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  Topic: #slow send all directions out?
meyn

Replies: 5
Views: 6165

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2008 7:28 pm   Subject: #slow send all directions out?
Check settings in map>config>configuration settings>speedwalking
  Topic: Zmud start up prioblems
meyn

Replies: 0
Views: 2642

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2008 6:07 pm   Subject: Zmud start up prioblems
Been having probs starting Zmud, getting the 2 zmud.exe showing in the task manager but no icon on task bar(if i try to start agian just get more icons in taskmanager but nothing else)

tried ending ...
  Topic: Trouble with Aliases
meyn

Replies: 4
Views: 4974

PostForum: zMUD General Discussion   Posted: Wed Apr 30, 2008 10:23 am   Subject: Trouble with Aliases
If I was you I would write all my aliases in a txt file, then copy and paste to Zmud, that way you got it all backed up incase happens again.

Good luck fixing it.
  Topic: map follow help?
meyn

Replies: 1
Views: 3474

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2008 11:55 am   Subject: map follow help?
If its just the odd room here and there, paste room title and description into properties box to update, if this doesnt work go into exits in properties tab and click follow link to manually swap room ...
  Topic: Midas bot for Realms of Despair
meyn

Replies: 8
Views: 10009

PostForum: zMUD General Discussion   Posted: Tue Apr 29, 2008 7:57 am   Subject: Midas bot for Realms of Despair
#TR {^(%w) gives you (*)}

Match to begining of line so "* tells you ' stops the pattern matching.
  Topic: setting buttons location
meyn

Replies: 1
Views: 3199

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2008 10:27 pm   Subject: setting buttons location
I've just started messing around with buttons, I've found the panelnum at the end which lets me set which panel its on but can i set that panels location i.e top, left, right and botton

#BUTTON id ...
  Topic: how to remove existing "portal"
meyn

Replies: 2
Views: 4411

PostForum: zMUD General Discussion   Posted: Sun Apr 27, 2008 12:43 pm   Subject: how to remove existing "portal"
Have you tried the #unportal command

#UNP "gyq"
  Topic: multi-line variable capture
meyn

Replies: 1
Views: 3814

PostForum: zMUD General Discussion   Posted: Thu Apr 24, 2008 12:39 pm   Subject: multi-line variable capture
Try this,

I got the number converter from on the forum, it only goes to ninety-nine so if you need higher it will need to be added.

This script turns your triggers on, after the 'Your search of ...
  Topic: how to use " in a string in a %concat statement?
meyn

Replies: 2
Views: 3997

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 7:34 pm   Subject: how to use " in a string in a %concat statement?
yea it will only be one word thanks i'll give it a go

EDIT: work perfectly thankyou for helping
  Topic: how to use " in a string in a %concat statement?
meyn

Replies: 2
Views: 3997

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 7:25 pm   Subject: how to use " in a string in a %concat statement?
is there a way to use " within a %concat statment

this addenemy alias sets up a new enemy trigger in its class place, so i can add enemys as i come across them:


#ALIAS addenemy {
#PR ...
  Topic: Matching and exact # of spaces
meyn

Replies: 3
Views: 4730

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 5:41 pm   Subject: Matching and exact # of spaces
In my mud i had the following trigger

#TR {(%w) is dead~! R~.I~.P~.} {}

there are 2 spaces before the R.I.P but zmud kept changing my trigger to only have 1 space, to get around this:

#TR {( ...
  Topic: Append extra directions to slow walk after slowwalk has been started?
meyn

Replies: 3
Views: 7889

PostForum: zMUD General Discussion   Posted: Tue Apr 22, 2008 7:41 pm   Subject: Append extra directions to slow walk after slowwalk has been started?
#MAP north

if the current path is .s then the path is updated to be .sn. If the current path is .2n then the path is updated to be .3n. Then you are moved one square north on the map.

#SHOW %p ...
  Topic: DB Var's value look-up and String List.
meyn

Replies: 13
Views: 8907

PostForum: zMUD General Discussion   Posted: Mon Apr 21, 2008 9:25 pm   Subject: DB Var's value look-up and String List.
here's the one i wrote it triggers off the room title on my mud, svaes room title, room exit and first line of description.

checks to see if mud and map matches if not checks roomname, if only 1 te ...
  Topic: Help with Mapper Exits & Doors
meyn

Replies: 13
Views: 16472

PostForum: zMUD General Discussion   Posted: Fri Apr 18, 2008 8:31 pm   Subject: Help with Mapper Exits & Doors
EDIT:opps #AL checkroute {
#VAR isdoor {}
#VAR blank {}
#VAR revisedroute {}
#PR desttgt "Enter roomnumber to walk to"
#VAR startroomonmap % ...
  Topic: can i send a command to zmud?
meyn

Replies: 3
Views: 4547

PostForum: zMUD General Discussion   Posted: Fri Apr 18, 2008 7:30 pm   Subject: can i send a command to zmud?
Thanks it works perfectly,

Is there any reason for writing the class opening and closing outside the statement:

#CLA {enemys}
#EXEC {%concat( "#TRIGGER {", @newtrig, "} {#VAR tgt {", @newenemy, ...
  Topic: can i send a command to zmud?
meyn

Replies: 3
Views: 4547

PostForum: zMUD General Discussion   Posted: Fri Apr 18, 2008 6:08 pm   Subject: can i send a command to zmud?
The following script prompts for a enemy trigger + enemy kill name, it correctly formats for what i want but only shows text on screen doesnt set up the class in zmud like i hoped.

Is there a comma ...
  Topic: My first script - will it work?
meyn

Replies: 10
Views: 10897

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 7:57 pm   Subject: My first script - will it work?
Thanks for the advice guys, im copying and editing to a new file at mo so i'll incorparate changes as i do it.

I've been adding subclasses 1 at a time so i can check them as i add them but the cod ...
  Topic: shortcut of one command
meyn

Replies: 2
Views: 4312

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 5:23 pm   Subject: shortcut of one command
Here you go type addhex to get a prompt for new hexs learnt, F1 key to choose which hex to wammy target with.

#CLA {PickHex}
#VAR hexsknown {}
#AL addhex {
#PR newhex ...
  Topic: My first script - will it work?
meyn

Replies: 10
Views: 10897

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2008 5:13 pm   Subject: My first script - will it work?
heres the bot im working on at mo to give you an idea of whats involed its fully working but im still iron out bugs at mo


#CLA {MasterControl}
#AL setclasses {
#CLA AutoPilot 0 ...
  Topic: will this #IF work?
meyn

Replies: 11
Views: 11830

PostForum: zMUD General Discussion   Posted: Mon Apr 14, 2008 10:09 pm   Subject: will this #IF work?
youre list of enemys will become time consuming to search through as it gets bigger probably better using triggers , you can even put varoius triggers into diferant clases so you only turn on the grou ...
  Topic: Navigating a Maze with SPY
meyn

Replies: 3
Views: 4967

PostForum: zMUD General Discussion   Posted: Mon Apr 14, 2008 7:12 pm   Subject: Navigating a Maze with SPY
Not been tested but should work. Use the first trigger and remove kill @tgt for navagational aid, or adapt second and third triggers + add however many more for basic bot

#CLA {Spy}
#AL ...
  Topic: %mapquery help plz
meyn

Replies: 1
Views: 3105

PostForum: zMUD General Discussion   Posted: Mon Apr 14, 2008 4:28 pm   Subject: %mapquery help plz
I've been trying to make a script to check my location matches the map and if not checks map for right room then teleports me to it

This trigger fires once after I move a direction, gets the room n ...
  Topic: slow walk confirmation trouble #OK command??
meyn

Replies: 0
Views: 2450

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 5:11 pm   Subject: slow walk confirmation trouble #OK command??
I'm having trouble confirming my steps on slow walk, i've tried using #OK command but it doesn't seem to work, i've used it in a trigger and just tried typing it in to the command field manually, but ...
  Topic: help with trigger plz
meyn

Replies: 2
Views: 4117

PostForum: zMUD General Discussion   Posted: Fri Apr 04, 2008 5:54 pm   Subject: help with trigger plz
thanks i all ready use an exits trigger that fire just before room contents and is same on each page so i can tag a #wait 100 then your test afterwards
  Topic: help with trigger plz
meyn

Replies: 2
Views: 4117

PostForum: zMUD General Discussion   Posted: Fri Apr 04, 2008 4:30 pm   Subject: help with trigger plz
Is it possible to set up a trigger that fires if the pattern is not detected in a page i.e.


#TR {being ridden by you~.$} {#COLOR blueviolet}


This trigger picks up that I'm riding a horse ...
 
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