Author |
Message |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
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Forum: CMUD General Discussion Posted: Wed Aug 22, 2018 3:40 am Subject: More map questions |
It is. The problem is I'm working as part of a group effort, and the other user has already mapped most of the rooms. I'm going back through to find details and hidden rooms they've missed. Urgh. I'm ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
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Forum: CMUD General Discussion Posted: Wed Aug 22, 2018 3:39 am Subject: CMud Mapper |
I understand that much, and if it were purely for the purpose of playing, I'd agree. I'm not an admin, just a builder, which carries significantly less responsibility and grants far less access, thus ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
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Forum: CMUD General Discussion Posted: Tue Aug 21, 2018 5:44 pm Subject: CMud Mapper |
Having a list of 50+ zones can easily lead to overlooking a particular zone, as opposed to <20 zones in a map file, and having 5 or 6 map files. |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Tue Aug 21, 2018 4:58 pm Subject: More map questions |
So, the client is incapable of automatically issuing #Look for the purpose of filling room descriptions after a room has been created. |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Tue Aug 21, 2018 4:56 pm Subject: CMud Mapper |
The maps my friend and I are compiling are being used as resources of information both for play, and toward the end of adding new content to the game. As such, having a long list of different zones, o ... |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Tue Aug 21, 2018 6:02 am Subject: More map questions |
I'm trying to have it trigger as I enter the room if there is no room description. That's the problem.
When part of a #EVENT, or even a trigger, #LOOK only does a normal 'look' command, which does ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Tue Aug 21, 2018 6:00 am Subject: CMud Mapper |
When having to sort through them? Yes. |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Fri Aug 17, 2018 6:05 am Subject: CMud Mapper |
But, you don't actually put zones inside of a zone. The list still winds up being long, or the map get's so huge you're zoomed way out. |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 11:59 pm Subject: More map questions |
So would it be:
#EVENT onRoomEnter {#IF (%roomdesc) {} {%maplocked;#LOOK;%maplocked}}
?
I'm doing this while the map edit mode is active. |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 11:56 pm Subject: CMud Mapper |
The number of zones would be tremendous, that's the issue. Were there a way to put zones within zones, then it might be less of an issue. |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 5:41 pm Subject: More map questions |
Also attempted using an echo issued by the #EVENT and triggering off of that echo. Same result. It looks at the room, but it's like a normal in game look command. It doesn't populate the room descript ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 4:50 pm Subject: CMud Mapper |
It helps with organization, really.
I can't figure out how to make it automatically open the file though.
I get as far as it triggering the dialog box where I can click the file, but I want it ... |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 4:43 pm Subject: More map questions |
It's functioning, but the #LOOK isn't triggering the #LOOK command that populates the room properties. When I type #LOOK by itself, it does, but not when it's part of the event. |
Topic: More map questions |
mechanicaljack
Replies: 13
Views: 11932
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 8:01 am Subject: More map questions |
Hi!
Another mapper question:
Working with a map someone else has made, I have a number of rooms where they did not capture the room description. Is there a way to query the room description to t ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 7:20 am Subject: CMud Mapper |
Further investigation:
#MENU {Mapper|File|Open} does the trick.
Now I just need to figure out how to tell it exactly which file to open. |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Thu Aug 16, 2018 6:46 am Subject: CMud Mapper |
Is there no command to open a file in the mapper? If you're unsure, that's fine. I'm looking for a definitive answer. Cmud seems to be powerful, programming wise, so I assume there is such a function ... |
Topic: CMud Mapper |
mechanicaljack
Replies: 18
Views: 16127
|
Forum: CMUD General Discussion Posted: Wed Aug 15, 2018 5:29 pm Subject: CMud Mapper |
Hi, using purchased version of CMUD.
On the mapper, I was looking for a way to use tiles besides the default squares. Even if it's just putting an image in the square instead of a color.
I don't ... |
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