Author |
Message |
Topic: Gauge Caption |
mordeth
Replies: 8
Views: 15124
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Forum: CMUD General Discussion Posted: Wed May 02, 2007 12:08 pm Subject: Gauge Caption |
This works fine for me for a gauge
HP @hp/@MaxHp
of cause you'll have to have a trigger to capture the hp/gp etc |
Topic: [1.27-1.32] Problems loading |
mordeth
Replies: 2
Views: 4793
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Forum: CMUD General Discussion Posted: Wed May 02, 2007 12:06 pm Subject: [1.27-1.32] Problems loading |
Every version since 1.27 seems to have trouble loading, I have to close CMUD down at least 3 times before it will fully load. It seems to load in the following ways
1) To a 'Gray' background with the ... |
Topic: [1.30] Problem starting a second session |
mordeth
Replies: 2
Views: 4839
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Forum: CMUD General Discussion Posted: Fri Apr 27, 2007 1:47 pm Subject: [1.30] Problem starting a second session |
I'm having trouble starting a second session ever since i've upgraded to 1.30, no error message or any other kind of indication that something has gone wrong, just does not load the new session. |
Topic: Something is going terribly wrong. |
mordeth
Replies: 6
Views: 10056
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Forum: CMUD General Discussion Posted: Tue Mar 13, 2007 4:33 am Subject: Something is going terribly wrong. |
I get the same kind of error, not sure what causes it yet. but normally I just keep clicking the continue application button and it stops enough for me to remove the last trigger i put in |
Topic: Trigger question |
mordeth
Replies: 1
Views: 4980
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Forum: CMUD General Discussion Posted: Tue Mar 13, 2007 4:30 am Subject: Trigger question |
Just changed from Zmud to Cmud and need help changing my triggers
I've got one trigger that used to trigger with %1 says loudly, ~"defs %2 please~" and changed it to %name says loudly, ~"defs %tar ... |
Topic: Scripting help |
mordeth
Replies: 1
Views: 4162
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Forum: zMUD General Discussion Posted: Sat Aug 19, 2006 8:26 pm Subject: Scripting help |
Hi all,
I need some help, i want to have a script that will cast a list of spells (got the basic version now) but with a chance to add a variable that will stop the trigger if a player is in a list ... |
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