Author |
Message |
Topic: #slow send all directions out? |
meyn
Replies: 5
Views: 7166
|
Forum: zMUD General Discussion Posted: Wed Apr 30, 2008 7:28 pm Subject: #slow send all directions out? |
Check settings in map>config>configuration settings>speedwalking |
Topic: Zmud start up prioblems |
meyn
Replies: 0
Views: 3066
|
Forum: zMUD General Discussion Posted: Wed Apr 30, 2008 6:07 pm Subject: Zmud start up prioblems |
Been having probs starting Zmud, getting the 2 zmud.exe showing in the task manager but no icon on task bar(if i try to start agian just get more icons in taskmanager but nothing else)
tried ending ... |
Topic: Trouble with Aliases |
meyn
Replies: 4
Views: 5921
|
Forum: zMUD General Discussion Posted: Wed Apr 30, 2008 10:23 am Subject: Trouble with Aliases |
If I was you I would write all my aliases in a txt file, then copy and paste to Zmud, that way you got it all backed up incase happens again.
Good luck fixing it. |
Topic: map follow help? |
meyn
Replies: 1
Views: 4077
|
Forum: zMUD General Discussion Posted: Tue Apr 29, 2008 11:55 am Subject: map follow help? |
If its just the odd room here and there, paste room title and description into properties box to update, if this doesnt work go into exits in properties tab and click follow link to manually swap room ... |
Topic: Midas bot for Realms of Despair |
meyn
Replies: 8
Views: 11705
|
Forum: zMUD General Discussion Posted: Tue Apr 29, 2008 7:57 am Subject: Midas bot for Realms of Despair |
#TR {^(%w) gives you (*)}
Match to begining of line so "* tells you ' stops the pattern matching. |
Topic: setting buttons location |
meyn
Replies: 1
Views: 3781
|
Forum: zMUD General Discussion Posted: Sun Apr 27, 2008 10:27 pm Subject: setting buttons location |
I've just started messing around with buttons, I've found the panelnum at the end which lets me set which panel its on but can i set that panels location i.e top, left, right and botton
#BUTTON id ... |
Topic: how to remove existing "portal" |
meyn
Replies: 2
Views: 5021
|
Forum: zMUD General Discussion Posted: Sun Apr 27, 2008 12:43 pm Subject: how to remove existing "portal" |
Have you tried the #unportal command
#UNP "gyq" |
Topic: multi-line variable capture |
meyn
Replies: 1
Views: 4470
|
Forum: zMUD General Discussion Posted: Thu Apr 24, 2008 12:39 pm Subject: multi-line variable capture |
Try this,
I got the number converter from on the forum, it only goes to ninety-nine so if you need higher it will need to be added.
This script turns your triggers on, after the 'Your search of ... |
Topic: how to use " in a string in a %concat statement? |
meyn
Replies: 2
Views: 4744
|
Forum: zMUD General Discussion Posted: Wed Apr 23, 2008 7:34 pm Subject: how to use " in a string in a %concat statement? |
yea it will only be one word thanks i'll give it a go
EDIT: work perfectly thankyou for helping |
Topic: how to use " in a string in a %concat statement? |
meyn
Replies: 2
Views: 4744
|
Forum: zMUD General Discussion Posted: Wed Apr 23, 2008 7:25 pm Subject: how to use " in a string in a %concat statement? |
is there a way to use " within a %concat statment
this addenemy alias sets up a new enemy trigger in its class place, so i can add enemys as i come across them:
#ALIAS addenemy {
#PR ... |
Topic: Matching and exact # of spaces |
meyn
Replies: 3
Views: 5638
|
Forum: zMUD General Discussion Posted: Wed Apr 23, 2008 5:41 pm Subject: Matching and exact # of spaces |
In my mud i had the following trigger
#TR {(%w) is dead~! R~.I~.P~.} {}
there are 2 spaces before the R.I.P but zmud kept changing my trigger to only have 1 space, to get around this:
#TR {( ... |
Topic: Append extra directions to slow walk after slowwalk has been started? |
meyn
Replies: 3
Views: 8936
|
Forum: zMUD General Discussion Posted: Tue Apr 22, 2008 7:41 pm Subject: Append extra directions to slow walk after slowwalk has been started? |
#MAP north
if the current path is .s then the path is updated to be .sn. If the current path is .2n then the path is updated to be .3n. Then you are moved one square north on the map.
#SHOW %p ... |
Topic: DB Var's value look-up and String List. |
meyn
Replies: 13
Views: 10663
|
Forum: zMUD General Discussion Posted: Mon Apr 21, 2008 9:25 pm Subject: DB Var's value look-up and String List. |
here's the one i wrote it triggers off the room title on my mud, svaes room title, room exit and first line of description.
checks to see if mud and map matches if not checks roomname, if only 1 te ... |
Topic: Help with Mapper Exits & Doors |
meyn
Replies: 13
Views: 18757
|
Forum: zMUD General Discussion Posted: Fri Apr 18, 2008 8:31 pm Subject: Help with Mapper Exits & Doors |
EDIT:opps #AL checkroute {
#VAR isdoor {}
#VAR blank {}
#VAR revisedroute {}
#PR desttgt "Enter roomnumber to walk to"
#VAR startroomonmap % ... |
Topic: can i send a command to zmud? |
meyn
Replies: 3
Views: 5441
|
Forum: zMUD General Discussion Posted: Fri Apr 18, 2008 7:30 pm Subject: can i send a command to zmud? |
Thanks it works perfectly,
Is there any reason for writing the class opening and closing outside the statement:
#CLA {enemys}
#EXEC {%concat( "#TRIGGER {", @newtrig, "} {#VAR tgt {", @newenemy, ... |
Topic: can i send a command to zmud? |
meyn
Replies: 3
Views: 5441
|
Forum: zMUD General Discussion Posted: Fri Apr 18, 2008 6:08 pm Subject: can i send a command to zmud? |
The following script prompts for a enemy trigger + enemy kill name, it correctly formats for what i want but only shows text on screen doesnt set up the class in zmud like i hoped.
Is there a comma ... |
Topic: My first script - will it work? |
meyn
Replies: 10
Views: 12804
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2008 7:57 pm Subject: My first script - will it work? |
Thanks for the advice guys, im copying and editing to a new file at mo so i'll incorparate changes as i do it.
I've been adding subclasses 1 at a time so i can check them as i add them but the cod ... |
Topic: shortcut of one command |
meyn
Replies: 2
Views: 5108
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2008 5:23 pm Subject: shortcut of one command |
Here you go type addhex to get a prompt for new hexs learnt, F1 key to choose which hex to wammy target with.
#CLA {PickHex}
#VAR hexsknown {}
#AL addhex {
#PR newhex ... |
Topic: My first script - will it work? |
meyn
Replies: 10
Views: 12804
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2008 5:13 pm Subject: My first script - will it work? |
heres the bot im working on at mo to give you an idea of whats involed its fully working but im still iron out bugs at mo
#CLA {MasterControl}
#AL setclasses {
#CLA AutoPilot 0 ... |
Topic: will this #IF work? |
meyn
Replies: 11
Views: 14253
|
Forum: zMUD General Discussion Posted: Mon Apr 14, 2008 10:09 pm Subject: will this #IF work? |
youre list of enemys will become time consuming to search through as it gets bigger probably better using triggers , you can even put varoius triggers into diferant clases so you only turn on the grou ... |
Topic: Navigating a Maze with SPY |
meyn
Replies: 3
Views: 5954
|
Forum: zMUD General Discussion Posted: Mon Apr 14, 2008 7:12 pm Subject: Navigating a Maze with SPY |
Not been tested but should work. Use the first trigger and remove kill @tgt for navagational aid, or adapt second and third triggers + add however many more for basic bot
#CLA {Spy}
#AL ... |
Topic: %mapquery help plz |
meyn
Replies: 1
Views: 3641
|
Forum: zMUD General Discussion Posted: Mon Apr 14, 2008 4:28 pm Subject: %mapquery help plz |
I've been trying to make a script to check my location matches the map and if not checks map for right room then teleports me to it
This trigger fires once after I move a direction, gets the room n ... |
Topic: slow walk confirmation trouble #OK command?? |
meyn
Replies: 0
Views: 2873
|
Forum: zMUD General Discussion Posted: Sun Apr 13, 2008 5:11 pm Subject: slow walk confirmation trouble #OK command?? |
I'm having trouble confirming my steps on slow walk, i've tried using #OK command but it doesn't seem to work, i've used it in a trigger and just tried typing it in to the command field manually, but ... |
Topic: help with trigger plz |
meyn
Replies: 2
Views: 4849
|
Forum: zMUD General Discussion Posted: Fri Apr 04, 2008 5:54 pm Subject: help with trigger plz |
thanks i all ready use an exits trigger that fire just before room contents and is same on each page so i can tag a #wait 100 then your test afterwards |
Topic: help with trigger plz |
meyn
Replies: 2
Views: 4849
|
Forum: zMUD General Discussion Posted: Fri Apr 04, 2008 4:30 pm Subject: help with trigger plz |
Is it possible to set up a trigger that fires if the pattern is not detected in a page i.e.
#TR {being ridden by you~.$} {#COLOR blueviolet}
This trigger picks up that I'm riding a horse ... |
|