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  Topic: real quick question
malikai3k

Replies: 2
Views: 3747

PostForum: CMUD General Discussion   Posted: Tue Mar 09, 2010 9:33 am   Subject: real quick question
Or for ease of reference its

#var target %1

however i recommend doing

#VAR target %lower(%1)

that will make sure your variable stores the target in lowercase
  Topic: Need some help determining why my delete key won't delete text from input box
malikai3k

Replies: 19
Views: 23195

PostForum: CMUD General Discussion   Posted: Thu Mar 04, 2010 9:44 pm   Subject: Need some help determining why my delete key won't delete text from input box
I had the same problem and have a G15 old one with the 18G buttons.

It has gone away now and seems to be working fine,.

I had another problem with my layout going all wacky so I deleted both my ...
  Topic: array help
malikai3k

Replies: 2
Views: 3864

PostForum: CMUD General Discussion   Posted: Mon Mar 01, 2010 8:51 am   Subject: array help
thanks man that was pretty much it, just had to add in a ) and swap member to %i

#forall @stringlist1 {
#if (%ismember(%i,@stringlist2)) {#delitem Stringlist2 %i}
}
  Topic: array help
malikai3k

Replies: 2
Views: 3864

PostForum: CMUD General Discussion   Posted: Sun Feb 28, 2010 7:48 am   Subject: array help
ok so here's something i've been trying to do with a script and for the life of me I can't get it to work. I'm pretty sure it's possible I'm just not seeing it.

All I'm trying to to is;

I have 2 ...
  Topic: Database+Mapper?
malikai3k

Replies: 3
Views: 5512

PostForum: CMUD General Discussion   Posted: Sun Nov 09, 2008 12:33 am   Subject: Database+Mapper?
Is this getting fixed anytime soon?

Or maybe it's just me I can't add mobs from a database to rooms, i mean they add. but then if you close properties of the room it errors out if you try to see th ...
  Topic: 3 KINGDOMS CHATLINE MONITOR
malikai3k

Replies: 4
Views: 15758

PostForum: Finished MUD Scripts   Posted: Sun Nov 13, 2005 1:11 am   Subject: ummm
yea ok they aren't all that hard to create i have created them myselft too cept mine are all ansi triggers based on my aset so if i do a line hist it doesn't spam the heck out of my comms window
  Topic: strip non-alpha chars
malikai3k

Replies: 2
Views: 3757

PostForum: zMUD General Discussion   Posted: Wed Aug 03, 2005 6:47 am   Subject: strip non-alpha chars
thanks :)
  Topic: strip non-alpha chars
malikai3k

Replies: 2
Views: 3757

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 4:34 am   Subject: strip non-alpha chars
Hmm can't seem to find the command to strip non-alpha characters from a string, can anyone point me in the right direction
  Topic: Ontick?
malikai3k

Replies: 2
Views: 4119

PostForum: zMUD General Discussion   Posted: Sun Jun 19, 2005 1:47 pm   Subject: Ontick?
check #alarm see if it does what you want
  Topic: Door variables
malikai3k

Replies: 7
Views: 8075

PostForum: zMUD General Discussion   Posted: Fri Jun 17, 2005 7:57 am   Subject: Door variables
nexela for the win
  Topic: Door variables
malikai3k

Replies: 7
Views: 8075

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 11:14 am   Subject: Door variables
i'd use an if to check if %doorname is nul

if it is set a var to 'door'

if it's not null set the var %doorname

then open or close that var.

make sense?
  Topic: Using Zmud mapper gives access violation message
malikai3k

Replies: 4
Views: 5587

PostForum: zMUD General Discussion   Posted: Thu Jun 16, 2005 11:00 am   Subject: Using Zmud mapper gives access violation message
I get a similar error fairly often too. Doesn't happen when mapping, it happens at random while slowwalking a defined path on a map. Doesn't happen at set rooms just happens randomly say 1 in 100 room ...
  Topic: zmud map
malikai3k

Replies: 1
Views: 3443

PostForum: zMUD General Discussion   Posted: Sun Jan 02, 2005 10:02 pm   Subject: zmud map
depending on the room descriptions of you mud you could use the #find command, however it won't work too well if all the rooms have the same name and description (or if you didn't capture them)
  Topic: path ahead?
malikai3k

Replies: 0
Views: 2552

PostForum: zMUD General Discussion   Posted: Fri Dec 31, 2004 12:33 am   Subject: path ahead?
is there anyway to save the path ahead to a path?

I mean when you #path the bit in the Path Ahead:

here's a rundown on why i need it, i have a walker that follows a rather long path and visits a ...
 
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