Author |
Message |
Topic: Help with scripting for directions |
metroiceberg
Replies: 2
Views: 2142
|
Forum: zMUD General Discussion Posted: Wed Oct 18, 2006 8:51 pm Subject: Help with scripting for directions |
*slaps forehead*
DOH! Guess I should read the documentation harder...
Thanks. |
Topic: Help with scripting for directions |
metroiceberg
Replies: 2
Views: 2142
|
Forum: zMUD General Discussion Posted: Wed Oct 18, 2006 6:48 pm Subject: Help with scripting for directions |
I'm writing a script for Fishing in Imperian, and I want to be able to set a direction to fish in, but have that also set the opposite direction as a direction to swim towards if yanked into the water ... |
Topic: Speedwalking in windows xp |
metroiceberg
Replies: 5
Views: 3456
|
Forum: zMUD General Discussion Posted: Wed Jan 26, 2005 4:21 am Subject: Speedwalking in windows xp |
Well, I think I have narrowed it down. The speedwalks will work if I turn on the CR, but the lists of items in a room don't parse correctly. I need an option that has them both active, or something ... |
Topic: Speedwalking in windows xp |
metroiceberg
Replies: 5
Views: 3456
|
Forum: zMUD General Discussion Posted: Mon Jan 24, 2005 2:36 pm Subject: Speedwalking in windows xp |
I'm not even using it with a map, so I don't know what could be happening. It might be general settings... |
Topic: Speedwalking in windows xp |
metroiceberg
Replies: 5
Views: 3456
|
Forum: zMUD General Discussion Posted: Mon Jan 24, 2005 3:06 am Subject: Speedwalking in windows xp |
I'm having issues where speedwalking is not working since I have installed it on my WinXP machine. It makes the first step, then nothing.
Any suggestions? |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Sat Dec 04, 2004 3:48 pm Subject: Autoroller that's not quite working. |
thanks for all the help. (can you tell I'm a virtual noob in all this scripting? Not quite the same as programming, is it?) |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Sat Dec 04, 2004 3:13 pm Subject: Autoroller that's not quite working. |
Ok, so I use the the ~ escape character for the brackets. As far as the prompt|nocr, should this be in {} or ""? |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Sat Dec 04, 2004 2:21 pm Subject: Clarification of trigger options |
#TRIGGER "roller" {Do these stats look satisfactory to you?
Shouldn't this actually be:
#TRIGGER "roller" {Do these stats look satisfactory to you? |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Sat Dec 04, 2004 1:20 am Subject: Still not working. |
The variables are all storing their values now, but the "reroll" trigger is still not firing. Any more suggestions? |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Fri Dec 03, 2004 3:14 pm Subject: Autoroller that's not quite working. |
Thanks a bunch for all your help. It'll make it much easier to make new ones in the future with this knowledge. |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Fri Dec 03, 2004 2:17 pm Subject: Autoroller that's not quite working. |
I'm looking at a condensed way of writing this particular trigger, just so I can understand what exactly is happening.
Would this be an accurate re-writing of what you wrote?
#TRIGGER “roller” { ... |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Fri Dec 03, 2004 1:45 pm Subject: Autoroller that's not quite working. |
Well what doesnt it do
Well, what it doesn't do is return anything when the triggers are tested: Not yes or no, just nothing.
#TRIGGER "roller" {Do these stats look satisfactory to you?
Ok ... |
Topic: Autoroller that's not quite working. |
metroiceberg
Replies: 14
Views: 6355
|
Forum: zMUD General Discussion Posted: Fri Dec 03, 2004 1:12 am Subject: Autoroller that's not quite working. |
I'm working on an autoroll script for my favorite mud, but I seem to have a little trouble getting it working.
Here is what I have. Can anyone tell me what's wrong?
#CLASS {autoroll} {enable}
... |
Topic: Statroller for Shadowdale MUD |
metroiceberg
Replies: 10
Views: 7257
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 7:09 pm Subject: Statroller for Shadowdale MUD |
Simple as that? *smacks head* DUH!
Thanks, LightBulb |
Topic: Statroller for Shadowdale MUD |
metroiceberg
Replies: 10
Views: 7257
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 6:03 pm Subject: Statroller for Shadowdale MUD |
quote:Originally posted by Rorso
quote:Originally posted by metroiceberg
this is the output format of my mud:
Reroll!
STR : You are slightly favored in tug-o-war games.
DEX : You have good ... |
Topic: Statroller for Shadowdale MUD |
metroiceberg
Replies: 10
Views: 7257
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 6:10 am Subject: Statroller for Shadowdale MUD |
Ok, I've tested it. When the arguements are both false, two "n"s are entered, instead of just one. |
Topic: Statroller for Shadowdale MUD |
metroiceberg
Replies: 10
Views: 7257
|
Forum: zMUD General Discussion Posted: Fri Feb 20, 2004 5:45 am Subject: Statroller for Shadowdale MUD |
quote:This shouldn't be too hard. First you capture the data you are interested in and store it somewhere. Then depending on the data you reroll.
Usually it is a good idea to store set of triggers ... |
Topic: Statroller for Shadowdale MUD |
metroiceberg
Replies: 10
Views: 7257
|
Forum: zMUD General Discussion Posted: Thu Feb 19, 2004 1:30 pm Subject: Statroller for Shadowdale MUD |
this is the output format of my mud:
Reroll!
STR : You are slightly favored in tug-o-war games.
DEX : You have good balance.
INT : You are a bit of a slow learner.
WIS : You sometimes learn ... |
|