Author |
Message |
Topic: Repeating a trigger until a certain line is seen |
mauzl
Replies: 1
Views: 4708
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Forum: zMUD General Discussion Posted: Wed Feb 25, 2004 1:52 am Subject: Repeating a trigger until a certain line is seen |
Easy.
Alias: fixHead
#alarm +1 {
#if @brokenHead {
apply restoration to head
fixHead
}}
Trigger the healing message to #var brokenHead 0. If the concussion stops you from healing, it'll try ... |
Topic: Ok, Serious mapping question |
mauzl
Replies: 6
Views: 9529
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Forum: zMUD General Discussion Posted: Sun Nov 09, 2003 11:13 pm Subject: Ok, Serious mapping question |
Really though, its the easiest way to know when new things are added onto the mud and they don't tell you. If I can figure out a way to do this, it'd be excellent from an exploring perspective.
I ... |
Topic: Ok, Serious mapping question |
mauzl
Replies: 6
Views: 9529
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Forum: zMUD General Discussion Posted: Fri Nov 07, 2003 7:59 am Subject: Ok, Serious mapping question |
It doesn't really, no. I was hoping to leave it on so I know when a rooms exits have changed, that was the main point :)
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Topic: Clogged Queuing System, any help? ((Achaea)) |
mauzl
Replies: 15
Views: 20150
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Forum: zMUD General Discussion Posted: Thu Nov 06, 2003 1:55 pm Subject: Clogged Queuing System, any help? ((Achaea)) |
For Achaea though, I'd recommend setting variables saying what afflictions you have rather than running a queue. That way, if you get a bad affliction like stupidity or paralysis, you can have a heal ... |
Topic: Ok, Serious mapping question |
mauzl
Replies: 6
Views: 9529
|
Forum: zMUD General Discussion Posted: Thu Nov 06, 2003 1:52 pm Subject: Ok, Serious mapping question |
I've got a serious problem with the mapping system that has been bugging me for a while that I've sat down to try to fix just now.
Essentially, when a room's contents change the mapper likes to t ... |
Topic: Achaea Channel capture script |
mauzl
Replies: 7
Views: 20908
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Forum: Finished MUD Scripts Posted: Mon Oct 14, 2002 1:44 am Subject: Achaea Channel capture script |
Prompt trigger is something that takes the health and mana from your prompt, like this:
Trigger message:
H:(%d) M:(%d)
Trigger Action
#var healthStat %1
#var manaStat %2
#cla ... |
Topic: Is this a ZMUD setting problem? Screenshot |
mauzl
Replies: 8
Views: 9532
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Forum: zMUD General Discussion Posted: Thu Oct 10, 2002 11:23 am Subject: Is this a ZMUD setting problem? Screenshot |
I get this exact same problem on Achaea/Aetolia.
I'll see how this goes.
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Topic: Mapping via ANSI |
mauzl
Replies: 4
Views: 8096
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Forum: zMUD General Discussion Posted: Wed Jul 10, 2002 10:58 am Subject: Mapping via ANSI |
Ive tried that before, but I can only end up mapping new rooms. When I turn the map onto follow the map won't move :(
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Topic: Mapping via ANSI |
mauzl
Replies: 4
Views: 8096
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Forum: zMUD General Discussion Posted: Tue Jul 09, 2002 3:00 pm Subject: Mapping via ANSI |
Is it possible to set trigger using ANSI color as the triggering text? The main example I want to use it for is Zmapper. An example is below: (Room from Achaea/Aetolia)
Junction of Market Street ... |
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