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  Topic: Help with scripting for directions
metroiceberg

Replies: 2
Views: 1300

PostForum: zMUD General Discussion   Posted: Wed Oct 18, 2006 8:51 pm   Subject: Help with scripting for directions
*slaps forehead*


DOH! Guess I should read the documentation harder...

Thanks.
  Topic: Help with scripting for directions
metroiceberg

Replies: 2
Views: 1300

PostForum: zMUD General Discussion   Posted: Wed Oct 18, 2006 6:48 pm   Subject: Help with scripting for directions
I'm writing a script for Fishing in Imperian, and I want to be able to set a direction to fish in, but have that also set the opposite direction as a direction to swim towards if yanked into the water ...
  Topic: Speedwalking in windows xp
metroiceberg

Replies: 5
Views: 2231

PostForum: zMUD General Discussion   Posted: Wed Jan 26, 2005 4:21 am   Subject: Speedwalking in windows xp
Well, I think I have narrowed it down. The speedwalks will work if I turn on the CR, but the lists of items in a room don't parse correctly. I need an option that has them both active, or something ...
  Topic: Speedwalking in windows xp
metroiceberg

Replies: 5
Views: 2231

PostForum: zMUD General Discussion   Posted: Mon Jan 24, 2005 2:36 pm   Subject: Speedwalking in windows xp
I'm not even using it with a map, so I don't know what could be happening. It might be general settings...
  Topic: Speedwalking in windows xp
metroiceberg

Replies: 5
Views: 2231

PostForum: zMUD General Discussion   Posted: Mon Jan 24, 2005 3:06 am   Subject: Speedwalking in windows xp
I'm having issues where speedwalking is not working since I have installed it on my WinXP machine. It makes the first step, then nothing.

Any suggestions?
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Sat Dec 04, 2004 3:48 pm   Subject: Autoroller that's not quite working.
thanks for all the help. (can you tell I'm a virtual noob in all this scripting? Not quite the same as programming, is it?)
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Sat Dec 04, 2004 3:13 pm   Subject: Autoroller that's not quite working.
Ok, so I use the the ~ escape character for the brackets. As far as the prompt|nocr, should this be in {} or ""?
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Sat Dec 04, 2004 2:21 pm   Subject: Clarification of trigger options
#TRIGGER "roller" {Do these stats look satisfactory to you?

Shouldn't this actually be:

#TRIGGER "roller" {Do these stats look satisfactory to you?
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Sat Dec 04, 2004 1:20 am   Subject: Still not working.
The variables are all storing their values now, but the "reroll" trigger is still not firing. Any more suggestions?
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Fri Dec 03, 2004 3:14 pm   Subject: Autoroller that's not quite working.
Very Happy Thanks a bunch for all your help. It'll make it much easier to make new ones in the future with this knowledge.
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Fri Dec 03, 2004 2:17 pm   Subject: Autoroller that's not quite working.
I'm looking at a condensed way of writing this particular trigger, just so I can understand what exactly is happening.

Would this be an accurate re-writing of what you wrote?

#TRIGGER “roller” { ...
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Fri Dec 03, 2004 1:45 pm   Subject: Autoroller that's not quite working.
Well what doesnt it do

Well, what it doesn't do is return anything when the triggers are tested: Not yes or no, just nothing.

#TRIGGER "roller" {Do these stats look satisfactory to you?

Ok ...
  Topic: Autoroller that's not quite working.
metroiceberg

Replies: 14
Views: 4588

PostForum: zMUD General Discussion   Posted: Fri Dec 03, 2004 1:12 am   Subject: Autoroller that's not quite working.
I'm working on an autoroll script for my favorite mud, but I seem to have a little trouble getting it working.

Here is what I have. Can anyone tell me what's wrong?

#CLASS {autoroll} {enable}
...
  Topic: Statroller for Shadowdale MUD
metroiceberg

Replies: 10
Views: 4874

PostForum: zMUD General Discussion   Posted: Fri Feb 20, 2004 7:09 pm   Subject: Statroller for Shadowdale MUD
Simple as that? *smacks head* DUH!

Thanks, LightBulb
  Topic: Statroller for Shadowdale MUD
metroiceberg

Replies: 10
Views: 4874

PostForum: zMUD General Discussion   Posted: Fri Feb 20, 2004 6:03 pm   Subject: Statroller for Shadowdale MUD
quote:Originally posted by Rorso
quote:Originally posted by metroiceberg
this is the output format of my mud:



Reroll!
STR : You are slightly favored in tug-o-war games.
DEX : You have good ...
  Topic: Statroller for Shadowdale MUD
metroiceberg

Replies: 10
Views: 4874

PostForum: zMUD General Discussion   Posted: Fri Feb 20, 2004 6:10 am   Subject: Statroller for Shadowdale MUD
Ok, I've tested it. When the arguements are both false, two "n"s are entered, instead of just one.
  Topic: Statroller for Shadowdale MUD
metroiceberg

Replies: 10
Views: 4874

PostForum: zMUD General Discussion   Posted: Fri Feb 20, 2004 5:45 am   Subject: Statroller for Shadowdale MUD
quote:This shouldn't be too hard. First you capture the data you are interested in and store it somewhere. Then depending on the data you reroll.

Usually it is a good idea to store set of triggers ...
  Topic: Statroller for Shadowdale MUD
metroiceberg

Replies: 10
Views: 4874

PostForum: zMUD General Discussion   Posted: Thu Feb 19, 2004 1:30 pm   Subject: Statroller for Shadowdale MUD
this is the output format of my mud:



Reroll!
STR : You are slightly favored in tug-o-war games.
DEX : You have good balance.
INT : You are a bit of a slow learner.
WIS : You sometimes learn ...
 
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