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  Topic: help with tell script
monkeybone

Replies: 1
Views: 2346

PostForum: zMUD General Discussion   Posted: Sat Jun 07, 2003 7:09 am   Subject: help with tell script
Triggers

1. Whom do you wish to tell to?

2. You tell *

What I want to do is check for the healers I normally use. Then stop when When I get a hit.

What I tried was an alias and setting var ...
  Topic: DR:TF traders script
monkeybone

Replies: 16
Views: 12411

PostForum: zMUD General Discussion   Posted: Wed Jun 04, 2003 7:40 pm   Subject: DR:TF traders script
Well my brain is a bit foggy on a game I haven't played in many years, but here you go.

My suggest would be something like this:

Make 'flags' for contracts. Both for issued and where they are to ...
  Topic: Finding Duplicates?
monkeybone

Replies: 3
Views: 4236

PostForum: zMUD General Discussion   Posted: Tue Jun 03, 2003 11:39 pm   Subject: Finding Duplicates?
Any easy way to find duplicate triggers and aliases?

Thanks

  Topic: deleting classes pn the fly
monkeybone

Replies: 1
Views: 2289

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 11:46 pm   Subject: deleting classes pn the fly
I was considering using some temp triggers.

Is it possible to have an alias delete a class -and- all of its contents? I am looking for a way to make sure I don't have any stray triggers and deletin ...
  Topic: Speed?
monkeybone

Replies: 2
Views: 3079

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 10:55 pm   Subject: Speed?
In addition, I meant to ask...

In the triggering the following line:

Your lifeforce seeps away as the ghastly shadow touches you.


Which would be faster to trigger and why if you can explain ...
  Topic: Speed?
monkeybone

Replies: 2
Views: 3079

PostForum: zMUD General Discussion   Posted: Mon Jun 02, 2003 10:36 pm   Subject: Speed?
I have the basics of a system for my mud. The problem now is speed. What can I do to improve performance?

So before I make changed I'd like to check a few things.

Trigger length will slow down p ...
 
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