sent from the mud when i don't press enter.

* has arrived from the west. (etc)
  Topic: psub bug (3.10a)
mrkelley

Replies: 7
Views: 3914

PostForum: CMUD Beta Forum   Posted: Sun Aug 02, 2009 12:47 am   Subject: psub bug (3.10a)
It seems when is use %ansi in a psub trigger, cmud is randomly coloring text sent from the mud (when i don't press enter) the same color as the aforementioned ansi.
  Topic: Help with flee and mapper, please!
mrkelley

Replies: 6
Views: 3637

PostForum: zMUD General Discussion   Posted: Sun Mar 08, 2009 8:53 pm   Subject: Help with flee and mapper, please!
been playing around with this, can't make it work.

i should mention two things:

i'm using cmud (posted this in the wrong forum).
and #te to a room name doesn't work.
  Topic: Help with flee and mapper, please!
mrkelley

Replies: 6
Views: 3637

PostForum: zMUD General Discussion   Posted: Sun Mar 08, 2009 3:58 pm   Subject: Help with flee and mapper, please!
that makes complete sense, Progonoi.

the only problem is i don't know how to do what you're saying.

I understand conditional triggers. but "loop the mapper"?

can you give me a generic code ex ...
  Topic: Help with flee and mapper, please!
mrkelley

Replies: 6
Views: 3637

PostForum: zMUD General Discussion   Posted: Sat Mar 07, 2009 5:05 am   Subject: Help with flee and mapper, please!
i have my mapper working wonderfully now, but here's my problem:

You panic, and attempt to flee.
The Dining Room
[Exits: n e]

when i flee, this is the message i get. the %roomname ...
  Topic: Making a variable do math from other variables
mrkelley

Replies: 3
Views: 2094

PostForum: zMUD General Discussion   Posted: Fri Sep 29, 2006 10:17 pm   Subject: Making a variable do math from other variables
Actually disregard. it works perfectly now. thank you.
  Topic: Making a variable do math from other variables
mrkelley

Replies: 3
Views: 2094

PostForum: zMUD General Discussion   Posted: Fri Sep 29, 2006 10:09 pm   Subject: Making a variable do math from other variables
That makes very little sense to me. an example please?
  Topic: Making a variable do math from other variables
mrkelley

Replies: 3
Views: 2094

PostForum: zMUD General Discussion   Posted: Fri Sep 29, 2006 9:33 pm   Subject: Making a variable do math from other variables
Title kinda says it all, could really use help here.

I'm trying to make Var1 = the divided sum of Var2 and Var 3.

The following code isn't working.

#VAR Var1 %eval( @Var2/@Var3)
#VAR ...
  Topic: Stripping titles in a name.
mrkelley

Replies: 2
Views: 1526

PostForum: zMUD General Discussion   Posted: Tue Aug 15, 2006 10:25 pm   Subject: Stripping titles in a name.
Alright, so here's the deal.

On the mud i play, there are pre/post titles. For example, "Emperor Tah, The Demon Slayer"

The idea is to strip the pre/post titles down to the name alone for trigge ...
 
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