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  Topic: Repeating a trigger until a certain line is seen
mauzl

Replies: 1
Views: 1231

PostForum: zMUD General Discussion   Posted: Wed Feb 25, 2004 1:52 am   Subject: Repeating a trigger until a certain line is seen
Easy.
Alias: fixHead

#alarm +1 {
#if @brokenHead {
apply restoration to head
fixHead
}}

Trigger the healing message to #var brokenHead 0. If the concussion stops you from healing, it'll try ...
  Topic: Ok, Serious mapping question
mauzl

Replies: 6
Views: 2634

PostForum: zMUD General Discussion   Posted: Sun Nov 09, 2003 11:13 pm   Subject: Ok, Serious mapping question
Really though, its the easiest way to know when new things are added onto the mud and they don't tell you. If I can figure out a way to do this, it'd be excellent from an exploring perspective.

I ...
  Topic: Ok, Serious mapping question
mauzl

Replies: 6
Views: 2634

PostForum: zMUD General Discussion   Posted: Fri Nov 07, 2003 7:59 am   Subject: Ok, Serious mapping question
It doesn't really, no. I was hoping to leave it on so I know when a rooms exits have changed, that was the main point :)

  Topic: Clogged Queuing System, any help? ((Achaea))
mauzl

Replies: 15
Views: 5804

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 1:55 pm   Subject: Clogged Queuing System, any help? ((Achaea))
For Achaea though, I'd recommend setting variables saying what afflictions you have rather than running a queue. That way, if you get a bad affliction like stupidity or paralysis, you can have a heal ...
  Topic: Ok, Serious mapping question
mauzl

Replies: 6
Views: 2634

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 1:52 pm   Subject: Ok, Serious mapping question
I've got a serious problem with the mapping system that has been bugging me for a while that I've sat down to try to fix just now.

Essentially, when a room's contents change the mapper likes to t ...
  Topic: Achaea Channel capture script
mauzl

Replies: 7
Views: 8625

PostForum: Finished MUD Scripts   Posted: Mon Oct 14, 2002 1:44 am   Subject: Achaea Channel capture script
Prompt trigger is something that takes the health and mana from your prompt, like this:

Trigger message:
H:(%d) M:(%d)

Trigger Action
#var healthStat %1
#var manaStat %2
#cla ...
  Topic: Is this a ZMUD setting problem? Screenshot
mauzl

Replies: 8
Views: 2668

PostForum: zMUD General Discussion   Posted: Thu Oct 10, 2002 11:23 am   Subject: Is this a ZMUD setting problem? Screenshot
I get this exact same problem on Achaea/Aetolia.

I'll see how this goes.

  Topic: Mapping via ANSI
mauzl

Replies: 4
Views: 2516

PostForum: zMUD General Discussion   Posted: Wed Jul 10, 2002 10:58 am   Subject: Mapping via ANSI
Ive tried that before, but I can only end up mapping new rooms. When I turn the map onto follow the map won't move :(

  Topic: Mapping via ANSI
mauzl

Replies: 4
Views: 2516

PostForum: zMUD General Discussion   Posted: Tue Jul 09, 2002 3:00 pm   Subject: Mapping via ANSI
Is it possible to set trigger using ANSI color as the triggering text? The main example I want to use it for is Zmapper. An example is below: (Room from Achaea/Aetolia)

Junction of Market Street ...
 
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