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  Topic: Color help
megamog75

Replies: 4
Views: 3014

PostForum: CMUD General Discussion   Posted: Thu May 01, 2014 4:33 am   Subject: Color help
OOOps! sorry bout that, I just caught a small error the first time I posted that code, I fixed it and it should be fine now.

Again sorry bout that.
  Topic: Color help
megamog75

Replies: 4
Views: 3014

PostForum: CMUD General Discussion   Posted: Wed Apr 30, 2014 7:47 pm   Subject: Color help
oh by the way, MXP works in Cmud and not with your Mud. So this should work no matter what
  Topic: Color help
megamog75

Replies: 4
Views: 3014

PostForum: CMUD General Discussion   Posted: Wed Apr 30, 2014 7:46 pm   Subject: Re: Color help
So here's the deal. Basically, I want to match this pattern in my text, sub it in and have it say something else with a few colors mixed in. I have everything except the color figured out. I've only b ...
  Topic: Strolling through memery lane
megamog75

Replies: 0
Views: 1498

PostForum: CMUD General Discussion   Posted: Wed Apr 30, 2014 7:24 pm   Subject: Strolling through memery lane
I was looking over several references today and came across an old post of mine.
I had to laugh at the nature of it. I bet you all did not know that I created the first (available) printable copy of ...
  Topic: numpad bug in new cMud 3
megamog75

Replies: 22
Views: 19997

PostForum: CMUD General Discussion   Posted: Mon Apr 21, 2014 5:10 pm   Subject: numpad bug in new cMud 3
Thank you, very good to know. I have experienced seveal bugs since this one. I found that if I use system restore to just roll back the effected files that this fixes the problems.

It's too bad Zug ...
  Topic: numpad bug in new cMud 3
megamog75

Replies: 22
Views: 19997

PostForum: CMUD General Discussion   Posted: Sun Apr 13, 2014 12:03 am   Subject: numpad bug in new cMud 3
YES! That is it! I was finally able to reproduce this bug by opening a blank session, loading the "English Directions" and "English Keypad" packages (via #LOAD) and then undocking the main session w ...
  Topic: Now a trigger problem with stings
megamog75

Replies: 3
Views: 2784

PostForum: CMUD General Discussion   Posted: Wed Apr 09, 2014 8:33 pm   Subject: Now a trigger problem with stings
Hadar, Thank you for getting back.
Yes that is exactly what I did also.
I just thought I was going nuts.

So why does it even have the option? I mean of coarse it wouldn't match, that's the point ...
  Topic: Now a trigger problem with stings
megamog75

Replies: 3
Views: 2784

PostForum: CMUD General Discussion   Posted: Wed Apr 09, 2014 5:26 am   Subject: Now a trigger problem with stings
So am I to assume at this point if it doesnt work just find a work around?
Here's the problem:

THIS WORKS FINE for dropping anything on my @list
1- #trigger {You drop ({@list})} {#sh %1}
But if ...
  Topic: Multistate caption
megamog75

Replies: 0
Views: 1308

PostForum: CMUD General Discussion   Posted: Tue Apr 08, 2014 11:30 pm   Subject: Multistate caption
I am very happy with the latest version of Cmud. However the learning curve for it has been slow, maybe all of you could help me with this problem:

I have a multi-state button called "LUNCH"
In CM ...
  Topic: Loop and repeat or forall
megamog75

Replies: 7
Views: 5741

PostForum: CMUD General Discussion   Posted: Mon Mar 31, 2014 10:49 pm   Subject: Loop and repeat or forall
The above was just an Example of what I wanted to do and not the actual script.

It was your (Hogarius) idea of using the %j that made it not only work but be useful as well.
I was able to adapt th ...
  Topic: Loop and repeat or forall
megamog75

Replies: 7
Views: 5741

PostForum: CMUD General Discussion   Posted: Mon Mar 31, 2014 6:30 pm   Subject: Loop and repeat or forall
Thank you so much hogarius!!! Your code worked perfectly.
Where did you learn about the %j? I would love to read the documentation on that.

You want to use #LOOP instead of #REPEAT in the Else se ...
  Topic: Loop and repeat or forall
megamog75

Replies: 7
Views: 5741

PostForum: CMUD General Discussion   Posted: Mon Mar 31, 2014 6:24 am   Subject: Loop and repeat or forall
Thanks hadar, That is what I got as well, but what I want and more importantly, What it should have done was my example below

What I get: = Example:
Hi_2 = Hi_1
Hi_2 = Hi_2
yes = yes
Hi_6 = Hi_ ...
  Topic: Loop and repeat or forall
megamog75

Replies: 7
Views: 5741

PostForum: CMUD General Discussion   Posted: Mon Mar 31, 2014 3:19 am   Subject: Loop and repeat or forall
Have been working on this for about two days now maybe someone can help.

This is what I want it to do:

loop through a string list var if any number is not a 1 then {yes} {no}, Where NO is #repea ...
  Topic: Cmud 3.34 Trigger test pattern woes
megamog75

Replies: 1
Views: 1532

PostForum: CMUD General Discussion   Posted: Sun Mar 30, 2014 4:20 pm   Subject: Cmud 3.34 Trigger test pattern woes
I have just updated to the newer version of Cmud 3.34 and I am very impressed by all the hard work Zugg has put into it.
If I was just starting out this would be a great learning tool. That being sai ...
  Topic: Decoder Ring!!! For any Mud!!!!! 1.0 3-13-03
megamog75

Replies: 3
Views: 11021

PostForum: Finished MUD Scripts   Posted: Sun Mar 23, 2014 9:15 pm   Subject: Decoder Ring!!! For any Mud!!!!! 1.0 3-13-03
Yes exactly, the object is that you and other people in your group have it.
Then when you chat with them no one else will be able to understand what you are saying.
It's not a language that that ca ...
  Topic: #MARK / #SLOW / #OK / #PATH recording doubles
megamog75

Replies: 2
Views: 4209

PostForum: zMUD General Discussion   Posted: Sat Mar 15, 2014 11:48 pm   Subject: #MARK / #SLOW / #OK / #PATH recording doubles
not sure whats going on. you should watch it and see if you can see where it messes up. Maybe a smaller path.
maybe a double trigger somewhere.?

try walking in a straight line about 5 or 6 steps. ...
  Topic: Extracting multiple info
megamog75

Replies: 8
Views: 6683

PostForum: zMUD General Discussion   Posted: Fri Sep 28, 2012 11:47 pm   Subject: Extracting multiple info
Hi, I gave a stab at this as it was close to what I am working on and gave me a chance to re-familiarize myself after taking a really long break.
There is probably many other ways to do this and it p ...
  Topic: Okay Here's my first question
megamog75

Replies: 4
Views: 2756

PostForum: CMUD General Discussion   Posted: Fri Sep 28, 2012 8:24 pm   Subject: Okay Here's my first question
Yup the above statement is true, it does not work in Cmud.
However it does work just fine in Zmud.
  Topic: Okay Here's my first question
megamog75

Replies: 4
Views: 2756

PostForum: CMUD General Discussion   Posted: Fri Sep 28, 2012 6:19 am   Subject: Okay Here's my first question
It may be I am rusty or that it's late, this seems easy but I am haveing a bit of trouble with it.

#TRIGGER {.(%d)} {#var 1 2; #sh @1}

It's a simple test to see if:
1) I can create a variable n ...
  Topic: Share your CMUD story!
megamog75

Replies: 6
Views: 16453

PostForum: CMUD General Discussion   Posted: Fri Sep 28, 2012 12:18 am   Subject: Share your CMUD story!
My wife sometimes had to bring home her work so that she couldn go through it and check for discrepancies. This takes all weekend when she did this even with my help.
One day it hit me, I could scan ...
  Topic: Lotto (Basic)
megamog75

Replies: 8
Views: 15734

PostForum: Finished MUD Scripts   Posted: Thu Sep 27, 2012 3:01 pm   Subject: Lotto (Basic)
after being gone a really long time and looking through my old scripts, this one bugs me the most as it is the least finished.
I originally wrote this program with way more functions and the ability ...
  Topic: I am sort of back and out of practice
megamog75

Replies: 1
Views: 1593

PostForum: CMUD General Discussion   Posted: Thu Sep 27, 2012 2:27 pm   Subject: I am sort of back and out of practice
Hi all, It's been a real long time. I had forgotten how much I enjoyed playing mud games.

I can not believe how out of practice I am at writing scripts.
Once what was second nature, bordering on ...
  Topic: Another toy, makes you talk backwards!!!
megamog75

Replies: 15
Views: 22265

PostForum: Finished MUD Scripts   Posted: Wed Oct 15, 2008 2:59 am   Subject: Another toy, makes you talk backwards!!!
I wrote this script a really long time ago, I think some of the problems with the original script was the fact that I only wrote them for one Mudd and did not make them more versatile.

I just want ...
  Topic: Lost Registration Code
megamog75

Replies: 3
Views: 3430

PostForum: zMUD General Discussion   Posted: Sat Jun 02, 2007 12:08 am   Subject: Lost Registration Code
talk about an old posting, did not even look at the date! I am such an idiot
  Topic: Lost Registration Code Policy Change
megamog75

Replies: 4
Views: 4799

PostForum: zMUD General Discussion   Posted: Sat Jun 02, 2007 12:06 am   Subject: Lost Registration Code Policy Change
this is a crock!!! I just wrote a bunch of hate mail to you and deleted it. I feel better now. Why not just charge them a retrieaval fee? The main reason I have been such a fan of yours is that you ...
 
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