Register to post in forums, or Log in to your existing account
 
:
Search found 68 matches for:
Page 1 of 3 Goto page 1, 2, 3  Next
Author Message
  Topic: Can someone tell me why I get this line feed? [FIXED]
meddlesome

Replies: 1
Views: 6169

PostForum: CMUD General Discussion   Posted: Thu Oct 18, 2012 3:15 pm   Subject: Can someone tell me why I get this line feed? [FIXED]
Well, for some reason it just started working...All I did was modify the Moon section which doesn't make sense cause if it was that then it should have been doing it 3 more times.

<?xml version= ...
  Topic: Can someone tell me why I get this line feed? [FIXED]
meddlesome

Replies: 1
Views: 6169

PostForum: CMUD General Discussion   Posted: Thu Oct 18, 2012 2:14 pm   Subject: Can someone tell me why I get this line feed? [FIXED]
I built this calculator which calculates the combination codes for using what is known as a FaeOrb in the mud that I play. The output looks like this...

EARTH TIME
The current system time is Thu O ...
  Topic: Pattern Conflict in Prompt Trigger
meddlesome

Replies: 3
Views: 9334

PostForum: CMUD General Discussion   Posted: Mon Oct 15, 2012 4:41 pm   Subject: Pattern Conflict in Prompt Trigger
Ah! Didn't know you could mix the wild chars like that...Good to know. Thanks.
  Topic: Pattern Conflict in Prompt Trigger
meddlesome

Replies: 3
Views: 9334

PostForum: CMUD General Discussion   Posted: Mon Oct 15, 2012 2:16 pm   Subject: Pattern Conflict in Prompt Trigger
I get 3 different prompts from the Mud I play.

Only 2 are of my concern at the moment.

The standard prompt of:
<552/712hp 283/355m 580/580mv 100br (-607)al spl:ilmpqSVwf -r>

After my c ...
  Topic: Detecting multiple mobs in a room with a stepper.
meddlesome

Replies: 6
Views: 14973

PostForum: CMUD General Discussion   Posted: Sat Oct 13, 2012 4:11 am   Subject: Detecting multiple mobs in a room with a stepper.
From what I understood, he could kill one ok, he couldn't however get a kill started/finished on the second one before he moved out of the room. And, what if the mobile isn't AGRO?
  Topic: Detecting multiple mobs in a room with a stepper.
meddlesome

Replies: 6
Views: 14973

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2012 10:34 pm   Subject: Detecting multiple mobs in a room with a stepper.
Not sure there is much I can offer here. I can tell you what I have done and perhaps it will give you an idea. It would help to see the trigger that you use to attack your mob.

In cases where attac ...
  Topic: [3.31] BUG: Slowwalking #stop #step issue. (Aetolia)
meddlesome

Replies: 1
Views: 12380

PostForum: CMUD Beta Forum   Posted: Fri Oct 12, 2012 7:21 am   Subject: [3.31] BUG: Slowwalking #stop #step issue. (Aetolia)
Need a #NODIR in the 'Now now, don't be so hasty!' trigger perhaps?
  Topic: [3.xx] Map faster than parser ? Room triggers problem.
meddlesome

Replies: 1
Views: 11365

PostForum: CMUD Beta Forum   Posted: Fri Oct 12, 2012 7:13 am   Subject: [3.xx] Map faster than parser ? Room triggers problem.
Don't mean to be like a mother here, but debug listing isn't much without the code that it's debugging.

Did you use a #OK anywhere?
  Topic: Room Contents
meddlesome

Replies: 5
Views: 18324

PostForum: CMUD Beta Forum   Posted: Fri Oct 12, 2012 7:08 am   Subject: Room Contents
So you are mostly on your own for figuring this out That doesn't sound encouraging when it comes from the guy that wrote the code.

If memory serves the database has to be named "items".
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2012 6:13 am   Subject: Automapper Parser
Here's how I did it, and again, not sure that it will work 100% for you, but may give you an idea on how to go about it.

It was pretty obvious to me that the description is between RoomName and Roo ...
  Topic: yearly test, Cmud still don't work for multiplaying.
meddlesome

Replies: 46
Views: 81448

PostForum: CMUD General Discussion   Posted: Fri Oct 12, 2012 3:45 am   Subject: yearly test, Cmud still don't work for multiplaying.
When cMUD does what he described to me, it's usually an open dialog box that has slipped behind the Session Window. When that happens there's not much that can be done but to close completely down and ...
  Topic: Help with variables please
meddlesome

Replies: 5
Views: 11925

PostForum: zMUD General Discussion   Posted: Thu Oct 11, 2012 11:47 am   Subject: Help with variables please
Forgive my comment. I thought I was in a different forum.
  Topic: Automapping in modified FotE code....
meddlesome

Replies: 11
Views: 21840

PostForum: CMUD General Discussion   Posted: Thu Oct 11, 2012 6:00 am   Subject: Automapping in modified FotE code....
Might as well set the prompt too...

prompt} "" "nocr|prompt"

And if your lucky, once you reconfigure it should pick up the room description on it's own.
  Topic: Automapping in modified FotE code....
meddlesome

Replies: 11
Views: 21840

PostForum: CMUD General Discussion   Posted: Thu Oct 11, 2012 5:48 am   Subject: Automapping in modified FotE code....
For your Exits trigger I would say go with:

exit [[%replace]](@RoomExits,",","");[[#OK]]}
  Topic: Automapping in modified FotE code....
meddlesome

Replies: 11
Views: 21840

PostForum: CMUD General Discussion   Posted: Thu Oct 11, 2012 5:01 am   Subject: Automapping in modified FotE code....
Try this:

~( &RoomName ~)=- } {name @RoomName}

Take note of the "ADVANCED: Extracting data from a line" in ~ to tell cMUD not to parse special characters like the parenthesis
that would no ...
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 8:10 pm   Subject: Automapper Parser
In my case I have it inside the condition, so it only fires if the condition is met. It is preferred to be placed at the exits line. There are however times when on the Mud I play that I can enter a r ...
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 7:03 pm   Subject: Automapper Parser
I forgot to mention the [[#OK]]. That is needed if you ever want to follow the map successfully. I modified my guide up above to include where I used it.
  Topic: buffs displayed
meddlesome

Replies: 5
Views: 10291

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 6:04 pm   Subject: buffs displayed
I just used a [[#CLR]] before I published to my status window. Of course this means that any time you send to the status window, you would have to send everything.
  Topic: Automapping in modified FotE code....
meddlesome

Replies: 11
Views: 21840

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 5:54 pm   Subject: Automapping in modified FotE code....
If Automapping is new to you, you may want to look at this [url=http://forums.zuggsoft.com/forums/viewtopic.php?t=37928]post as I just got through addressing as much helpful information as I could the ...
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 5:44 pm   Subject: Automapper Parser
And I would not worry about fine tuning the settings until you get to step 10. It's just a waste of time.

That is CONFIG/CONFIGURATION SETTINGS. If you are using #TAGs most of this would be ignored ...
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 5:39 pm   Subject: Automapper Parser
First check the CONFIG/NEW CONFIGURATION and see that it matches. Does that look like the Room Name? Is that the actual Description of the room, or does something need to go? Are those Exits colored R ...
  Topic: Automapper Parser
meddlesome

Replies: 12
Views: 25321

PostForum: CMUD General Discussion   Posted: Wed Oct 10, 2012 5:19 pm   Subject: Automapper Parser
I can only share what worked for me and that does not mean that it will work for you because the mapper seems to be dependent on what type of Mud that you connect too.

That being said...call this m ...
  Topic: SPEED...I NEED SPEED
meddlesome

Replies: 6
Views: 13816

PostForum: CMUD General Discussion   Posted: Fri Oct 05, 2012 6:19 pm   Subject: SPEED...I NEED SPEED
It looks like I am still going to find this useful after all. One of the main reasons I went down this path is because it is hell trying to read or proof read a post you trying to put up when it has s ...
  Topic: SPEED...I NEED SPEED
meddlesome

Replies: 6
Views: 13816

PostForum: CMUD General Discussion   Posted: Fri Oct 05, 2012 5:35 pm   Subject: SPEED...I NEED SPEED
Well, Charneus, don't you just take the frosting off the cake. I thought I was coming up with something useful here.
  Topic: SPEED...I NEED SPEED
meddlesome

Replies: 6
Views: 13816

PostForum: CMUD General Discussion   Posted: Fri Oct 05, 2012 4:26 pm   Subject: SPEED...I NEED SPEED
Actually I just need input on whether or not I can get more speed. I have tried to post the code, but it doesn't post real well as I have added string list without word wrap and it tends to make those ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net