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  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2018 3:40 am   Subject: More map questions
It is. The problem is I'm working as part of a group effort, and the other user has already mapped most of the rooms. I'm going back through to find details and hidden rooms they've missed. Urgh. I'm ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Wed Aug 22, 2018 3:39 am   Subject: CMud Mapper
I understand that much, and if it were purely for the purpose of playing, I'd agree. I'm not an admin, just a builder, which carries significantly less responsibility and grants far less access, thus ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Tue Aug 21, 2018 5:44 pm   Subject: CMud Mapper
Having a list of 50+ zones can easily lead to overlooking a particular zone, as opposed to <20 zones in a map file, and having 5 or 6 map files.
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Tue Aug 21, 2018 4:58 pm   Subject: More map questions
So, the client is incapable of automatically issuing #Look for the purpose of filling room descriptions after a room has been created.
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Tue Aug 21, 2018 4:56 pm   Subject: CMud Mapper
The maps my friend and I are compiling are being used as resources of information both for play, and toward the end of adding new content to the game. As such, having a long list of different zones, o ...
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Tue Aug 21, 2018 6:02 am   Subject: More map questions
I'm trying to have it trigger as I enter the room if there is no room description. That's the problem.

When part of a #EVENT, or even a trigger, #LOOK only does a normal 'look' command, which does ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Tue Aug 21, 2018 6:00 am   Subject: CMud Mapper
When having to sort through them? Yes.
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Fri Aug 17, 2018 6:05 am   Subject: CMud Mapper
But, you don't actually put zones inside of a zone. The list still winds up being long, or the map get's so huge you're zoomed way out.
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 11:59 pm   Subject: More map questions
So would it be:

#EVENT onRoomEnter {#IF (%roomdesc) {} {%maplocked;#LOOK;%maplocked}}

?

I'm doing this while the map edit mode is active.
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 11:56 pm   Subject: CMud Mapper
The number of zones would be tremendous, that's the issue. Were there a way to put zones within zones, then it might be less of an issue.
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 5:41 pm   Subject: More map questions
Also attempted using an echo issued by the #EVENT and triggering off of that echo. Same result. It looks at the room, but it's like a normal in game look command. It doesn't populate the room descript ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 4:50 pm   Subject: CMud Mapper
It helps with organization, really.

I can't figure out how to make it automatically open the file though.

I get as far as it triggering the dialog box where I can click the file, but I want it ...
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 4:43 pm   Subject: More map questions
It's functioning, but the #LOOK isn't triggering the #LOOK command that populates the room properties. When I type #LOOK by itself, it does, but not when it's part of the event.
  Topic: More map questions
mechanicaljack

Replies: 13
Views: 11932

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 8:01 am   Subject: More map questions
Hi!

Another mapper question:

Working with a map someone else has made, I have a number of rooms where they did not capture the room description. Is there a way to query the room description to t ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 7:20 am   Subject: CMud Mapper
Further investigation:

#MENU {Mapper|File|Open} does the trick.

Now I just need to figure out how to tell it exactly which file to open.
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Thu Aug 16, 2018 6:46 am   Subject: CMud Mapper
Is there no command to open a file in the mapper? If you're unsure, that's fine. I'm looking for a definitive answer. Cmud seems to be powerful, programming wise, so I assume there is such a function ...
  Topic: CMud Mapper
mechanicaljack

Replies: 18
Views: 16127

PostForum: CMUD General Discussion   Posted: Wed Aug 15, 2018 5:29 pm   Subject: CMud Mapper
Hi, using purchased version of CMUD.

On the mapper, I was looking for a way to use tiles besides the default squares. Even if it's just putting an image in the square instead of a color.

I don't ...
 
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