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  Topic: Annoying problem with windows
mo24

Replies: 8
Views: 8985

PostForum: zMUD General Discussion   Posted: Thu May 25, 2006 12:29 am   Subject: Annoying problem with windows
Finally got it to work. Thanks Taz!

Actually, it's working even better than I hoped.. even the 'on top' button on the window is working normally upon startup :)
  Topic: Annoying problem with windows
mo24

Replies: 8
Views: 8985

PostForum: zMUD General Discussion   Posted: Wed May 24, 2006 7:47 pm   Subject: Annoying problem with windows
Well I gave it a try but no change. I'm not sure if i'm doing it right though.

I clicked in my tells window and then went to aliases and saved.. then clicked my main mud window and did the same. Is ...
  Topic: Annoying problem with windows
mo24

Replies: 8
Views: 8985

PostForum: zMUD General Discussion   Posted: Tue May 23, 2006 11:56 pm   Subject: Annoying problem with windows
Sorry to hear that :(

Is the issue with the window becoming 'internal' (docked) everytime I start zMud also a known bug?
  Topic: Annoying problem with windows
mo24

Replies: 8
Views: 8985

PostForum: zMUD General Discussion   Posted: Tue May 23, 2006 7:20 pm   Subject: Annoying problem with windows
I tried what I saw in another thread, which was to click the window, then go to alias, and file->save.. I saved it as tells.mud and then tried it again saving it with my current mud file, but neith ...
  Topic: Annoying problem with windows
mo24

Replies: 8
Views: 8985

PostForum: zMUD General Discussion   Posted: Tue May 23, 2006 6:15 pm   Subject: Annoying problem with windows
Hi,

I use a separate window for various tells, and i've had this annoying problem with it for months and months now.

Everytime I enter zMud, the window does not display correctly. It is always ' ...
  Topic: Sequential parsing
mo24

Replies: 12
Views: 13931

PostForum: zMUD General Discussion   Posted: Wed May 10, 2006 9:27 pm   Subject: Sequential parsing
If I understand what you are saying, then i've had the same problem you have.

Occassionally it seems that zMud does not parse things correctly, usually when there is a lot of processing to be done ...
  Topic: Feature that would be useful in next zmud version...
mo24

Replies: 2
Views: 5031

PostForum: zMUD General Discussion   Posted: Wed May 10, 2006 9:19 pm   Subject: Feature that would be useful in next zmud version...
A function or command that does the same thing as 'Disable all portals' in the portals menu of the mapper would be very useful.

It would be very convenient to have a way to easily disable all porta ...
  Topic: Bug ? another I think.. with zMud file operations
mo24

Replies: 3
Views: 4560

PostForum: zMUD General Discussion   Posted: Wed Apr 12, 2006 2:34 am   Subject: Bug ? another I think.. with zMud file operations
long *bump* :)

Still am having this problem. I can't figure out what causes it. It seems very random, but very annoying still. Mainly because when it happens I have to completely close zmud, reload ...
  Topic: Map and portals
mo24

Replies: 5
Views: 6731

PostForum: zMUD General Discussion   Posted: Thu Apr 06, 2006 11:31 am   Subject: Map and portals
Ick, I just realized there is a problem

The main issue is that #walk still tries to use portals for the shortest route.

So if I put the trigger in the room script, in a room where there is nopor ...
  Topic: Trigger not firing after prompt
mo24

Replies: 7
Views: 7024

PostForum: zMUD General Discussion   Posted: Wed Apr 05, 2006 7:22 pm   Subject: Trigger not firing after prompt
Thx for the suggestions.

I think I have discovered partly what is wrong. It seems a prompt trigger I have in the same class folder was interfering with it. I don't know why..

But I moved the tri ...
  Topic: Map and portals
mo24

Replies: 5
Views: 6731

PostForum: zMUD General Discussion   Posted: Wed Apr 05, 2006 6:29 pm   Subject: Map and portals
Thx Vitae I'll try that :)
  Topic: Trigger not firing after prompt
mo24

Replies: 7
Views: 7024

PostForum: zMUD General Discussion   Posted: Wed Apr 05, 2006 5:28 pm   Subject: Trigger not firing after prompt
well %c gives me an extra blank line which makes two after every enter and cluttery. I know I can gag all blank lines after that but i'm used to having just one Razz You know how it is, you get used ...
  Topic: Trigger not firing after prompt
mo24

Replies: 7
Views: 7024

PostForum: zMUD General Discussion   Posted: Wed Apr 05, 2006 2:53 pm   Subject: Trigger not firing after prompt
Hi,

on my MUD, lines like tells, scans, etc. often appear on the same line as my prompt. This is messing up some of my triggers, because they are set to fire on, say: ^(*)whatever

Like for a SCA ...
  Topic: Map and portals
mo24

Replies: 5
Views: 6731

PostForum: zMUD General Discussion   Posted: Wed Apr 05, 2006 1:59 pm   Subject: Map and portals
*bump :)
  Topic: Map and portals
mo24

Replies: 5
Views: 6731

PostForum: zMUD General Discussion   Posted: Fri Mar 31, 2006 12:03 pm   Subject: Map and portals
On my mud, we have portals. One of them will transport me to a 'home' spot like recall does. I have this portal set up with the mapper so that it uses it as the shortest route to most places.

But t ...
  Topic: Bug ? another I think.. with zMud file operations
mo24

Replies: 3
Views: 4560

PostForum: zMUD General Discussion   Posted: Wed Mar 15, 2006 2:46 am   Subject: Bug ? another I think.. with zMud file operations
Hi,

I'm using zMud 7.21 with Windows XP.

I am seeing, a bug I think, with zMud and files. I have a file, eq.txt.. it is about 300kb. I have a simple trigger that writes to this file using

#fi ...
  Topic: #ALARM troubles
mo24

Replies: 8
Views: 11258

PostForum: zMUD General Discussion   Posted: Mon Mar 13, 2006 2:04 am   Subject: #ALARM troubles
I havent had much time to work on this problem more until tonight..

Vijilante I tried your script and it worked. hmm. but.. it does not take a lot of processing time like mine does... i think that ...
  Topic: Mapper speedwalks
mo24

Replies: 2
Views: 3727

PostForum: zMUD General Discussion   Posted: Sat Mar 11, 2006 1:45 am   Subject: Mapper speedwalks
well, what I want to do is make it automatic, so that the mapper will walk there automatically there if it sees that the room it is trying to get to is in the 2nd part of the area that requires a lots ...
  Topic: Mapper speedwalks
mo24

Replies: 2
Views: 3727

PostForum: zMUD General Discussion   Posted: Thu Mar 09, 2006 1:05 pm   Subject: Mapper speedwalks
There is an area with many rooms on my MUD that require some steps to get into the 2nd part of the area. I must go to various rooms, buy some things, give them to mobs, and do a few 'enter' commands t ...
  Topic: #ALARM troubles
mo24

Replies: 8
Views: 11258

PostForum: zMUD General Discussion   Posted: Thu Mar 09, 2006 9:19 am   Subject: #ALARM troubles
It is not a #temp trigger unfortunately, I wish I could fix it so easy. I tried:

#EXEC %concat( "#ALARM ",@%2, " +1 {myalias ", @%1, " = ", @%2, " = ", @%3, "}")

But it did not work im afraid. ...
  Topic: #ALARM troubles
mo24

Replies: 8
Views: 11258

PostForum: zMUD General Discussion   Posted: Wed Mar 08, 2006 9:33 pm   Subject: #ALARM troubles
Sorry I should have explained better. I am trying to match, and check some file, using %grep to see if matches exist in there or not. But I do not get to the %greps before I have this problem. It is w ...
  Topic: #ALARM troubles
mo24

Replies: 8
Views: 11258

PostForum: zMUD General Discussion   Posted: Wed Mar 08, 2006 3:56 pm   Subject: #ALARM troubles
Hi, i'm having troubles with #ALARM.

I have a trigger. When the trigger fires from mud text, I would like it to call some aliases, but timed with #ALARM. I get a lot of text scrolling fast in the m ...
  Topic: Make mapper follow through maze
mo24

Replies: 6
Views: 10711

PostForum: zMUD General Discussion   Posted: Mon Mar 06, 2006 5:55 am   Subject: Make mapper follow through maze
Thank you
  Topic: Make mapper follow through maze
mo24

Replies: 6
Views: 10711

PostForum: zMUD General Discussion   Posted: Sun Mar 05, 2006 12:30 pm   Subject: Make mapper follow through maze
Hi, I have a small problem with the mapper. My mud has some mazes that change randomly. The rooms in the maze have the same names.

Since it changes I cannot map it, which is ok. I don't really need ...
  Topic: Database speed problem/bug?
mo24

Replies: 10
Views: 7482

PostForum: zMUD General Discussion   Posted: Fri Feb 24, 2006 2:47 am   Subject: Database speed problem/bug?
This was a surprise. I changed my scripts over to use the file instead of database and it works almost 10x faster. Wow!

I copy pasted bunch of duplicate records into the file too, had almost 15000 ...
 
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